Game Programmer

Lead Engineer

PlaySide are looking for a Lead Engineer to help grow and lead our amazing team of programmers!

Overview

A Lead Engineer has the responsibility in PlaySide Studios to lead the companies technology division from a studio level down. This includes but may not be limited to studio digital security, network infrastructure, technologies of functional utilisation to the company and team/project management.

The Lead Engineer not only champions studio wide technologies but also the engineering team.

Application Deadline Date: 
Saturday, 29 February 2020 - 12:45am

Unity Engineer (Mid / Senior)

PlaySide is looking for talented engineers to join their growing team! A mid/senior software engineer is a proven professional in their field, with the ability to guide a product along the development process and provide vision to all members of the team. They must strive to ensure the end products adheres to PlaySide’s high level of quality. They must excel in all areas of their skill set and ensure all playside titles are successful from a technical standpoint i.e performance and integration.

Application Deadline Date: 
Saturday, 29 February 2020 (All day)
Skills: 

Game Developer

Spunge Games is part of a collective of companies with shared ownership and complementary skills, including Liquid Animation, one of Australia’s top animation studios and Liquid Interactive, a leading AR/VR developer. Spunge Games was established in 2014 and is a Brisbane based mobile game studio who rose to critical success with the worldwide number one hit ‘Faily Brakes’ and ‘Faily Rider’ games. We have some interesting projects on the horizon for 2020 and are currently looking to expand our team with the following role.

GAME DEVELOPER

Enabler: Senior Developer - Short Term Contract

Role: Unity 3D Senior Developer for fixed term mixed reality project

Purpose of Position
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The Senior Developer is responsible for developing new mixed reality software and optimising performance and memory usage for our project built with the Unity3D game
Engine, using the Hololens to provide training and instruction for people with intellectual disability.

Application Deadline Date: 
Wednesday, 8 January 2020 - 5:00pm
Employment: 

Games Programmer

Join Big Ant Studios as a Generalist Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.

You will be working on cutting-edge engine technology, building user interfaces that complement the gameplay visuals and experience. You will work within a small, collaborative team where you will have the opportunity to help shape our future titles.

We encourage applications and enquiries from women and underrepresented developers.

The job:

Application Deadline Date: 
Thursday, 19 December 2019 - 7:00pm
Skills: 

Unreal C++ Programmer | Full-time | Sydney

Unreal C++ Programmer

Junior to Mid Level
Blowfish Studios is expanding its studio and we're seeking a talented programmer to join us to create the best PC, console and mobile games! You can look forward to gaining professional game development experience and releasing games on multiple platforms. We are keen to find someone who can grow into a senior role. If you're passionate about video games, we want to hear from you!

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Unity Generalist - EMD Studio

--PAID POSITION – 3D ART/UNITY GENRILIST--

EMD Studio is looking for a Unity generalist to join our growing team to work on a new VR research project!
http://transformativemedia.swinburne.edu.au/studio/

 The Embodied Movement Design Studio (EMD) is a bespoke new creative technology studio located in Melbourne. The Studio investigates and proactively advances the artistic, cultural and commercial potential of movement-based interactive technologies such as AR, VR, XR, and robotics.

Application Deadline Date: 
Friday, 15 November 2019 - 5:00pm