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THQ Challenge Entry - Manix

  • Well, it's been over 12 months since I last had a crack at a demo. I fell on my sword with my last attempt due to the fact that I was trying to do everything in one go, e.g. create the tech as I needed it.
    Anyway, it's been 12 months since I…

  • REALLY glad that it was stated that the graphical quality wasn't important!

    Ok, so a month left and this is what I have.
    The community that has one Leader. Depending on this leaders attributes, the members of the community do…

  • Well, it has been AGES since I last did any hobby stuff, but in my spare time I have been reading columns about game engines and really finding it interesting so here I am, AGAIN!!!
    This is the first version of an Graphics Engine that I'm…

Submitted by Manix on

Ok, Well the idea I have is still being worked on so I don't know if I can do it in the time given, or if I will just make a simpler one but here is my idea:

It is a god sim where you influence your followers to advance the tribe. Think Black and White with less direct interaction with your people. For example, you will have a leader of your tribe, and depending on attributes that they have (E.g. Warmonger, Poet) will depend on what your tribe focuses on (E.g. Killing everything in sight, trying to build a prosperous community). Your influence comes in the for of 'God Abilities'. E.g. If your leader is a Warmonger and you want a Poet, you can strike them down with lighting and hope the new leader is better.

What I'm hoping to see is that if you start a game, and walk away, you little people will just continue on evolving without any input.

That's kind of it.

Submitted by Manix on Mon, 13/10/08 - 8:43 AM Permalink

Finished the design and starting to code the program. Going to be harder that originally thought. Like most of the things I do.

Posted by Manix on

Ok, Well the idea I have is still being worked on so I don't know if I can do it in the time given, or if I will just make a simpler one but here is my idea:

It is a god sim where you influence your followers to advance the tribe. Think Black and White with less direct interaction with your people. For example, you will have a leader of your tribe, and depending on attributes that they have (E.g. Warmonger, Poet) will depend on what your tribe focuses on (E.g. Killing everything in sight, trying to build a prosperous community). Your influence comes in the for of 'God Abilities'. E.g. If your leader is a Warmonger and you want a Poet, you can strike them down with lighting and hope the new leader is better.

What I'm hoping to see is that if you start a game, and walk away, you little people will just continue on evolving without any input.

That's kind of it.


Submitted by Manix on Mon, 13/10/08 - 8:43 AM Permalink

Finished the design and starting to code the program. Going to be harder that originally thought. Like most of the things I do.