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Publisher Red Mile has taken Sin City development duties away from Transmission Games.

Submitted by amog on

Publisher Red Mile has taken Sin City development duties away from Transmission Games.

An as yet unannounced developer will now be responsible for the title, which Red Mile acquired the rights to in 2007, reports GameSpot, while Transmission Games will focus on the development of combat sim Heroes Over Europe, due in 2009 for PS3, Xbox 360 and PC.

Red Mile has yet to reveal much information about its Sin City title, which will make use of Epic Games' Unreal Engine 3 and is reportedly scheduled for release next year on 360, PS3 and Wii.

Submitted by Anonymous (not verified) on Thu, 28/08/08 - 11:40 AM Permalink

This happened some time ago though. At least a few months the guys were taken off the project. Why announce it now?

Submitted by Anonymous (not verified) on Thu, 28/08/08 - 12:05 PM Permalink

I wonder if the new developer will be picking up the stuff from where they left off.

Reverse engineering code can sometimes be more trouble than its worth.

Submitted by Anonymous (not verified) on Thu, 28/08/08 - 4:38 PM Permalink

My understanding is that there were publisher/developer/IP owner issues from day one, and it was only momentum/inertia that stopped the plug being pulled earlier.

So, i doubt there is much of use to pick up from.

Anyway, it takes more than code to make a good game - and while we're on that, given what we know about the basic concept of the Sin City game, they should have been just licensing an engine anyway...

**Not really

Posted by amog on

Publisher Red Mile has taken Sin City development duties away from Transmission Games.

An as yet unannounced developer will now be responsible for the title, which Red Mile acquired the rights to in 2007, reports GameSpot, while Transmission Games will focus on the development of combat sim Heroes Over Europe, due in 2009 for PS3, Xbox 360 and PC.

Red Mile has yet to reveal much information about its Sin City title, which will make use of Epic Games' Unreal Engine 3 and is reportedly scheduled for release next year on 360, PS3 and Wii.


Submitted by Anonymous (not verified) on Thu, 28/08/08 - 11:40 AM Permalink

This happened some time ago though. At least a few months the guys were taken off the project. Why announce it now?

Submitted by Anonymous (not verified) on Thu, 28/08/08 - 12:05 PM Permalink

I wonder if the new developer will be picking up the stuff from where they left off.

Reverse engineering code can sometimes be more trouble than its worth.

Submitted by Anonymous (not verified) on Thu, 28/08/08 - 4:38 PM Permalink

My understanding is that there were publisher/developer/IP owner issues from day one, and it was only momentum/inertia that stopped the plug being pulled earlier.

So, i doubt there is much of use to pick up from.

Anyway, it takes more than code to make a good game - and while we're on that, given what we know about the basic concept of the Sin City game, they should have been just licensing an engine anyway...

**Not really