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mirroring vertex assignments in Physique Modifier

Submitted by urgrund on
Forum

I'm at the stage of assigning vertex's to links, and can't find anythign that will mirror how i've assigment my left side over to the right. When adjusting hte biped, you can mirror the bones setup from left -> right... is there somethign similar for the vertex assignments? ...i tried searching through a few tutorials but found nothing.

Submitted by J I Styles on Mon, 15/12/03 - 4:43 AM Permalink

there was a script I remember which was an attempt to do this, but if of course failed and was very innaccurate - sorry, but there's no magic button to do it.

Submitted by urgrund on Tue, 16/12/03 - 2:43 AM Permalink

'k thanks...

well, at least I know i'm not doing 2x the work i need to :P

Submitted by animal on Tue, 16/12/03 - 9:25 AM Permalink

this feature is in max6, i saw it in one of the demo video's for max6, i think they were on the disceet site, it was sweet you could mirror vert assiagnments even if it wasn't a mirror/symmetry polygon model

Submitted by Malus on Thu, 18/12/03 - 7:07 AM Permalink

There is a mirror bones tool for skin modifier, very handy.
Not sure about physique though...yucky physique...bad...bad.....

Submitted by Wizenedoldman on Thu, 05/02/04 - 12:49 AM Permalink

This post is probably a bit late for you urgrund but just to let you know it is definitely possible, and simple too (what's this yucky physique business Malus?). Just go into the Physique's 'link' sub object mode, select the link you have set up, click on 'copy' in the rollout, then select the opposite link and click, you guessed it, 'paste'! You'll probably also need to click 'mirror' which will rotate the link 180 degrees for you, and you're done, vertex assignments mirrored using physique.

Submitted by Ninja on Thu, 05/02/04 - 6:36 AM Permalink

There is a script in scriptspot.com that mirrors physique weights do a search there are 2 of them one done by Anthony Delen anf the other new one by juan martinez...

they both work well especially anthony delens script. The thing is u have to mirror your objects for the weights to import/work properly (if u get wat i mean? there is a help file there.)

here is his site and tutorial on mirroring physique for juan martinez's script.. : [url]http://www.juantwo.com/scripts/phytool/index.htm[/url]

hope that helps...

Submitted by LawDogs on Sun, 14/03/04 - 6:33 PM Permalink

Has anybody find a tutorial on mirroring physique in Max 6? I'm trying to mirror a right physiqued hand.......

Submitted by urgrund on Mon, 15/03/04 - 1:08 AM Permalink

ah, thanks for the new replies...
yeh, maybe too late for what I was doing, but never too late to know something new :)

cheers

Submitted by J I Styles on Mon, 15/03/04 - 7:23 PM Permalink

umm, looks to be max bones - can't you just break the assigned child link?

Submitted by Malus on Tue, 16/03/04 - 1:05 AM Permalink

Wizenedoldman: Never been a big fan of the workflow and systems used in character studio or physique.

They just don't suit my workflow, I like a more hands on approach to everything I do, if I'm rigging I prefer to be able to do it exactly how I want, without compromise, not how a particular system tells me they should be.

I also find the skin modifier alot simpler to work with for game models as it doesn't really have all that many over-complicated functions, rigging a 500 - 3000 poly model needs less functionality than a film or highres model, too many choices tend to over complicate things.

Since I've never done a model above 30,000 polys my opinion of physique may change when I do though. [:P]

Submitted by LawDogs on Thu, 18/03/04 - 10:40 PM Permalink

JJStyles@ I've tried unlinking but nothing happens..........any idea what's happening?

Posted by urgrund on
Forum

I'm at the stage of assigning vertex's to links, and can't find anythign that will mirror how i've assigment my left side over to the right. When adjusting hte biped, you can mirror the bones setup from left -> right... is there somethign similar for the vertex assignments? ...i tried searching through a few tutorials but found nothing.


Submitted by J I Styles on Mon, 15/12/03 - 4:43 AM Permalink

there was a script I remember which was an attempt to do this, but if of course failed and was very innaccurate - sorry, but there's no magic button to do it.

Submitted by urgrund on Tue, 16/12/03 - 2:43 AM Permalink

'k thanks...

well, at least I know i'm not doing 2x the work i need to :P

Submitted by animal on Tue, 16/12/03 - 9:25 AM Permalink

this feature is in max6, i saw it in one of the demo video's for max6, i think they were on the disceet site, it was sweet you could mirror vert assiagnments even if it wasn't a mirror/symmetry polygon model

Submitted by Malus on Thu, 18/12/03 - 7:07 AM Permalink

There is a mirror bones tool for skin modifier, very handy.
Not sure about physique though...yucky physique...bad...bad.....

Submitted by Wizenedoldman on Thu, 05/02/04 - 12:49 AM Permalink

This post is probably a bit late for you urgrund but just to let you know it is definitely possible, and simple too (what's this yucky physique business Malus?). Just go into the Physique's 'link' sub object mode, select the link you have set up, click on 'copy' in the rollout, then select the opposite link and click, you guessed it, 'paste'! You'll probably also need to click 'mirror' which will rotate the link 180 degrees for you, and you're done, vertex assignments mirrored using physique.

Submitted by Ninja on Thu, 05/02/04 - 6:36 AM Permalink

There is a script in scriptspot.com that mirrors physique weights do a search there are 2 of them one done by Anthony Delen anf the other new one by juan martinez...

they both work well especially anthony delens script. The thing is u have to mirror your objects for the weights to import/work properly (if u get wat i mean? there is a help file there.)

here is his site and tutorial on mirroring physique for juan martinez's script.. : [url]http://www.juantwo.com/scripts/phytool/index.htm[/url]

hope that helps...

Submitted by LawDogs on Sun, 14/03/04 - 6:33 PM Permalink

Has anybody find a tutorial on mirroring physique in Max 6? I'm trying to mirror a right physiqued hand.......

Submitted by urgrund on Mon, 15/03/04 - 1:08 AM Permalink

ah, thanks for the new replies...
yeh, maybe too late for what I was doing, but never too late to know something new :)

cheers

Submitted by J I Styles on Mon, 15/03/04 - 7:23 PM Permalink

umm, looks to be max bones - can't you just break the assigned child link?

Submitted by Malus on Tue, 16/03/04 - 1:05 AM Permalink

Wizenedoldman: Never been a big fan of the workflow and systems used in character studio or physique.

They just don't suit my workflow, I like a more hands on approach to everything I do, if I'm rigging I prefer to be able to do it exactly how I want, without compromise, not how a particular system tells me they should be.

I also find the skin modifier alot simpler to work with for game models as it doesn't really have all that many over-complicated functions, rigging a 500 - 3000 poly model needs less functionality than a film or highres model, too many choices tend to over complicate things.

Since I've never done a model above 30,000 polys my opinion of physique may change when I do though. [:P]

Submitted by LawDogs on Thu, 18/03/04 - 10:40 PM Permalink

JJStyles@ I've tried unlinking but nothing happens..........any idea what's happening?