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Sumea Unoffical Modeller Challenge

Hi all,

With the current challenge wrapping up and the fact that these challenges only come around once a year these days. I wanted to throw out the idea of starting up an Unoffical challenge.

If you have any ideas for a topic feel free to throw them in. I'm thinking about the same time frame as the last challenge with the same set of rules for polies and texture space.

So yeah like I said lets get some ideas down if your interested

Hope this is ok with you Souri

Submitted by souri on Sun, 05/11/06 - 2:28 PM Permalink

Sure, that's fine!

Submitted by poppin fresh on Tue, 07/11/06 - 8:56 PM Permalink

I realy like this idea, maybe with the timimg a christmas theme of sorts.

Submitted by UniqueSnowFlake on Sat, 11/11/06 - 9:01 PM Permalink

Glade to see some keen people.

Ok, So we still need a topic

I've been playing a bit of Warcraft 3 again and thought RTS units might be a cool topic idea. The idea being that you would create a race for an RTS and then build a few of the units/buildings:

Units:

worker unit
melee unit
Range unit
Caster/magic unit
Hero

Builds:

Barracks
main
Defence

As an example if you wanted to do the christmas theme you could do buffed up elfs with santa as your hero and ground defence candy canes :P

So yeah just throwing that out there, anyone keen to do this??

If so we will have to do some sepcs on the characters because we don't need massive poly counts and texture sizes but I'd still like to keep normal maps for everything.

Submitted by Killa Dee on Mon, 13/11/06 - 5:31 AM Permalink

Hehe, Im in my theme is Killa Xmas Robotz.

How this sound USF

-1500 max polys per model.
-512x512 textures.
-x1 units insignia
-Must submit Worker, Melee/Range/Caster and Hero.
-Teams may enter.KILLA DEE2006-11-12 18:32:50

Submitted by Neffy on Sun, 26/11/06 - 8:36 AM Permalink

can i do an army of green aliens :3Neffy2006-11-25 21:36:24

Submitted by UniqueSnowFlake on Sun, 26/11/06 - 3:38 PM Permalink

Specs you said the other day sound good:

-1500 max polys per model.
-512x512 textures.
-x1 units insignia (can be apart of the character or just a logo for your race on each units final render)
-Must submit Worker, Melee/Range/Caster and Hero.
-Teams may enter.

Submitted by caseyjones on Thu, 30/11/06 - 1:08 PM Permalink

I'm not a regular poster here, but am a long time lurker and I haven't yet seen an environment modelling contest.

I suggest making an RTS environment built to a specific theme (be it sci-fi, fantasy, realistic... not really important).

Entry constraints:
- 10k tri budget for the entire scene
- 256x256 max texture res (limiting the number of maximum allowed textures would be cool and more challenging)
- diffuse map required
- bump/normal/alpha/specularity/glow/occlusion map optional
- 2 month time allowance
- any characters built go towards texture and poly budgets (characters are not a requirement)

But seeing as its not a character comp, and there probably won't be any prizes offered. People probably won't bother.

-caseyjonescaseyjones2006-11-30 02:10:02

Submitted by souri on Sat, 16/12/06 - 7:10 AM Permalink

Ok, it looks like this idea fizzled out somewhat. However, I will be organising a small 3D activity real soon to give the modellers around here something fun to do.

The idea is to extend the idea of Sumea Pixel Town and do a Sumea 3D Town, where everyone can claim a bit of land and develop on their property what they like.

We'll be using a specific bit of technology for it, but I'll be letting you all know about it next week!

Hi all,

With the current challenge wrapping up and the fact that these challenges only come around once a year these days. I wanted to throw out the idea of starting up an Unoffical challenge.

If you have any ideas for a topic feel free to throw them in. I'm thinking about the same time frame as the last challenge with the same set of rules for polies and texture space.

So yeah like I said lets get some ideas down if your interested

Hope this is ok with you Souri


Submitted by souri on Sun, 05/11/06 - 2:28 PM Permalink

Sure, that's fine!

Submitted by poppin fresh on Tue, 07/11/06 - 8:56 PM Permalink

I realy like this idea, maybe with the timimg a christmas theme of sorts.

Submitted by UniqueSnowFlake on Sat, 11/11/06 - 9:01 PM Permalink

Glade to see some keen people.

Ok, So we still need a topic

I've been playing a bit of Warcraft 3 again and thought RTS units might be a cool topic idea. The idea being that you would create a race for an RTS and then build a few of the units/buildings:

Units:

worker unit
melee unit
Range unit
Caster/magic unit
Hero

Builds:

Barracks
main
Defence

As an example if you wanted to do the christmas theme you could do buffed up elfs with santa as your hero and ground defence candy canes :P

So yeah just throwing that out there, anyone keen to do this??

If so we will have to do some sepcs on the characters because we don't need massive poly counts and texture sizes but I'd still like to keep normal maps for everything.

Submitted by Killa Dee on Mon, 13/11/06 - 5:31 AM Permalink

Hehe, Im in my theme is Killa Xmas Robotz.

How this sound USF

-1500 max polys per model.
-512x512 textures.
-x1 units insignia
-Must submit Worker, Melee/Range/Caster and Hero.
-Teams may enter.KILLA DEE2006-11-12 18:32:50

Submitted by Neffy on Sun, 26/11/06 - 8:36 AM Permalink

can i do an army of green aliens :3Neffy2006-11-25 21:36:24

Submitted by UniqueSnowFlake on Sun, 26/11/06 - 3:38 PM Permalink

Specs you said the other day sound good:

-1500 max polys per model.
-512x512 textures.
-x1 units insignia (can be apart of the character or just a logo for your race on each units final render)
-Must submit Worker, Melee/Range/Caster and Hero.
-Teams may enter.

Submitted by caseyjones on Thu, 30/11/06 - 1:08 PM Permalink

I'm not a regular poster here, but am a long time lurker and I haven't yet seen an environment modelling contest.

I suggest making an RTS environment built to a specific theme (be it sci-fi, fantasy, realistic... not really important).

Entry constraints:
- 10k tri budget for the entire scene
- 256x256 max texture res (limiting the number of maximum allowed textures would be cool and more challenging)
- diffuse map required
- bump/normal/alpha/specularity/glow/occlusion map optional
- 2 month time allowance
- any characters built go towards texture and poly budgets (characters are not a requirement)

But seeing as its not a character comp, and there probably won't be any prizes offered. People probably won't bother.

-caseyjonescaseyjones2006-11-30 02:10:02

Submitted by souri on Sat, 16/12/06 - 7:10 AM Permalink

Ok, it looks like this idea fizzled out somewhat. However, I will be organising a small 3D activity real soon to give the modellers around here something fun to do.

The idea is to extend the idea of Sumea Pixel Town and do a Sumea 3D Town, where everyone can claim a bit of land and develop on their property what they like.

We'll be using a specific bit of technology for it, but I'll be letting you all know about it next week!