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Sumea Modeller Challenge #6 - Shath - Challenger17

Submitted by shath on

going for the resident evil 2 theme.Where unbrella motifies the T-Virus and ads animal DNA to the virus and the emlpoyee who was working on it had been working late and was alone, He droped one of the test tubes with the virus in it and there was no escape from turning IN TO A ZOMBIE!!! :P
[img]http://www.sumea.com.au/forum/attached/shath/2004730111917_sumea-horrer…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/shath/2004730111917_sumea-horrer…"]sumea-horrer-concept.jpg[/url]
48.85 KB

Submitted by MoonUnit on Sat, 31/07/04 - 8:22 PM Permalink

ooOOOooo lookin cool, bit a wolfman bit a zombie :D

Submitted by Kalescent on Sat, 31/07/04 - 11:06 PM Permalink

I would either balance the guy out by giving the opposite arm the virus - or hunch him over on one side. At the moment only half of his body is hulking - so have him bent over to reflect the new found weight.

Submitted by shath on Sun, 01/08/04 - 10:28 PM Permalink

yeah i was thinking about losing the wolf leg completly and when i model him he will hunch to one side

Submitted by conundrum on Sun, 01/08/04 - 10:52 PM Permalink

a superb concept, no crits other than whats already been said, cant wait to see it modelled.

Submitted by Thardswrothe on Mon, 02/08/04 - 11:06 PM Permalink

Finally added something boy?! Heh, nice concept ;)

Submitted by Delmo on Tue, 03/08/04 - 7:40 PM Permalink

Cool Concept Shath. I especially like his left arm and torso area.

Submitted by MoonUnit on Tue, 17/08/04 - 1:29 AM Permalink

personally i quite like the wolf foot so id put that in if you could, also he is a lot more hunched and bulky in your concept. Hes looking good tho, keep it coming :D

Submitted by MoonUnit on Thu, 02/09/04 - 6:29 PM Permalink

great work, he looks 10 times better now further in development. Good polly distribution and acurate surfaces (ie the cloth folds and muscles look great) aswell.

Submitted by Aven on Thu, 02/09/04 - 7:25 PM Permalink

He looks really cool. His left pec looks a little pointy near the shoulder. It looks like he has a nipple right next to the crease :)

Submitted by Thardswrothe on Thu, 02/09/04 - 8:36 PM Permalink

Cool shath. Looking heaps better then last time I saw it - good to see you've added more detail to those claws. You could add some more detail to his clothes - ripples, etc. But yes, going good - keep up the good work buddeh!

Submitted by Delmo on Fri, 03/09/04 - 8:46 AM Permalink

Nice modeling. Only crit is i think mabye his knee should be moved higher up. Other than that looks great. Keep it up shath.

Submitted by Kalescent on Fri, 03/09/04 - 12:56 PM Permalink

Nice work so far shath, id beef up just a tad the entire lower half of his body from his wasit down. but thats just a personal preferrence.

Well done on the mesh its nice and clean.

One comment with working with a posed mesh, you make the unwrap a world harder and takes a heap longer when working with such a posed thing, especially his right hand [;)]

Submitted by shath on Fri, 03/09/04 - 7:51 PM Permalink

its animated so i just take it back to frame 0
no problems there,
thanks for the comments

Submitted by UniqueSnowFlake on Fri, 03/09/04 - 9:17 PM Permalink

Yeah its realy not a big deal posing your mesh. I got the same comment from a guy when I showed him my mesh. I was like.. umm.. I just animated it, see back to normal and all good to unwrap, anywhoo. Cool stuff [:D] Still going to throw that third eye on the left side of his head?
(his left)

Submitted by shath on Fri, 03/09/04 - 9:58 PM Permalink

nah no time have to do the texture

Submitted by rannyroy on Sat, 04/09/04 - 1:35 AM Permalink

Great model. Please dont think I have a foot fettish but I dig your toes.
come on shath, your almost there!! get your finger out and slap some pixels on.

Submitted by Wizenedoldman on Sat, 04/09/04 - 2:08 AM Permalink

Shath, one thing I'd fix up is the creatures left sided pec, it looks too squared off for my liking, just round it out a bit.

Submitted by Kalescent on Sat, 04/09/04 - 9:31 AM Permalink

Shath : RE the animated model good job at looking ahead, youd be surprised at the number of people who dont go about things that way and only turn a simple job into a world of hurt [;)]

Submitted by souri on Mon, 20/09/04 - 8:47 AM Permalink

One of your pictures isn't showing up, can you try uploading it again? (You're currently missing two pics, the wireframe version of the profile and quarter view shots)

Submitted by souri on Mon, 20/09/04 - 9:04 AM Permalink

Ok, seems to be fine now..
Congrats, you're challenger #17!

Submitted by MoonUnit on Mon, 20/09/04 - 9:06 AM Permalink

glad to see you got the texture done, its a great model

Submitted by souri on Mon, 20/09/04 - 10:44 AM Permalink

ok, you seem to be missing the three quarter wireframe view - if you could get that uploaded as soon as possible, that would be great, thanks...

Submitted by Thardswrothe on Tue, 21/09/04 - 11:38 AM Permalink

Sweet, good to see you finished dude [:)] Good luck to you buddy.

