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Sumea Challenge #8 - junkers

Submitted by junkers on

Updated concept, well actually, totally new.

Model shall come along real soon.

[img]http://users.tpg.com.au/adsla584/sandhunter.jpg[/img]

Submitted by caseyjones on Fri, 14/07/06 - 9:19 PM Permalink

In photoshop... Image > Resize > 30%
:P
But the concept looks interesting and could prove to be a great looking model. Keep it up!

-caseyjones

Submitted by Neffy on Sat, 15/07/06 - 11:41 PM Permalink

i really like the tatterd scarfs gives it a nice well used feel. I just look at this picture and cant help but wonder what adventures and hardships this guys been through.

Submitted by junkers on Sun, 16/07/06 - 1:36 PM Permalink

quote:Originally posted by caseyjones

In photoshop... Image > Resize > 30%
:P

-caseyjones

Done, and done. :p

Well, ive been thinking about how i would model the tattered clothing, for instance, start with cylinder (h:1 seg: 8) and move edges, or, start with a plane and model it around his neck. at the moment im thinking of the latter, because i definatley want to keep the mesh elements to a minimum, but im also thinking about the process after modelling which would make it easier to unwrap.

Anyway, just some thoughts on which method i should use. Ill throw some mesh up and about in afew days.

Uh, any like request items or suggestions are very welcome. could be cool to throw an easter egg in there or two.

Submitted by caseyjones on Sun, 16/07/06 - 9:26 PM Permalink

I would suggest just blocking him out to get the shape and the proportions of the model. I wouldn't bother about spending days on modelling the head and the scarf and then using like 3000tris on it getting it to look mint the having 3000tris for the rest of the body.
I personally start the model using cylinders for the arms, legs and body. Depending on my budget I usually make them about 6 or 7 sided. But with 6000tris you could probably go as high as 8 or 9... but start low, you can easily add more!
Once you have the shape, then its easy to throw in cuts here and there and move around some verts to get folds and details into the model.
That's just my workflow. It doesn't mean its the best way to go about modelling but it seems to work for me :D
Good luck with it, I'm definately looking forward to seeing this one in 3D.

-caseyjones

Submitted by junkers on Mon, 17/07/06 - 1:28 AM Permalink

Well see, i dont so much use the box modelling method, so i use basic objects as a base, and edge extrude from there. Ive already got basic body done (pretty much just a naked man). but i mean, ill delete bits and peices. Im tempted also to make morph targets for the face, just as, something cool to do. Id post the naked guy, but i mean, its pretty boring to look at so i thought there wasnt much point until ive got some cool details going.

[img]http://users.tpg.com.au/adsla584/sandhunter_wip.jpg[/img]

*updated* wip.

Submitted by caseyjones on Mon, 17/07/06 - 11:15 PM Permalink

Edge extrude = PWNAGE
No real C&C at the moment except that its a great start to the model, with a great translation from 2D to 3D.

-caseyjones

Submitted by junkers on Tue, 18/07/06 - 3:19 AM Permalink

Obviously i am going to have to cut some detail out of the face, but im going to leave it for the moment. Hopefully ill finish the shirt tonight/tomorrow. thanks for the comment, lol :)

Posted by junkers on

Updated concept, well actually, totally new.

Model shall come along real soon.

[img]http://users.tpg.com.au/adsla584/sandhunter.jpg[/img]


Submitted by caseyjones on Fri, 14/07/06 - 9:19 PM Permalink

In photoshop... Image > Resize > 30%
:P
But the concept looks interesting and could prove to be a great looking model. Keep it up!

-caseyjones

Submitted by Neffy on Sat, 15/07/06 - 11:41 PM Permalink

i really like the tatterd scarfs gives it a nice well used feel. I just look at this picture and cant help but wonder what adventures and hardships this guys been through.

Submitted by junkers on Sun, 16/07/06 - 1:36 PM Permalink

quote:Originally posted by caseyjones

In photoshop... Image > Resize > 30%
:P

-caseyjones

Done, and done. :p

Well, ive been thinking about how i would model the tattered clothing, for instance, start with cylinder (h:1 seg: 8) and move edges, or, start with a plane and model it around his neck. at the moment im thinking of the latter, because i definatley want to keep the mesh elements to a minimum, but im also thinking about the process after modelling which would make it easier to unwrap.

Anyway, just some thoughts on which method i should use. Ill throw some mesh up and about in afew days.

Uh, any like request items or suggestions are very welcome. could be cool to throw an easter egg in there or two.

Submitted by caseyjones on Sun, 16/07/06 - 9:26 PM Permalink

I would suggest just blocking him out to get the shape and the proportions of the model. I wouldn't bother about spending days on modelling the head and the scarf and then using like 3000tris on it getting it to look mint the having 3000tris for the rest of the body.
I personally start the model using cylinders for the arms, legs and body. Depending on my budget I usually make them about 6 or 7 sided. But with 6000tris you could probably go as high as 8 or 9... but start low, you can easily add more!
Once you have the shape, then its easy to throw in cuts here and there and move around some verts to get folds and details into the model.
That's just my workflow. It doesn't mean its the best way to go about modelling but it seems to work for me :D
Good luck with it, I'm definately looking forward to seeing this one in 3D.

-caseyjones

Submitted by junkers on Mon, 17/07/06 - 1:28 AM Permalink

Well see, i dont so much use the box modelling method, so i use basic objects as a base, and edge extrude from there. Ive already got basic body done (pretty much just a naked man). but i mean, ill delete bits and peices. Im tempted also to make morph targets for the face, just as, something cool to do. Id post the naked guy, but i mean, its pretty boring to look at so i thought there wasnt much point until ive got some cool details going.

[img]http://users.tpg.com.au/adsla584/sandhunter_wip.jpg[/img]

*updated* wip.

Submitted by caseyjones on Mon, 17/07/06 - 11:15 PM Permalink

Edge extrude = PWNAGE
No real C&C at the moment except that its a great start to the model, with a great translation from 2D to 3D.

-caseyjones

Submitted by junkers on Tue, 18/07/06 - 3:19 AM Permalink

Obviously i am going to have to cut some detail out of the face, but im going to leave it for the moment. Hopefully ill finish the shirt tonight/tomorrow. thanks for the comment, lol :)