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Character Concept Art Proposals

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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Submitted by souri on
Forum

If you would like to create some concept art on the players for the mod, please post some concepts you had in mind here. The other team members will comment on whether your work is of the standard they want for the mod. I guess we're only after 1 or 2 concept artists.

Anyway, I think this is a great opportunity for a concept artist to see their ideas come to life, as I'm sure we've got a tonne of talented people who will be working on building, texturing, and animating your concepts.

If you are *seriously* interested in creating concept art for the project, I have put up a page of art and references which I will give you access to.

Submitted by LiveWire on Sun, 30/01/05 - 12:51 AM Permalink

i'm hopeless at concept art, so i would love to be able to model from some really good concepts if any artists out their dont want to do the modeling themselves.

Submitted by LiveWire on Tue, 01/02/05 - 5:19 AM Permalink

shields... now that's something no-one has thought of...

Submitted by palantir on Tue, 01/02/05 - 9:34 AM Permalink

Shields; that is an interesting idea.
Hand held shields could totally change the way a shooter works.
You could have lots of different kinds of shields. Reflective shields that weapons fire bounces of would be fun. Or energy shields that drop out when they run out of power..
*shrug*

It?s certainly different..

Nice concept conundrum ? makes me think of the Stargate concept of mixing ancient history (Egyptian in their case) with sci-fi. Only your concept is much more future than past.

Submitted by souri on Tue, 01/02/05 - 10:04 AM Permalink

Shields could be possible for players in UT2k4. Something similar to the Paladin vehicle which can project a shield which depletes after a number of hits before needs to be powered up again. Maybe shields for one of the classes only. Anyway, shields is something the programmers will have to look up.

Submitted by LiveWire on Tue, 01/02/05 - 10:51 AM Permalink

it could be a secondary 'weapon' - if you can pick different secondary weapons
eg: another gun, extra ammo, medikit, shield, etc.

Submitted by conundrum on Tue, 01/02/05 - 12:39 PM Permalink

cool stuff, that would be a really nice style to go for, fits in well with someones suggestion for sorcery based medics. looking forward to more

Submitted by MoonUnit on Thu, 03/02/05 - 5:53 AM Permalink

i really like that sketch adie, its urban jungle and futuristic and still has that witchdoctor look about him.

Submitted by conundrum on Fri, 04/02/05 - 12:36 PM Permalink

here is another one, going for the warrior class, not very happy with it but i thought id post it anyway. the large thing next to him is supposed to be a large tower shield[:p]

[img]http://www.sumea.com.au/forum/attached/conundrum/2005239362_Future-Roma…]

EDIT, here's a newer concept, im fairly pleased with this one, going for the medic/engineer class

[img]http://www.sumea.com.au/forum/attached/conundrum/20052482538_Engineer.j…]

Submitted by LiveWire on Sat, 05/02/05 - 10:07 PM Permalink

can they have glowy bits?? :D

Submitted by palantir on Sat, 05/02/05 - 10:32 PM Permalink

Nice idea?s there Conundrum. I think you?re on the right track. I think the retro future look would be much cooler then the typical glossy sci-fi look of most games. But don't worry LiveWire, that doesn?t mean there can?t be glowy bits [;)]

I?m no concept artist, but here?s an idea for some body armour. I?m trying to get an ancient/modern look ? like high tech medieval armour kind of thing. It sucks not being able to translate my ideas into pictures efficiently. Anyway, I?d like to contribute to the modelling/texturing/animation part of sumea mod. This is just an idea I had:
[img]http://www.sumea.com.au/forum/attached/palantir/200524192811_armour_con…]

Submitted by MoonUnit on Sun, 06/02/05 - 12:14 AM Permalink

i like the idea of less in the way of body armour and more like that whole freddy kruger / jason X gone sci fi thing. Not nescarily horror but it looks a bit cult and mythical yet theres metal and of course the all important glowy bits. Makes it look a whole lot more fresh.

Submitted by LiveWire on Sun, 06/02/05 - 12:31 AM Permalink

if there are enough glowy bits we could use them to define team colours.

Submitted by Kalescent on Sun, 06/02/05 - 1:46 AM Permalink

Livewire wants glowly bits, give the man some glowly bits before he collapses!! [:D]

Actually I think the glowy bits to define teams is a great idea [:)]

I really like that last concept you posted conundrum he looks great. Its the first one that I think should be developed and defined further into something that can be easier to model off. Cleaner linework, more defined materials and structure etc. Good job on him [:)]

Submitted by mcdrewski on Sun, 06/02/05 - 10:47 PM Permalink

Phew! I've just finished summarising everything I can about ideas etc. from both threads into one mongrel of a post in the [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=2686"]Mod state thread[/url] (Including Livewire's "glowy bits" idea [:)]). Anyone who has comments about what I've gotten wrong - please PM me...

