Hello all, this is my first real posting of my work here on sumea. I hope this is in the right place, my apologies if it is not.
It's a deathmatch map I have been working on for my demo reel. It has taken exactly 6 weeks to create from scratch, from concept to completion. All assets in the map are 100% original content created by me with 2 exceptions; the water material is from UT, and the cloud material is modifed from UT.
Thats why the file is 60 meg zipped. It has a lot of new textures in it.
I would love to get as much feedback as I can from this map, as I will be looking for an environment art/design job at the end of the year and want to make sure my demo performs well, and anything I can learn from this map to improve would of course be a good thing.
anyway, here is the link, sorry for the life story.
also, there are some screenshots in my sumea gallery if you want to see what it lookslike before you go and download it