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Sumea Challenge #6 -3D- Denz

Submitted by denz on

[IMG]http://img20.exs.cx/img20/9084/policeSmall.jpg[/IMG]

I said I was gona do this challange so here I am [:)]

If you can tell from the crappy sketch I am doing a zombie police man. I know its pretty generic, especially considering all the cool ideas coming out, but i think it will really push my skills.

C&C most appreciated [:D]

Submitted by denz on Fri, 23/07/04 - 5:13 AM Permalink

Blocked in!

I was walking the dog this arvo and came up with some new ideas for the zombie. I'm going to give him a white tshirt instead of the blue jacket thing. Two reasons for this, it will break up the blue and blood and guts will have much more visual effect against white [:)]

Also, I will give him one chopped off arm where bone will just remain, and maybe the opposite shin aswell, see how it looks.

[IMG]http://img50.exs.cx/img50/656/updateBlockIn.jpg[/IMG]

Submitted by MoonUnit on Fri, 23/07/04 - 6:34 AM Permalink

hey what horror comp would be complete without a generic zombie :D hurray for the undead minions!
the block in looks good, like the pose

Submitted by denz on Fri, 23/07/04 - 6:40 AM Permalink

haha, someone had to do it [:)] thanks.

Submitted by MoonUnit on Sat, 24/07/04 - 8:50 PM Permalink

lookin great :D, good zombie head :)

Submitted by denz on Mon, 26/07/04 - 6:03 AM Permalink

MoonUnit, cheers :)

Bit more of an update. 3056 triangles. and hehe yes that is just a coincidence that my last update was 2056.

I'm pretty happy with the polycount atm, i don't have to use the 8000 or do I?

I'm also trying to get as close as I can to an aussie policeman, except for the whole zombie thing :)

There is somthing about the hat that isn't looking right but I can't put my finger on it?

[IMG]http://img21.exs.cx/img21/8453/update2wire.jpg[/IMG]

Shaded
[IMG]http://img21.exs.cx/img21/5101/update2smooth.jpg[/IMG]

Worked a bit more on the head, also I had the idea that, when in game when he gets shot his hat would fly off and you can see his rotting brains.
[IMG]http://img21.exs.cx/img21/7499/update2head.jpg[/IMG]

Submitted by MoonUnit on Mon, 26/07/04 - 6:12 AM Permalink

veeeeery cool, you could have his hat flying off for the money shot (theres a money shot (or posed render or whatever you wanna call it) in this challenge yeah?)
perhaps the top part of his hat is too wide... i dunno but i can see what you mean about it not being exactly right.

hes looking great, keep it up

Submitted by Jackablade on Mon, 26/07/04 - 10:37 AM Permalink

Thats one big head... 4.5 heads high, that'd make him what, a bit over a metre tall.

He shouldn't have that much muscular definition under his shirt. The fabirc should flow fairly smoothly over the shoulder blades breasts and belly crease. Arm is too short. Hand is too small.

Looks like you need some reference material. Try here - [url]www.fineart.sk[/url]

Submitted by palantir on Mon, 26/07/04 - 5:32 PM Permalink

Hey, what happened to his arm? That looks cool![:D]

Submitted by LiveWire on Mon, 26/07/04 - 8:17 PM Permalink

nice, but you have an anoying habit of posting dark screenshots :) try changing the backgroud to a light grey or something to make it easier to see and help the model stand out.

Submitted by denz on Mon, 26/07/04 - 8:51 PM Permalink

Jackblade, cheers. I agree and will fix those problems :) I always make heads too big. Thanks for the crit. Though, with the shirt thing, he is hunched over from the mid of his back. This causes the shirt to be stretched across his back, but the chest is definately over defined.

Thanks MoonUnit, Palantir and LiveWire, heh yeah I need to get my monitor fixed, I'll make the next ones brighter :) Yeah I will probably do that for the money shot :) mmm brains.

Submitted by tojo on Tue, 27/07/04 - 10:00 AM Permalink

dig the hat flying off idea........
could also animate him to look embarrased!!.. like a dude who's toupe (or however you spell it) has just blown down the street!

