Hi folks, so I'm currently writing up the rules and guides for the upcoming tsumea challenge, and I'm looking at the options available for teams working online together on Unity projects (the game engine of our choice for the tsumea challenge). The cheapest (free) and common way seems to be the use of Dropbox to share and synchronise Unity projects, but can anyone who has actual experience with Unity and Dropbox with an online team give me a list of pros and cons of having gone through with that? What issues did you run into, and are there better alternatives?
I'm curious about how Dropbox and Unity handles with synchronisation, particularly with multiple people opening and building the same project at the same time.
We may be able to avoid this particular issue, however, since the tsumea challenge is limiting each challenge entry to one programmer, one artist/animator, one sound person, and one game designer (so 4 team members maximum), and the sole programmer could just handle the building of the Unity project themselves and upload the exported webplayer file to their challenge entry page on tsumea for the rest of the team to see how the game is progressing. The rest of their team can update/share their particular assets to the programmer via dropbox to the programmer. This may be desirable for programmers who don't want their source code shared out in the open, particularly since we're encouraging teams to work with new people.