An invitation to game developers? pass it on:
For further details visit the [url="http://www.igda.org/Forums/showthread.php?s=412ef8ceb6741ff553fa6eec70e…"]Greater Brisbane IGDA chapter[/url]
Next event: What, who, when, where
WHAT: An opportunity for developers and hopefuls to learn more about each area of game development?how to get the job, change tracks, and how to advance in your career. Each area will be led by an experienced game developer, and open discussion is invited. See below for details.
WHO: Anyone active or actively pursuing a career in the game development industry. Those not in the industry and not yet fully dedicated to breaking in, please stay tuned for future events that reach out to the wider community.
WHEN: Sunday, 19 June, starting @ 2:00 PM but see full schedule below.
WHERE: QANTM, 138 Albert Street, Level 9. Parking in a pay lot across the street.
2.00 ? 3.00
A session on conceptual design and stories, by:
John Passfield of Pandemic (recently of Krome)
2.30 ? 3.30
Programming code for games, by:
Brad Clancy of Pandemic
3.00 ? 4.00
How it all glues together and gets to completion, by:
Jon Cartwright of THQ
3.30 ? 4.30
Art asset management, environment and character modeling for games, by:
Jake Hempson and Bruno Rime of Krome
4.00 ? 5.30
Audio and Outsourcing:
Game audio and how to operate an outsourcing shop, by:
Mick Gordon of Lava Injection; Troy Nickel of Kalescent
4.30 ? 5.30
How to start a new games business venture, by:
David Grant of Electronic Games Queensland Cluster
Each session will last about an hour. Feel free to change rooms after the first half hour to catch another session, or stay for the whole session. There will be a free room for after-session informal chats and meetups.
If you think you?ll come, please give us an idea of the numbers by emailing j.turner (AT) qut.edu.au to say which sessions you plan to attend. Please use the subject header ?IGDA master class RSVP?.