Submitted by denz on Tue, 07/09/04 - 12:26 AM Permalink

[img]http://img39.exs.cx/img39/5384/update.jpg[/img]

[IMG]http://img39.exs.cx/img39/3424/updatetexonhead.jpg[/IMG]

OK, I'm back [8D]

Sorry I havn't had time to comment on anyones entries I just have been very busy atm. Although I have looked at most of them and some awsome entries.

I found some time to work on him a bit more, so I adressed the things that people had mentioned, I hope heh.

I also unwrapped and started texturing the head.

I have a problem though with textporter though (max)[:(] Whenever I try to texport the second map it only does partial bits of the map? I dont have id's or anything like that. Anyonelse had this problem? Any help or feedback on the texture/unwrap would be greatly apreciated :)

tojo, lol yeah that would be cool.

I'll do bit more of an update when I can get the map to texport and work more on the texture.

Submitted by Wizenedoldman on Tue, 07/09/04 - 1:26 AM Permalink

Awesome texture Denz, looking good, great skin tones.

Few things though, are you sure you've got the poly count up high enough? From what I recall it has to be BETWEEN 8000-8500. Wouldn't want your entry to be disqualified because of that.

As for the Texport problem, do you have any doubled over UV's in your Unwrap? If so there's an option to turn off cull backface (?) in the texporter options which when turned off will display all your mesh.

Submitted by denz on Tue, 07/09/04 - 1:52 AM Permalink

cheers Wizned.

Yeah, I think I remember reading that it won't disqualify my model but it obviously will be taken into consideration for judging. But I'm fine with that, it's good practice still. :)

lol, and here I was thinking I had tried everything,thanks for the backface suggestion, did the trick! [:)]

Submitted by rannyroy on Tue, 07/09/04 - 2:38 AM Permalink

Great textures, the eye doesnt have the same depth that the rest of the texture but im sure youd already thoguth of that. A few more polys and he'll be lookin like a policeman. Top job though.

As far as makin him like a policeman, did you remove the brain. or has someone else alrady done that gag.. :)
im a law abiding citizen, just incase you were wondering :)

Submitted by MoonUnit on Tue, 07/09/04 - 4:59 AM Permalink

thats a great texture denz, good work

Submitted by Aven on Tue, 07/09/04 - 8:37 PM Permalink

The face is awesome. The wounds are particularly nice.

Posted by denz on

[IMG]http://img20.exs.cx/img20/9084/policeSmall.jpg[/IMG]

I said I was gona do this challange so here I am [:)]

If you can tell from the crappy sketch I am doing a zombie police man. I know its pretty generic, especially considering all the cool ideas coming out, but i think it will really push my skills.

C&C most appreciated [:D]


Submitted by denz on Fri, 23/07/04 - 5:13 AM Permalink

Blocked in!

I was walking the dog this arvo and came up with some new ideas for the zombie. I'm going to give him a white tshirt instead of the blue jacket thing. Two reasons for this, it will break up the blue and blood and guts will have much more visual effect against white [:)]

Also, I will give him one chopped off arm where bone will just remain, and maybe the opposite shin aswell, see how it looks.

[IMG]http://img50.exs.cx/img50/656/updateBlockIn.jpg[/IMG]

Submitted by MoonUnit on Fri, 23/07/04 - 6:34 AM Permalink

hey what horror comp would be complete without a generic zombie :D hurray for the undead minions!
the block in looks good, like the pose

Submitted by denz on Fri, 23/07/04 - 6:40 AM Permalink

haha, someone had to do it [:)] thanks.

Submitted by MoonUnit on Sat, 24/07/04 - 8:50 PM Permalink

lookin great :D, good zombie head :)

Submitted by denz on Mon, 26/07/04 - 6:03 AM Permalink

MoonUnit, cheers :)

Bit more of an update. 3056 triangles. and hehe yes that is just a coincidence that my last update was 2056.

I'm pretty happy with the polycount atm, i don't have to use the 8000 or do I?

I'm also trying to get as close as I can to an aussie policeman, except for the whole zombie thing :)

There is somthing about the hat that isn't looking right but I can't put my finger on it?