(sorry for the crosspost - I just need a placemarker to show me where in this thread I got up to in the summarising for round two!)

Submitted by Kalescent on Mon, 07/02/05 - 1:28 AM Permalink

Your doing a fantastic job Mcdrewski [:)]

Submitted by palantir on Mon, 07/02/05 - 6:48 PM Permalink

That?s a pretty good idea. I like where your designs are going Conundrum. Hope to see more from you. [:)]

Come on people, draw up some concepts!

Submitted by Wizenedoldman on Mon, 07/02/05 - 8:05 PM Permalink

Hey Conny, I really like the style of your concepts, quite original, would be great to see them translated into 3D models.

It'd be a great idea to have widely different body types for each player class, then they'd stick out a lot more and be easily identifiable.

Submitted by Bunny on Tue, 08/02/05 - 2:00 AM Permalink

I agree, love the style and the glowy bits. I also like the suggestion of heavily contrasting body types - lithe, slender covert and huge, hulking heavy, that kinda thing.

Submitted by adie on Tue, 08/02/05 - 9:49 AM Permalink

yeah Im with the livewire... glowing team colors
nice concepts conundrum :) but they need a little detail.. carnt realy make out what they are wearing ,or maybe just some color washes to define the garment more.. hmmmmm..i dont know about this old style /future stuff ..Let me have a little sketch maybe ill like it more

Submitted by UniqueSnowFlake on Tue, 08/02/05 - 8:15 PM Permalink

Well I just started drawing a little last night to try and get some ideas out.. Pitty I didn't have enough time to get any of the ideas finshed but its WIP of his right arm. Not looking like much at the moment but give me a little longer and I'll have something a little more polished. At lest something you can understand [:p]

Just thought I should add this is going to be for the covert unit.. I'll get more pictures up soon I hope.

[img]http://www.sumea.com.au/forum/attached/UniqueSnowFlake/200527171238_Sum…]

Submitted by Nibbles on Wed, 09/02/05 - 4:33 AM Permalink

Hey all, thought id add in my 2c anyway a friend put me onto these forums and i thought id give this a bash, just did up some rought sketches last night was going for a starcraft style medic with a little of the armours style from the end of the movie mission to mars( at least i think its mission to mars where carrie ann moss wears that white armour at the end???)
will do some more sketching when i get home after work, maybe add a little color and the glowy doo dads
cheers yall
NIBBLES
[:D][:D][:D]

Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812549_medic2.jpg[/…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812423_medic1.jpg[/…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812626_medic3.jpg[/…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/2005281286_medic4.jpg[/i…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812820_medic5.jpg[/…]

Submitted by palantir on Wed, 09/02/05 - 11:11 AM Permalink

Ah, it?s good to see people willing to have a go.

I like this idea of obviously different/contrasting body types for the different classes.

Octane; [:D] Very funny! It?s certainly different. Though I imagine he?d go down from a head shot pretty easy. I realise your joking, but it would be pretty funny to see a lighbulb head running around in game! He?d be an easy target!

USF, looks awesome, er, whatever it is [:P]. Looking forward to seeing the rest of it. [:)]

Nibbles, some nice medic concepts there. Like in your drawings, I think it would be cool to have the medic?s light armour appear less like armour and more like high-tech medical bits, especially if the medic class is going to be multi-functional. So mechanical multi-purpose appendages perhaps?

Mcdrewski, I like the idea of having mech like components attached to living flesh. Good for a heavy gunner type guy, anyway.

It?s good to see someone else posting a concept drawing without being overly worried about impressive artwork. I think we need more concepts at this point, and less worry about skilled renders. Once we narrow down what we are after, then would be the time for the concept artists to shine. But until we get a stronger artistic direction, I think it would be a good thing for people just to post quick sketches of their ideas so that we make progress. I just hope people aren?t holding back their concepts because they want their art to look stunning.

Submitted by LiveWire on Wed, 09/02/05 - 11:34 AM Permalink

yes, very good to see a bit more variety comming out now. i might put my dodgy sketching skills to the test soon too, maybe. let's see how many more we get first eh?

also: do all the characters have to be human? we could very easily have a non-human team aswell.

there's a lot of good stuff in the reference pics too incase there are any team memebers that havn't looked yet.

