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Sumea Challenge #7 - Picpoc - Challenger #3

Submitted by picpoc on

Hi guys.

Once again going to try my skills in the challenge. I?m going to try to do a big dude, and have started doing some concept art. Soon should have some to post.

cheers

Submitted by Lechy on Wed, 06/04/05 - 4:15 AMPermalink

'sup, Picpoc. I'm gonna do a big dude too.

Submitted by picpoc on Thu, 21/04/05 - 5:47 PMPermalink

Hi guys. Here?s my big guy character concept pics. I?ve tried to come up with something more original, but it all just looked bad. So I went with this one. I hope it will look better in 3D.
Let me know what u think, all comments are welcome especially critique ones.

Cheers

Insert Image: [img]http://www.sumea.com.au/forum/attached/picpoc/2005420174342_blueprint_a…]

Insert Image: [img]http://www.sumea.com.au/forum/attached/picpoc/200542017451_blueprint_ca…]

Submitted by LiveWire on Thu, 21/04/05 - 9:07 PMPermalink

cripes! that's a nice painting! should look great modeled. the only thing i can spot is that he looks like he would fall over backwards on the character sheets, but that's a matter of how you pose the final mesh i guess.

Submitted by Kezza on Thu, 21/04/05 - 10:31 PMPermalink

This looks great,
I can really see this guy trudging around the battlefield providing support fire for other players.
Nice work!

Submitted by MoonUnit on Fri, 22/04/05 - 1:32 AMPermalink

thats crazy, looks really good. agree with livewire on the toppling back thing though.

Submitted by picpoc on Fri, 22/04/05 - 3:46 AMPermalink

thanks guys. yea he looks like he's going to tip back. gonna fix that when i skin him and pose.
cheers

Submitted by Lechy on Fri, 22/04/05 - 5:01 AMPermalink

Neat stuff picpoc, i suppose i should stop being lazy. Ill post my stuff this weekend. Great work with the painting too.

Submitted by Lechy on Sun, 01/05/05 - 2:46 AMPermalink

Lookin good, it's very neat, which is more than i can say about mine. I almost forgot how to bloody make a 3d model.

Submitted by conundrum on Sun, 01/05/05 - 5:40 AMPermalink

its coming along well, a very close to the concept and you have managed to keep the poly count relatively low which is good. one thing that sticks out is the feet, they make him look unbalanced, i think the best way to fix it is just flatten his feet so that the front doesn't curl up, when bipeds stand up straight they put distribute the weight over the whole foot. other than that its very nice and i'm looking forward to seeing it progress.

Submitted by Wizenedoldman on Sun, 01/05/05 - 7:51 AMPermalink

I'd also try bringing his centre of gravity forward which is roughly in the centre of the pelvic area, this will make him look a lot more balanced.

Submitted by MoonUnit on Sun, 01/05/05 - 11:39 PMPermalink

yeah he still caries that toppling backwards look, the torso and pevlis need to come forward as wizend said.

Submitted by Lechy on Sun, 22/05/05 - 12:06 AMPermalink

I like it. I can't really crit the model, as I haven't really done much modelling but I'll give you some feedback on the texture.

Submitted by pk on Sun, 22/05/05 - 12:50 AMPermalink

Hi Artur, nice work, I cant see any major flaws in the model, looks pretty good to me. Good luck with the texture!

Submitted by IronhideNT on Sun, 22/05/05 - 8:54 AMPermalink

Looking good! I think the width of the hips in the model has made him look chubbier than what you had in mind when you drew up your concept.

I'm no expert on this topic but it'll also be interesting how much freedom of movement you get on such a solid looking character. During animation the space between his large feet, his low knees, and the bar across his gun could call for some unnatural movement.

