What is the point of multiple Lives in a modern game? Are they still relevant? They certainly seem to be appearing less and less.
Clearly they were vital in early arcade games (and still are), by ensuring that sooner or latter the player will lose and have to put in more money. This seemed to transition over to home consoles and became a method of increasing the challenge of the game by giving you only a limited number of tries at completing the game, while rewarding skill with extra bonus lives.
But today, where just about every game can be saved between or during levels, is there really any point to lives anymore? Perhaps if there are checkpoints thought out levels that allow you to re-spawn halfway though (but not save) then Lives can limit the number of attempts at a level before you have to start over. But other than that, I don?t think there is any use to them in today's games.
Certainly most PC games don?t use them, most of which allow you to save anywhere and at anytime, thus negating any penalty lives would incur anyway. And I don?t think I?ve seen many console games with lives in a while - except maybe handhelds, though these tend to be re-releases of older games, or new games of similar style to older games. But still many of these allow for iterative saving, which, like on a PC, can negate any loss incurred by a Game Over anyway.
Super Mario 64 is a perfect example of what I?m talking about. This game included limited lives - they could be gained by collecting 1-Ups and losing them all would result in Game Over. But Game Over had no meaning, since the only time anything was actually accomplished in the game was when you collected a star or beat a boss (there literally was nothing else to do that would require saving), and the game allowed you to save after doing so. Thus if you died or hit Game Over after collecting one star but before getting another, you didn?t actually lose any progress. In fact dying simply ejected you from the level and reset it to its defaults (incidentally the same result as collecting a star).Game Over simply meant you had to reload your last save, which of course was the last time you collected a star or beat a boss (the only times game progress actually change in any way). Hence lives were meaningless.
I can?t think of many modern games that use lives, except games that are meant to be played in short tournaments with the Game Over condition occurring when you lose to many matches (cart racing or fighting games for instance). But certainly not in any action games. And in the end I don?t think there needs to be.
Looks like it's Game Over for you, 1-Up Mushroom.[img]http://www.sumea.com.au/forum/attached/LiveWire/2005102984235_Mushroom…]