thought id once again post the progress of my cg challenge entry, seeing as threads over there drop like anvils. this time im going to try and enter both the 3d and 2d categories. this is my concept for the 3d so far.
[img]http://www.sumea.com.au/forum/attached/conundrum/20053251538_Jovial-Mas…]
thanks
yeah, your right about the proportions being off, i dont think ill bother fixing it seeing as its a sketch though
{edit} i decided it was worth fixing so heres the better version
[img]http://www.sumea.com.au/forum/attached/conundrum/20053253438_Jovial-Mas…]
ooh! another CG Challange- I really gotta keep an eye on that site.
Good start...potentially great start!- I would be interested in seeing more versions with different master/slave interaction. This scenario could be pushed in so many different directions with great results. it is already more interesting than many of the posts I just browsed in the 2D section (submissive figure A chained to dominant figure B)
keep the posts comming
yeah, i think i will develop the idea but ill probably do that when im working on the modelling and leave it as it is for the concept. im probably going to go do something a bit more serious for my 2d entry, but i'll still try and stay away from the stereotypical interpretations
[img]http://www.sumea.com.au/forum/attached/conundrum/200532704140_Jovial-Ma…]
thanks, 18 May is the deadline,
this is the link
[url]http://www.cgnetworks.com/challenge/masterandservant/[/url]
this is where im at after a few hours of modelling, the back and top of the torso are very rough and should improve a lot as i add to the character.
the bottom sillouhette is the quick character sheet i drew up, going for realistic looking but with accentuated features. any c&c is welcome
[img]http://www.sumea.com.au/forum/attached/conundrum/200533194038_Mesh_Comp…]
thanks for the reply,
the critters shouldnt be too difficult, ill just make a base mesh, rig it then duplicate it and pose them in various positions. a smallish update, still got work to do on the toes (a bit flat) but so far im pretty plaesed with it.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054295329_Mesh_Comp_…]
EDIT: sorry about the quality of the wireframe, my attempt to use an ovarlay failed, so there are quite a few missing polys in the mesh
sorcerer bob: i think ill keep him a eunuch
a bit more progress, just the hands, im pretty happy with them as they are a lot better in terms of construction than i have completed before.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054671855_Mesh_Comp_…]
a bit of a gap between updates, i modelled the face reasonably quickly but had a lot of issues getting it to fit in with the body, it still has issues now but its nowhere near as bad as before.
[IMG]http://img112.echo.cx/img112/9734/masterfront3426ko.jpg[/IMG]
Great work conundrum. I think your fat guy has a lot of characteristics of chubby buddha and I think you'd do well in using him as reference. Don't sweat the little stuff like the butt crack... he has pants on! Also get some reference on how fat guys chins roll, how their breasts sag, and what their feet look like.
A little bit of research goes a long way [B)]
Overall, it's a great concept and is looking good. It's refreshing seeing something out of the cliches. I wish you lots of luck!
sinister: thanks, i havn't checked out any refs from fat people but i do need to.
i forgot to post the progress on the clothes so here it is
[img]http://www.sumea.com.au/forum/attached/conundrum/20054181028_Second_Pha…]
and more reently (tonight) this is some testing while trying to develop a skin shader. i'm using lightwave so i don't have sss but there are some handy plugins aroud. this is my first attempt at a shader so its not great but hopefully with a bit of practice it will develop.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054181053_Skin-Test-…]
Nice to see there's other cgtalkers out there. I'm in the 2D part of the callenge.
http://www.cgtalk.com/showthread.php?t=223343
wow, its been ages since anyone replied to this thread so i havn't posted any progress. its nearing the end (three or four days left) and i'm way behind schedule but i'm still going to try and finish. this is most of the shading work on the characters completed and i'm about to begin background work. all the rendering and texturing has been done in xsi
the comps finished so i may as well post my final, i'm not that pleased with the background but i didn't really leave myself with enough time.
[img]http://img138.echo.cx/img138/3945/final3ik.jpg[/img]
These little guys are deviously planning to carry their master to the tip of the volcano and cast him into the bubbling lava arent they ? I can already see the intent of that little pygmy leading the way - hes evil, pink and waving a stick. [:O]
Their master will arise with a black helmet, digitized voice and a reduced lung capacity forcing him to breath deeply.
Good luck with the entry Conundrum, I like the idea alot. But like you say I think should you given yourself a bit more time on the background, it could have come up alot better.
Haha that's classic! [:D]
Although hes hands seem a bit too small compared to his face and feet. Oh and his forearm seems too long and skinny also ;)