Submitted by Melanie Leemans on Wed, 22/09/04 - 4:35 AM Permalink

hey shath its russbot, great work good to see you finished on time. Can you give us a call ASAP i dont got your number

Posted by shath on

going for the resident evil 2 theme.Where unbrella motifies the T-Virus and ads animal DNA to the virus and the emlpoyee who was working on it had been working late and was alone, He droped one of the test tubes with the virus in it and there was no escape from turning IN TO A ZOMBIE!!! :P
[img]http://www.sumea.com.au/forum/attached/shath/2004730111917_sumea-horrer…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/shath/2004730111917_sumea-horrer…"]sumea-horrer-concept.jpg[/url]
48.85 KB


Submitted by MoonUnit on Sat, 31/07/04 - 8:22 PM Permalink

ooOOOooo lookin cool, bit a wolfman bit a zombie :D

Submitted by Kalescent on Sat, 31/07/04 - 11:06 PM Permalink

I would either balance the guy out by giving the opposite arm the virus - or hunch him over on one side. At the moment only half of his body is hulking - so have him bent over to reflect the new found weight.

Submitted by shath on Sun, 01/08/04 - 10:28 PM Permalink

yeah i was thinking about losing the wolf leg completly and when i model him he will hunch to one side

Submitted by conundrum on Sun, 01/08/04 - 10:52 PM Permalink

a superb concept, no crits other than whats already been said, cant wait to see it modelled.

Submitted by Thardswrothe on Mon, 02/08/04 - 11:06 PM Permalink

Finally added something boy?! Heh, nice concept ;)

Submitted by Delmo on Tue, 03/08/04 - 7:40 PM Permalink

Cool Concept Shath. I especially like his left arm and torso area.

Submitted by MoonUnit on Tue, 17/08/04 - 1:29 AM Permalink

personally i quite like the wolf foot so id put that in if you could, also he is a lot more hunched and bulky in your concept. Hes looking good tho, keep it coming :D

Submitted by MoonUnit on Thu, 02/09/04 - 6:29 PM Permalink

great work, he looks 10 times better now further in development. Good polly distribution and acurate surfaces (ie the cloth folds and muscles look great) aswell.

Submitted by Aven on Thu, 02/09/04 - 7:25 PM Permalink

He looks really cool. His left pec looks a little pointy near the shoulder. It looks like he has a nipple right next to the crease :)

Submitted by Thardswrothe on Thu, 02/09/04 - 8:36 PM Permalink

Cool shath. Looking heaps better then last time I saw it - good to see you've added more detail to those claws. You could add some more detail to his clothes - ripples, etc. But yes, going good - keep up the good work buddeh!

Submitted by Delmo on Fri, 03/09/04 - 8:46 AM Permalink

Nice modeling. Only crit is i think mabye his knee should be moved higher up. Other than that looks great. Keep it up shath.

Submitted by Kalescent on Fri, 03/09/04 - 12:56 PM Permalink

Nice work so far shath, id beef up just a tad the entire lower half of his body from his wasit down. but thats just a personal preferrence.

Well done on the mesh its nice and clean.

One comment with working with a posed mesh, you make the unwrap a world harder and takes a heap longer when working with such a posed thing, especially his right hand [;)]

Submitted by shath on Fri, 03/09/04 - 7:51 PM Permalink

its animated so i just take it back to frame 0
no problems there,
thanks for the comments

Submitted by UniqueSnowFlake on Fri, 03/09/04 - 9:17 PM Permalink

Yeah its realy not a big deal posing your mesh. I got the same comment from a guy when I showed him my mesh. I was like.. umm.. I just animated it, see back to normal and all good to unwrap, anywhoo. Cool stuff [:D] Still going to throw that third eye on the left side of his head?
(his left)

Submitted by shath on Fri, 03/09/04 - 9:58 PM Permalink

nah no time have to do the texture

Submitted by rannyroy on Sat, 04/09/04 - 1:35 AM Permalink

Great model. Please dont think I have a foot fettish but I dig your toes.
come on shath, your almost there!! get your finger out and slap some pixels on.

Submitted by Wizenedoldman on Sat, 04/09/04 - 2:08 AM Permalink

Shath, one thing I'd fix up is the creatures left sided pec, it looks too squared off for my liking, just round it out a bit.

Submitted by Kalescent on Sat, 04/09/04 - 9:31 AM Permalink

Shath : RE the animated model good job at looking ahead, youd be surprised at the number of people who dont go about things that way and only turn a simple job into a world of hurt [;)]

Submitted by souri on Mon, 20/09/04 - 8:47 AM Permalink

One of your pictures isn't showing up, can you try uploading it again? (You're currently missing two pics, the wireframe version of the profile and quarter view shots)

Submitted by souri on Mon, 20/09/04 - 9:04 AM Permalink

Ok, seems to be fine now..
Congrats, you're challenger #17!

Submitted by MoonUnit on Mon, 20/09/04 - 9:06 AM Permalink

glad to see you got the texture done, its a great model

Submitted by souri on Mon, 20/09/04 - 10:44 AM Permalink

ok, you seem to be missing the three quarter wireframe view - if you could get that uploaded as soon as possible, that would be great, thanks...

Submitted by Thardswrothe on Tue, 21/09/04 - 11:38 AM Permalink

Sweet, good to see you finished dude [:)] Good luck to you buddy.

Submitted by Melanie Leemans on Wed, 22/09/04 - 4:35 AM Permalink

hey shath its russbot, great work good to see you finished on time. Can you give us a call ASAP i dont got your number