Posted by souri on
Forum

If you would like to create some concept art on the players for the mod, please post some concepts you had in mind here. The other team members will comment on whether your work is of the standard they want for the mod. I guess we're only after 1 or 2 concept artists.

Anyway, I think this is a great opportunity for a concept artist to see their ideas come to life, as I'm sure we've got a tonne of talented people who will be working on building, texturing, and animating your concepts.

If you are *seriously* interested in creating concept art for the project, I have put up a page of art and references which I will give you access to.


Submitted by LiveWire on Sun, 30/01/05 - 12:51 AM Permalink

i'm hopeless at concept art, so i would love to be able to model from some really good concepts if any artists out their dont want to do the modeling themselves.

Submitted by LiveWire on Tue, 01/02/05 - 5:19 AM Permalink

shields... now that's something no-one has thought of...

Submitted by palantir on Tue, 01/02/05 - 9:34 AM Permalink

Shields; that is an interesting idea.
Hand held shields could totally change the way a shooter works.
You could have lots of different kinds of shields. Reflective shields that weapons fire bounces of would be fun. Or energy shields that drop out when they run out of power..
*shrug*

It?s certainly different..

Nice concept conundrum ? makes me think of the Stargate concept of mixing ancient history (Egyptian in their case) with sci-fi. Only your concept is much more future than past.

Submitted by souri on Tue, 01/02/05 - 10:04 AM Permalink

Shields could be possible for players in UT2k4. Something similar to the Paladin vehicle which can project a shield which depletes after a number of hits before needs to be powered up again. Maybe shields for one of the classes only. Anyway, shields is something the programmers will have to look up.

Submitted by LiveWire on Tue, 01/02/05 - 10:51 AM Permalink

it could be a secondary 'weapon' - if you can pick different secondary weapons
eg: another gun, extra ammo, medikit, shield, etc.

Submitted by conundrum on Tue, 01/02/05 - 12:39 PM Permalink

cool stuff, that would be a really nice style to go for, fits in well with someones suggestion for sorcery based medics. looking forward to more

Submitted by MoonUnit on Thu, 03/02/05 - 5:53 AM Permalink

i really like that sketch adie, its urban jungle and futuristic and still has that witchdoctor look about him.

Submitted by conundrum on Fri, 04/02/05 - 12:36 PM Permalink

here is another one, going for the warrior class, not very happy with it but i thought id post it anyway. the large thing next to him is supposed to be a large tower shield[:p]

[img]http://www.sumea.com.au/forum/attached/conundrum/2005239362_Future-Roma…]

EDIT, here's a newer concept, im fairly pleased with this one, going for the medic/engineer class

[img]http://www.sumea.com.au/forum/attached/conundrum/20052482538_Engineer.j…]

Submitted by LiveWire on Sat, 05/02/05 - 10:07 PM Permalink

can they have glowy bits?? :D

Submitted by palantir on Sat, 05/02/05 - 10:32 PM Permalink

Nice idea?s there Conundrum. I think you?re on the right track. I think the retro future look would be much cooler then the typical glossy sci-fi look of most games. But don't worry LiveWire, that doesn?t mean there can?t be glowy bits [;)]

I?m no concept artist, but here?s an idea for some body armour. I?m trying to get an ancient/modern look ? like high tech medieval armour kind of thing. It sucks not being able to translate my ideas into pictures efficiently. Anyway, I?d like to contribute to the modelling/texturing/animation part of sumea mod. This is just an idea I had:
[img]http://www.sumea.com.au/forum/attached/palantir/200524192811_armour_con…]

Submitted by MoonUnit on Sun, 06/02/05 - 12:14 AM Permalink

i like the idea of less in the way of body armour and more like that whole freddy kruger / jason X gone sci fi thing. Not nescarily horror but it looks a bit cult and mythical yet theres metal and of course the all important glowy bits. Makes it look a whole lot more fresh.

Submitted by LiveWire on Sun, 06/02/05 - 12:31 AM Permalink

if there are enough glowy bits we could use them to define team colours.

Submitted by Kalescent on Sun, 06/02/05 - 1:46 AM Permalink

Livewire wants glowly bits, give the man some glowly bits before he collapses!! [:D]

Actually I think the glowy bits to define teams is a great idea [:)]

I really like that last concept you posted conundrum he looks great. Its the first one that I think should be developed and defined further into something that can be easier to model off. Cleaner linework, more defined materials and structure etc. Good job on him [:)]

Submitted by mcdrewski on Sun, 06/02/05 - 10:47 PM Permalink

Phew! I've just finished summarising everything I can about ideas etc. from both threads into one mongrel of a post in the [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=2686"]Mod state thread[/url] (Including Livewire's "glowy bits" idea [:)]). Anyone who has comments about what I've gotten wrong - please PM me...

