Skip to main content

Gameplay/Generalist Programmer (Unity)

Authored by


Application Deadline

DragonBear Studios – Full time Gameplay Programmer/ Generalist Programmer, 12 Month Contract

We are seeking a full-time Programmer to join our small, playful, and diverse team on-site in CBD Melbourne, Australia. Flexible work hours, and partial remote work can be negotiated.

Diverse and underrepresented candidates are strongly encouraged to apply.

This is a newly created role designed to support the Lead Programmer and the Technical Director.

About DragonBear Studios:

We're a Melbourne based collective of cross disciplinary creatives, and our team is comprised of over 50% women, culturally diverse, queer, and Indigenous storytellers bringing our meaningful tales to you through play.

Our studio culture is playful, supportive and kind, and full of diverse and highly creative game makers. Crunch ice-cream, not people.

We are currently developing our adorably cute debut game, Innchanted. See more at

About You:

The ideal candidate has excellent communication skills, loves coding, problem solving, and is overall a joy to work with.

We are seeking candidates who have:

-Positive attitude and strong sense of initiative

-Strong written and verbal communication skills

-Proficiency with C# / Unity3D

-Strong problem solving skills

-At least one shipped commercial title, or equivalent experience. More shipped titles are a bonus.

-Ability to design solutions to meet studio and project needs

-Ability to work collaboratively with designers, producers and QA

Here’s some tasks that we are currently working on that will be distributed among the programming team - if you have an interest in any of them then we’ll work that in:

-UI programming, AI, Networked multiplayer, Gameplay Events, Shaders, Asset and Data management, and more

Bonus points (but not required):

-Unit testing

-Experience launching on both PC and consoles

-Game design and/or level design skills, and the ability to articulate these concepts