[IMG]http://img21.exs.cx/img21/8453/update2wire.jpg[/IMG]

Shaded
[IMG]http://img21.exs.cx/img21/5101/update2smooth.jpg[/IMG]

Worked a bit more on the head, also I had the idea that, when in game when he gets shot his hat would fly off and you can see his rotting brains.
[IMG]http://img21.exs.cx/img21/7499/update2head.jpg[/IMG]

Submitted by MoonUnit on Mon, 26/07/04 - 6:12 AM Permalink

veeeeery cool, you could have his hat flying off for the money shot (theres a money shot (or posed render or whatever you wanna call it) in this challenge yeah?)
perhaps the top part of his hat is too wide... i dunno but i can see what you mean about it not being exactly right.

hes looking great, keep it up

Submitted by Jackablade on Mon, 26/07/04 - 10:37 AM Permalink

Thats one big head... 4.5 heads high, that'd make him what, a bit over a metre tall.

He shouldn't have that much muscular definition under his shirt. The fabirc should flow fairly smoothly over the shoulder blades breasts and belly crease. Arm is too short. Hand is too small.

Looks like you need some reference material. Try here - [url]www.fineart.sk[/url]

Submitted by palantir on Mon, 26/07/04 - 5:32 PM Permalink

Hey, what happened to his arm? That looks cool![:D]

Submitted by LiveWire on Mon, 26/07/04 - 8:17 PM Permalink

nice, but you have an anoying habit of posting dark screenshots :) try changing the backgroud to a light grey or something to make it easier to see and help the model stand out.

Submitted by denz on Mon, 26/07/04 - 8:51 PM Permalink

Jackblade, cheers. I agree and will fix those problems :) I always make heads too big. Thanks for the crit. Though, with the shirt thing, he is hunched over from the mid of his back. This causes the shirt to be stretched across his back, but the chest is definately over defined.

Thanks MoonUnit, Palantir and LiveWire, heh yeah I need to get my monitor fixed, I'll make the next ones brighter :) Yeah I will probably do that for the money shot :) mmm brains.

Submitted by tojo on Tue, 27/07/04 - 10:00 AM Permalink

dig the hat flying off idea........
could also animate him to look embarrased!!.. like a dude who's toupe (or however you spell it) has just blown down the street!

Submitted by denz on Tue, 07/09/04 - 12:26 AM Permalink

[img]http://img39.exs.cx/img39/5384/update.jpg[/img]

[IMG]http://img39.exs.cx/img39/3424/updatetexonhead.jpg[/IMG]

OK, I'm back [8D]

Sorry I havn't had time to comment on anyones entries I just have been very busy atm. Although I have looked at most of them and some awsome entries.

I found some time to work on him a bit more, so I adressed the things that people had mentioned, I hope heh.

I also unwrapped and started texturing the head.

I have a problem though with textporter though (max)[:(] Whenever I try to texport the second map it only does partial bits of the map? I dont have id's or anything like that. Anyonelse had this problem? Any help or feedback on the texture/unwrap would be greatly apreciated :)

tojo, lol yeah that would be cool.

I'll do bit more of an update when I can get the map to texport and work more on the texture.

Submitted by Wizenedoldman on Tue, 07/09/04 - 1:26 AM Permalink

Awesome texture Denz, looking good, great skin tones.

Few things though, are you sure you've got the poly count up high enough? From what I recall it has to be BETWEEN 8000-8500. Wouldn't want your entry to be disqualified because of that.

As for the Texport problem, do you have any doubled over UV's in your Unwrap? If so there's an option to turn off cull backface (?) in the texporter options which when turned off will display all your mesh.

Submitted by denz on Tue, 07/09/04 - 1:52 AM Permalink

cheers Wizned.

Yeah, I think I remember reading that it won't disqualify my model but it obviously will be taken into consideration for judging. But I'm fine with that, it's good practice still. :)

lol, and here I was thinking I had tried everything,thanks for the backface suggestion, did the trick! [:)]

Submitted by rannyroy on Tue, 07/09/04 - 2:38 AM Permalink

Great textures, the eye doesnt have the same depth that the rest of the texture but im sure youd already thoguth of that. A few more polys and he'll be lookin like a policeman. Top job though.

As far as makin him like a policeman, did you remove the brain. or has someone else alrady done that gag.. :)
im a law abiding citizen, just incase you were wondering :)

Submitted by MoonUnit on Tue, 07/09/04 - 4:59 AM Permalink

thats a great texture denz, good work

Submitted by Aven on Tue, 07/09/04 - 8:37 PM Permalink

The face is awesome. The wounds are particularly nice.