(sorry for the crosspost - I just need a placemarker to show me where in this thread I got up to in the summarising for round two!)

Submitted by Kalescent on Mon, 07/02/05 - 1:28 AM Permalink

Your doing a fantastic job Mcdrewski [:)]

Submitted by palantir on Mon, 07/02/05 - 6:48 PM Permalink

That?s a pretty good idea. I like where your designs are going Conundrum. Hope to see more from you. [:)]

Come on people, draw up some concepts!

Submitted by Wizenedoldman on Mon, 07/02/05 - 8:05 PM Permalink

Hey Conny, I really like the style of your concepts, quite original, would be great to see them translated into 3D models.

It'd be a great idea to have widely different body types for each player class, then they'd stick out a lot more and be easily identifiable.

Submitted by Bunny on Tue, 08/02/05 - 2:00 AM Permalink

I agree, love the style and the glowy bits. I also like the suggestion of heavily contrasting body types - lithe, slender covert and huge, hulking heavy, that kinda thing.

Submitted by adie on Tue, 08/02/05 - 9:49 AM Permalink

yeah Im with the livewire... glowing team colors
nice concepts conundrum :) but they need a little detail.. carnt realy make out what they are wearing ,or maybe just some color washes to define the garment more.. hmmmmm..i dont know about this old style /future stuff ..Let me have a little sketch maybe ill like it more

Submitted by UniqueSnowFlake on Tue, 08/02/05 - 8:15 PM Permalink

Well I just started drawing a little last night to try and get some ideas out.. Pitty I didn't have enough time to get any of the ideas finshed but its WIP of his right arm. Not looking like much at the moment but give me a little longer and I'll have something a little more polished. At lest something you can understand [:p]

Just thought I should add this is going to be for the covert unit.. I'll get more pictures up soon I hope.

[img]http://www.sumea.com.au/forum/attached/UniqueSnowFlake/200527171238_Sum…]

Submitted by Nibbles on Wed, 09/02/05 - 4:33 AM Permalink

Hey all, thought id add in my 2c anyway a friend put me onto these forums and i thought id give this a bash, just did up some rought sketches last night was going for a starcraft style medic with a little of the armours style from the end of the movie mission to mars( at least i think its mission to mars where carrie ann moss wears that white armour at the end???)
will do some more sketching when i get home after work, maybe add a little color and the glowy doo dads
cheers yall
NIBBLES
[:D][:D][:D]

Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812549_medic2.jpg[/…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812423_medic1.jpg[/…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812626_medic3.jpg[/…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/2005281286_medic4.jpg[/i…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/Nibbles/20052812820_medic5.jpg[/…]

Submitted by palantir on Wed, 09/02/05 - 11:11 AM Permalink

Ah, it?s good to see people willing to have a go.

I like this idea of obviously different/contrasting body types for the different classes.

Octane; [:D] Very funny! It?s certainly different. Though I imagine he?d go down from a head shot pretty easy. I realise your joking, but it would be pretty funny to see a lighbulb head running around in game! He?d be an easy target!

USF, looks awesome, er, whatever it is [:P]. Looking forward to seeing the rest of it. [:)]

Nibbles, some nice medic concepts there. Like in your drawings, I think it would be cool to have the medic?s light armour appear less like armour and more like high-tech medical bits, especially if the medic class is going to be multi-functional. So mechanical multi-purpose appendages perhaps?

Mcdrewski, I like the idea of having mech like components attached to living flesh. Good for a heavy gunner type guy, anyway.

It?s good to see someone else posting a concept drawing without being overly worried about impressive artwork. I think we need more concepts at this point, and less worry about skilled renders. Once we narrow down what we are after, then would be the time for the concept artists to shine. But until we get a stronger artistic direction, I think it would be a good thing for people just to post quick sketches of their ideas so that we make progress. I just hope people aren?t holding back their concepts because they want their art to look stunning.

Submitted by LiveWire on Wed, 09/02/05 - 11:34 AM Permalink

yes, very good to see a bit more variety comming out now. i might put my dodgy sketching skills to the test soon too, maybe. let's see how many more we get first eh?

also: do all the characters have to be human? we could very easily have a non-human team aswell.

there's a lot of good stuff in the reference pics too incase there are any team memebers that havn't looked yet.