I recently noticed that the GDAA published their list of questions for students to ask games education/training institutions, it's at http://www.gdaa.asn.au/studentchecklist.doc . I think it is missing some rather important questions, for example:
1)Does the institution require students to sign a Non Disclosure Agreement?
2)Who owns the work created by students during the course?
3)Who owns work created by students outside of the course, whilst they are undertaking the course?
4)Do the students have to agree to their work being used to promote the institution and the courses before studies commence?
5)Can the students work be used in commercial games by a "sponsor" company, without any financial renumeration coming to the student?
6)Do the tutors/lecturers have any other educational experience?
7)If they do, where was it and for how long?
7)How qualified are the tutors/lecturors?
8)Are the tutors/lecturers mostly graduates of the institution itself?
9)What links with other educational/training institutions does the institution have?
10)Is there a Student Representative Council (SRC) at the institution?
11)If so, what have they done for the student body?
12)If not, why not?
13)Does the institution encourage membership of the National Union of Students?
14)If not, why not?
15)If the institution offers a programming stream, does it cover a broad range of programming techniques and topics, or is it "straight into games"?
16)Do the students develop their own game engine and then make a game with it as part of the curriculum, or do they just use a pre-made engine?
17)If the institution offers an art stream, does it cover drawing as well as texturing and modeling?
18)Does the course cover non-commercial art?
I'm sure there are plenty more questions that could be asked, this is just a ten minute effort on my part. Perhaps other sumeans would assist?