Authored by
UltimerseAuthored on
Tuesday, 9 February, 2021 - 6:33 PMRemote, flexible hours, contract with the opportunity to extend
Help us breathe life into our action, horror beat ’em up game. Our minions, cultists, and ghouls just need a little more structure in their life. A better approach to mayhem, so to speak. Blow by blow can you help make our fisticuffs more frightful fun?
Responsibilities
▶ Work collaboratively with designers and developers to research, plan and develop AI to meet the game’s custom requirements
▶ Contribute to the prototyping of concepts, implementation of design, and enhancement of game mechanics with our gameplay team
▶ Assist our animators in meeting requirements for the AI and aid with gameplay/combat code
▶ Write clear, easily maintainable AI code to expand the game
▶ Contribute to planning discussions and retros, providing clarity on the impact of code changes and realistic time estimates for required work
▶ Actively participate in design conversations and contribute ideas
▶ Create support documentation for the developed systems for future iteration
▶ Create tools to allow designers to update enemy behaviour
▶ Collaborate with QA to enhance and debug the code
Requirements
▶ Experience developing action game AI (a focus on brawlers or fighting games preferred)
▶ 3 years of game AI programming experience
▶ Experience working with Unity and coding in C# particularly in programming movement, navigation, and decision-making AI
▶ You are organised, adaptable, and able to plan and prioritize your work to meet deadlines
▶ Ability to work from home with appropriate equipment and start immediately
▶ Preferably located in Australia/New Zealand
▶ Strong communication and interpersonal skills, and able to work well in small teams
▶ More than happy to work as part of a diverse workforce
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