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Clothes on...or off?

Forum

Is it best to model clothes as part of the mesh that belongs to my character or model his clothes seperatly? what do you think?

Whats the advantages / disadvantages?

Submitted by Senor Freebie on Tue, 18/07/06 - 3:27 AM Permalink

It depends on the purposes of the character but I'd say 90% of the time model them with clothes on in the first place. If you have a good idea of what sort of clothes you are going to do you can still use a non-clothed reference so that you can get the anatomy more correct but once you've gotten comfortable with doing the anatomy correctly its best to search for clothed references.

An example of a type of game that benefits from separate clothes / character model is The Sims or an RPG. However this approach is constrictive in poly count and should only be used if you will have a non-clothed character ingame.

Submitted by kingofdaveness on Fri, 23/03/07 - 10:09 PM Permalink

Yep and I would add to that that when you model in clothing you should model in everything. Especially on things such as straps or objects that lay across the skin.- simply poking these through means deformation will cause your details to dissapear into the models when they move. It can be really difficult to skin a character like this.

kingofdaveness2007-03-23 11:10:23

Forum

Is it best to model clothes as part of the mesh that belongs to my character or model his clothes seperatly? what do you think?

Whats the advantages / disadvantages?


Submitted by Senor Freebie on Tue, 18/07/06 - 3:27 AM Permalink

It depends on the purposes of the character but I'd say 90% of the time model them with clothes on in the first place. If you have a good idea of what sort of clothes you are going to do you can still use a non-clothed reference so that you can get the anatomy more correct but once you've gotten comfortable with doing the anatomy correctly its best to search for clothed references.

An example of a type of game that benefits from separate clothes / character model is The Sims or an RPG. However this approach is constrictive in poly count and should only be used if you will have a non-clothed character ingame.

Submitted by kingofdaveness on Fri, 23/03/07 - 10:09 PM Permalink

Yep and I would add to that that when you model in clothing you should model in everything. Especially on things such as straps or objects that lay across the skin.- simply poking these through means deformation will cause your details to dissapear into the models when they move. It can be really difficult to skin a character like this.

kingofdaveness2007-03-23 11:10:23