Submitted by MoonUnit on Sun, 22/05/05 - 9:19 PMPermalink

I agree with ironhide on the chubby comment, other then that its top work

Submitted by Kezza on Sun, 29/05/05 - 1:12 AMPermalink

Oooh!
We're DEFINATLEY going to want a texpanner material on that chain feed. [:D]

Submitted by Lechy on Tue, 31/05/05 - 6:59 AMPermalink

he's lookin' like a one mean mutha! I think this is an improvement over the last one, cheers.

Submitted by palantir on Tue, 31/05/05 - 9:15 AMPermalink

Yeah, it?s looking great. He sure looks tough!
I?m looking forward to seeing him textured. [:)]

Submitted by Lechy on Mon, 20/06/05 - 12:05 AMPermalink

Hi Picpoc, the texture is looking a little blurry, especially around the arms. I'm not sure if the blue and red work too well together, maybe if the red was brighter and a different texture. I think you are suffering from the same problem as PK, where it looks like you have the same texture all over, but with different colors. Maybe try using different materials. cheers.

Submitted by picpoc on Mon, 20/06/05 - 1:41 AMPermalink

i haven't done the arms yet. it's just a base texture which i'm gonna over-paint, all i have done is the head an the chest, but even that isn't finished yet.

Submitted by DamienP on Sun, 03/07/05 - 8:03 AMPermalink

Awesome! Reminds me a lot of Warhammer 40k which is always a good thing.

Submitted by souri on Sun, 03/07/05 - 8:09 AMPermalink

Nice work. You're challenger #3!

Submitted by Makk on Sun, 03/07/05 - 10:13 AMPermalink

kickass buddy :)

The design of the texture really gives the character some attitude

Congrats on getting it finished! :)

Submitted by Anuxinamoon on Sun, 03/07/05 - 11:12 AMPermalink

Oh awesome! The patterens on the texture are really nice :D Goodluck!

Submitted by MoonUnit on Mon, 04/07/05 - 1:11 AMPermalink

yeah thats definetly very 40k esque, well done

Submitted by Kalescent on Mon, 04/07/05 - 2:17 AMPermalink

Really nice job PicPoc - Textures really make this guy stand out [:)]

Posted by picpoc on

Hi guys.

Once again going to try my skills in the challenge. I?m going to try to do a big dude, and have started doing some concept art. Soon should have some to post.

cheers


Submitted by Lechy on Wed, 06/04/05 - 4:15 AMPermalink

'sup, Picpoc. I'm gonna do a big dude too.

Submitted by picpoc on Thu, 21/04/05 - 5:47 PMPermalink

Hi guys. Here?s my big guy character concept pics. I?ve tried to come up with something more original, but it all just looked bad. So I went with this one. I hope it will look better in 3D.
Let me know what u think, all comments are welcome especially critique ones.

Cheers

Insert Image: [img]http://www.sumea.com.au/forum/attached/picpoc/2005420174342_blueprint_a…]

Insert Image: [img]http://www.sumea.com.au/forum/attached/picpoc/200542017451_blueprint_ca…]

Submitted by LiveWire on Thu, 21/04/05 - 9:07 PMPermalink

cripes! that's a nice painting! should look great modeled. the only thing i can spot is that he looks like he would fall over backwards on the character sheets, but that's a matter of how you pose the final mesh i guess.

Submitted by Kezza on Thu, 21/04/05 - 10:31 PMPermalink

This looks great,
I can really see this guy trudging around the battlefield providing support fire for other players.
Nice work!

Submitted by MoonUnit on Fri, 22/04/05 - 1:32 AMPermalink

thats crazy, looks really good. agree with livewire on the toppling back thing though.

Submitted by picpoc on Fri, 22/04/05 - 3:46 AMPermalink

thanks guys. yea he looks like he's going to tip back. gonna fix that when i skin him and pose.
cheers

Submitted by Lechy on Fri, 22/04/05 - 5:01 AMPermalink

Neat stuff picpoc, i suppose i should stop being lazy. Ill post my stuff this weekend. Great work with the painting too.

