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Maya Devolpers in Oz?

Forum

Hi there

I am currently carpet bombing Australian, and New Zealand developers to try and get a job and move over there from the U.K.

I have ten years experience in the industry have worked directly on 4 concole titles ranging from SNES thru to PS2 and XBOX.

I wondered if any of you guys out there in the Biz could point me in the direction of companies that favour MAYA as their preferred modelling tool, I have been using it for over three years now and know i will probably have to learn 3D Max sooner rather than later if what I have seen is true, especially in the Oz market.

due to freelancing commitments I had to pull out of the Pandemic Art test as they insist on it beinmg done in Max, so anyone else out there in the same boat, get a copy of it and get building before you apply, heres a hint they want an American landmark, you will find it in New york harbour, it was a gift from the French after the revolutionary war, and she`s a lady.

if your going for it good luck.

Submitted by mcdrewski on Wed, 17/08/05 - 4:39 AM Permalink

I know that Krome in Brisbane uses Maya, and [url="http://www.sumea.com.au/sarticle.asp?art_ID=16"]this article[/url] from april 2004 suggests that THQ does too...

Both Krome and THQ Aus do console work (Ty for Krome and a number of Nickelodeon franchises for THQ) so good luck.

Submitted by indianna500 on Wed, 17/08/05 - 4:58 AM Permalink

Cheers!

thats two then, anyone know of any others?, looks like im going back to 3D Max school if I want a bigger choice.

Anyone know any good tutorial sites for the absolute beginner?

thanks

Submitted by palantir on Wed, 17/08/05 - 6:36 AM Permalink

I think the tutes in Max are the best place to start for a beginner to the package. They are very thorough tutorials. And if you?re already familiar with other packages, it shouldn?t take long at all to come to grips with the Max interface.

Submitted by Sausage on Wed, 31/08/05 - 10:58 PM Permalink

Looks like I need to get into Max too. It's extremely well favoured over here in Aus.

I'm so rusty too... not worked on a game since July 2004! Sheesh.

Now, can someone remind me what a poly is?

Submitted by mattw on Fri, 16/09/05 - 7:05 PM Permalink

Team Bondi in Sydney is another PS2/3 developer using Maya.

quote: Proficiency in Maya and Photoshop are a must for all of the positions.

Takern from their website, http://www.teambondi.com

Forum

Hi there

I am currently carpet bombing Australian, and New Zealand developers to try and get a job and move over there from the U.K.

I have ten years experience in the industry have worked directly on 4 concole titles ranging from SNES thru to PS2 and XBOX.

I wondered if any of you guys out there in the Biz could point me in the direction of companies that favour MAYA as their preferred modelling tool, I have been using it for over three years now and know i will probably have to learn 3D Max sooner rather than later if what I have seen is true, especially in the Oz market.

due to freelancing commitments I had to pull out of the Pandemic Art test as they insist on it beinmg done in Max, so anyone else out there in the same boat, get a copy of it and get building before you apply, heres a hint they want an American landmark, you will find it in New york harbour, it was a gift from the French after the revolutionary war, and she`s a lady.

if your going for it good luck.


Submitted by mcdrewski on Wed, 17/08/05 - 4:39 AM Permalink

I know that Krome in Brisbane uses Maya, and [url="http://www.sumea.com.au/sarticle.asp?art_ID=16"]this article[/url] from april 2004 suggests that THQ does too...

Both Krome and THQ Aus do console work (Ty for Krome and a number of Nickelodeon franchises for THQ) so good luck.

Submitted by indianna500 on Wed, 17/08/05 - 4:58 AM Permalink

Cheers!

thats two then, anyone know of any others?, looks like im going back to 3D Max school if I want a bigger choice.

Anyone know any good tutorial sites for the absolute beginner?

thanks

Submitted by palantir on Wed, 17/08/05 - 6:36 AM Permalink

I think the tutes in Max are the best place to start for a beginner to the package. They are very thorough tutorials. And if you?re already familiar with other packages, it shouldn?t take long at all to come to grips with the Max interface.

Submitted by Sausage on Wed, 31/08/05 - 10:58 PM Permalink

Looks like I need to get into Max too. It's extremely well favoured over here in Aus.

I'm so rusty too... not worked on a game since July 2004! Sheesh.

Now, can someone remind me what a poly is?

Submitted by mattw on Fri, 16/09/05 - 7:05 PM Permalink

Team Bondi in Sydney is another PS2/3 developer using Maya.

quote: Proficiency in Maya and Photoshop are a must for all of the positions.

Takern from their website, http://www.teambondi.com