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AGDC 2004 sessions

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Submitted by souri on

Thanks to Blitz for posting that the AGDC schedule is (partially) up.. (AGDC usually gives us updates on Sumea, but I think they may have forgotten this year [;)]).

Some interesting talks this year. I see Jacana has a talk about women in development, Gaffer is talking about physics and animation in Tribes: Vengeance. The Making of "Call of Duty" session is something I'd love to attend - that game was fantastic.

Some great talks from the art side of things, with Garth Midgley from Atari Melbourne House doing a talk about art in Transformers (you may have been the lucky 30 or so to have seen his tutorial on normal mapping at Free Play). Steve Stamatiadis is talking about the art in TY2, David King is doing a talk as well, and that 10 Essential Skills for Budding Games Artists session sounds interesting..

Submitted by James A Burke on Thu, 16/09/04 - 1:58 AM Permalink

I think that 'Scaling up to More Sophisticated AI Without Overburdening Developers - Lessons Learned' (Marc Atkin) would be interesting. Wheather I can actually go in another question ;) Prices are quite different compared to 'Free-Play' :D

Submitted by MoonUnit on Thu, 16/09/04 - 2:57 AM Permalink

quote:Originally posted by James A. Burke

Prices are quite different compared to 'Free-Play' :D

yeah you might say that :P
i got into AGDC last year as a journo as i was working a journalist job at the time, now... godammit theres irony in there, dont buy games so you can go to the game makers confrence :P

Submitted by Mdobele on Thu, 16/09/04 - 10:43 AM Permalink

Has anyone heard anyhting about when they are going to announce the competition details for this year. I'm part of a student team wishing to go down and enter our game as part of the indi comp.

They were supposed to announce them last month.

Posted by souri on

Thanks to Blitz for posting that the AGDC schedule is (partially) up.. (AGDC usually gives us updates on Sumea, but I think they may have forgotten this year [;)]).

Some interesting talks this year. I see Jacana has a talk about women in development, Gaffer is talking about physics and animation in Tribes: Vengeance. The Making of "Call of Duty" session is something I'd love to attend - that game was fantastic.

Some great talks from the art side of things, with Garth Midgley from Atari Melbourne House doing a talk about art in Transformers (you may have been the lucky 30 or so to have seen his tutorial on normal mapping at Free Play). Steve Stamatiadis is talking about the art in TY2, David King is doing a talk as well, and that 10 Essential Skills for Budding Games Artists session sounds interesting..


Submitted by James A Burke on Thu, 16/09/04 - 1:58 AM Permalink

I think that 'Scaling up to More Sophisticated AI Without Overburdening Developers - Lessons Learned' (Marc Atkin) would be interesting. Wheather I can actually go in another question ;) Prices are quite different compared to 'Free-Play' :D

Submitted by MoonUnit on Thu, 16/09/04 - 2:57 AM Permalink

quote:Originally posted by James A. Burke

Prices are quite different compared to 'Free-Play' :D

yeah you might say that :P
i got into AGDC last year as a journo as i was working a journalist job at the time, now... godammit theres irony in there, dont buy games so you can go to the game makers confrence :P

Submitted by Mdobele on Thu, 16/09/04 - 10:43 AM Permalink

Has anyone heard anyhting about when they are going to announce the competition details for this year. I'm part of a student team wishing to go down and enter our game as part of the indi comp.

They were supposed to announce them last month.