Submitted by Lechy on Sun, 01/05/05 - 2:46 AMPermalink

Lookin good, it's very neat, which is more than i can say about mine. I almost forgot how to bloody make a 3d model.

Submitted by conundrum on Sun, 01/05/05 - 5:40 AMPermalink

its coming along well, a very close to the concept and you have managed to keep the poly count relatively low which is good. one thing that sticks out is the feet, they make him look unbalanced, i think the best way to fix it is just flatten his feet so that the front doesn't curl up, when bipeds stand up straight they put distribute the weight over the whole foot. other than that its very nice and i'm looking forward to seeing it progress.

Submitted by Wizenedoldman on Sun, 01/05/05 - 7:51 AMPermalink

I'd also try bringing his centre of gravity forward which is roughly in the centre of the pelvic area, this will make him look a lot more balanced.

Submitted by MoonUnit on Sun, 01/05/05 - 11:39 PMPermalink

yeah he still caries that toppling backwards look, the torso and pevlis need to come forward as wizend said.

Submitted by Lechy on Sun, 22/05/05 - 12:06 AMPermalink

I like it. I can't really crit the model, as I haven't really done much modelling but I'll give you some feedback on the texture.

Submitted by pk on Sun, 22/05/05 - 12:50 AMPermalink

Hi Artur, nice work, I cant see any major flaws in the model, looks pretty good to me. Good luck with the texture!

Submitted by IronhideNT on Sun, 22/05/05 - 8:54 AMPermalink

Looking good! I think the width of the hips in the model has made him look chubbier than what you had in mind when you drew up your concept.

I'm no expert on this topic but it'll also be interesting how much freedom of movement you get on such a solid looking character. During animation the space between his large feet, his low knees, and the bar across his gun could call for some unnatural movement.

Submitted by MoonUnit on Sun, 22/05/05 - 9:19 PMPermalink

I agree with ironhide on the chubby comment, other then that its top work

Submitted by Kezza on Sun, 29/05/05 - 1:12 AMPermalink

Oooh!
We're DEFINATLEY going to want a texpanner material on that chain feed. [:D]

Submitted by Lechy on Tue, 31/05/05 - 6:59 AMPermalink

he's lookin' like a one mean mutha! I think this is an improvement over the last one, cheers.

Submitted by palantir on Tue, 31/05/05 - 9:15 AMPermalink

Yeah, it?s looking great. He sure looks tough!
I?m looking forward to seeing him textured. [:)]

Submitted by Lechy on Mon, 20/06/05 - 12:05 AMPermalink

Hi Picpoc, the texture is looking a little blurry, especially around the arms. I'm not sure if the blue and red work too well together, maybe if the red was brighter and a different texture. I think you are suffering from the same problem as PK, where it looks like you have the same texture all over, but with different colors. Maybe try using different materials. cheers.

Submitted by picpoc on Mon, 20/06/05 - 1:41 AMPermalink

i haven't done the arms yet. it's just a base texture which i'm gonna over-paint, all i have done is the head an the chest, but even that isn't finished yet.

Submitted by DamienP on Sun, 03/07/05 - 8:03 AMPermalink

Awesome! Reminds me a lot of Warhammer 40k which is always a good thing.

Submitted by souri on Sun, 03/07/05 - 8:09 AMPermalink

Nice work. You're challenger #3!

Submitted by Makk on Sun, 03/07/05 - 10:13 AMPermalink

kickass buddy :)

The design of the texture really gives the character some attitude

Congrats on getting it finished! :)

Submitted by Anuxinamoon on Sun, 03/07/05 - 11:12 AMPermalink

Oh awesome! The patterens on the texture are really nice :D Goodluck!

Submitted by MoonUnit on Mon, 04/07/05 - 1:11 AMPermalink

yeah thats definetly very 40k esque, well done

Submitted by Kalescent on Mon, 04/07/05 - 2:17 AMPermalink

Really nice job PicPoc - Textures really make this guy stand out [:)]