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Aussie games industry 'hinges on budget'

Submitted by jebus on

Interesting write up on the Australian games industry and tax incentives for more business down under.

Worthy of front page maybe.....

Take a look:

[url]http://news.ninemsn.com.au/article.aspx?id=99090[/url]

Submitted by Shardy on Wed, 10/05/06 - 6:11 AMPermalink

anyone know the verdict on this?

Submitted by westy on Fri, 12/05/06 - 10:17 AMPermalink

This all sounds good, but is she for real! 120 workers for a next-gen game? I know they are cool 'n' all but that's an awful lot of workers for a game. eg. I know it's not 'next-gen', but God of War had 7 programmers.

Submitted by Red 5 on Fri, 12/05/06 - 6:46 PMPermalink

I can easily see how 120 workers or more can be involved in a next-gen game... especially considering how much art content is often outsourced.

From what I read in that article, they're proposing tax incentives to foriegners if they set up business here in Australia... many countries are offering similar tax incentives, but what we need is better tax incentives for existing and new Australian companies.

Submitted by Caroo on Fri, 12/05/06 - 10:41 PMPermalink

quote:Originally posted by Red 5

I can easily see how 120 workers or more can be involved in a next-gen game... especially considering how much art content is often outsourced.

From what I read in that article, they're proposing tax incentives to foriegners if they set up business here in Australia... many countries are offering similar tax incentives, but what we need is better tax incentives for existing and new Australian companies.

I do absolutely agree with you. But when it comes to the government, thinking cynical is often thinking true. Consider it. We might make a profit every year. But are we making enough profit to be recognised in society. I opened up last years job guide and there was no such thing as ?game artist? or ?game designer?. Why fuel more money into this industry when you have a fuel crisis on your hands? Don't forget the farmers who are closing down because they can't feed their families.

We are on their list of "give these people more money" however. There are many more country important issues that the government wants to address. I wouldn't be suppressed if money was coming our way. But gets absorbed into the fuel relief plan or search/research into new fuel systems.

Lets not forget centrelink ether.

We probably wouldn't ask for much money. A few million. But we have to be noticed and screaming our arms and legs off before their gonna give us more to play with I bereave.

Then again... maybe not. Lets hope I'm wrong. Lets hope they do notice us.

Submitted by TheDMan on Tue, 16/05/06 - 4:56 AMPermalink

quote:Originally posted by Red 5

what we need is better tax incentives for existing and new Australian companies.

the only kind of tax incentives we need are to stop trying to use the taxation system to redistribute resources. it's inefficient and it doesn't work.

Posted by jebus on

Interesting write up on the Australian games industry and tax incentives for more business down under.

Worthy of front page maybe.....

Take a look:

[url]http://news.ninemsn.com.au/article.aspx?id=99090[/url]


Submitted by Shardy on Wed, 10/05/06 - 6:11 AMPermalink

anyone know the verdict on this?

Submitted by westy on Fri, 12/05/06 - 10:17 AMPermalink

This all sounds good, but is she for real! 120 workers for a next-gen game? I know they are cool 'n' all but that's an awful lot of workers for a game. eg. I know it's not 'next-gen', but God of War had 7 programmers.

Submitted by Red 5 on Fri, 12/05/06 - 6:46 PMPermalink

I can easily see how 120 workers or more can be involved in a next-gen game... especially considering how much art content is often outsourced.

From what I read in that article, they're proposing tax incentives to foriegners if they set up business here in Australia... many countries are offering similar tax incentives, but what we need is better tax incentives for existing and new Australian companies.

Submitted by Caroo on Fri, 12/05/06 - 10:41 PMPermalink

quote:Originally posted by Red 5

I can easily see how 120 workers or more can be involved in a next-gen game... especially considering how much art content is often outsourced.

From what I read in that article, they're proposing tax incentives to foriegners if they set up business here in Australia... many countries are offering similar tax incentives, but what we need is better tax incentives for existing and new Australian companies.

I do absolutely agree with you. But when it comes to the government, thinking cynical is often thinking true. Consider it. We might make a profit every year. But are we making enough profit to be recognised in society. I opened up last years job guide and there was no such thing as ?game artist? or ?game designer?. Why fuel more money into this industry when you have a fuel crisis on your hands? Don't forget the farmers who are closing down because they can't feed their families.

We are on their list of "give these people more money" however. There are many more country important issues that the government wants to address. I wouldn't be suppressed if money was coming our way. But gets absorbed into the fuel relief plan or search/research into new fuel systems.

Lets not forget centrelink ether.

We probably wouldn't ask for much money. A few million. But we have to be noticed and screaming our arms and legs off before their gonna give us more to play with I bereave.

Then again... maybe not. Lets hope I'm wrong. Lets hope they do notice us.

Submitted by TheDMan on Tue, 16/05/06 - 4:56 AMPermalink

quote:Originally posted by Red 5

what we need is better tax incentives for existing and new Australian companies.

the only kind of tax incentives we need are to stop trying to use the taxation system to redistribute resources. it's inefficient and it doesn't work.