Sumea Challenge #8 - FlyingMonk
Just putting this up early because thats what all the cool kids are doing.
Wha! its reaaly been a month since I posted last.
[img]http://users.on.net/~the_flying_monk/wip/sumea_8/steam_punk_WIP02.jpg[/…]
I'm not realy happy with the face and steam pipe mohawk. But now I have a base to work from I'll get round to tweaking it at some point.
So, like 6 weeks to crank out a high detail pass, low poly model, normal map and texture. Time to start cracking that whip.
Just putting this up early because thats what all the cool kids are doing.
Whoa, update. So I've been draging my heels on this. I havn't done a lot of 3d(and even longer for 2d) in a while so I'm slowly working away at this thing.
[img]http://users.on.net/~the_flying_monk/wip/sumea_8/steam_punk_WIP01.jpg[/…]
Going for a steam punk character emphasis on punk.
Once I get the rest of the base mesh knocked up I'll start getting into the gritty detailed bits.
Wha! its reaaly been a month since I posted last.
[img]http://users.on.net/~the_flying_monk/wip/sumea_8/steam_punk_WIP02.jpg[/…]
I'm not realy happy with the face and steam pipe mohawk. But now I have a base to work from I'll get round to tweaking it at some point.
So, like 6 weeks to crank out a high detail pass, low poly model, normal map and texture. Time to start cracking that whip.
Whoa, update. So I've been draging my heels on this. I havn't done a lot of 3d(and even longer for 2d) in a while so I'm slowly working away at this thing.
[img]http://users.on.net/~the_flying_monk/wip/sumea_8/steam_punk_WIP01.jpg[/…]
Going for a steam punk character emphasis on punk.
Once I get the rest of the base mesh knocked up I'll start getting into the gritty detailed bits.