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Build Pipeline Engineer


Job Position
Application Deadline

Company Description

Founded in 2013, Mighty Games’ experienced team focuses on developing proprietary AI-based technology solutions for the video game industry. The studio has developed a platform of scalable, artificial intelligence led, automated, build and testing tools optimized for game development pipelines. Mighty is currently running thousands of hours of automated testing per day on client titles across a range of mobile games, console titles, multiplayer and cross-play games in a variety of genres. 

In August of 2022, Mighty Games joined Keywords Studios, an international technical services provider to the global video games industry. With over 70 facilities in 24 countries strategically located in Asia, Australia, the Americas and Europe, Keywords Studios provides integrated art creation, marketing services, game development, testing, localization, audio and player support services across more than 50 languages and 16 games platforms to a blue-chip client base of over 950 clients across the globe. 

What do we offer?

  • Work Remotely! A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne.
  • Work with some of the most experienced, passionate, supportive professionals in Australia

Job Description

Mighty Games, A Keywords Studio, are currently recruiting for an experienced Build Pipeline Engineer in the gaming environment to work with a growing team of enthusiastic and collaborative developers. We specialise in creating tools to accelerate and empower game developers. In particular, our tools assist in automating the build and deployment processes of games creation as well as automated QA testing. 

The role of Build Pipeline Engineer at Mighty Build and Test is a technical role where you'll work with the Build and Test suite of tools to ensure our clients are their getting the most value out of our services. While at Mighty Build and Test, you can expect to: 

  • Work with a growing, global team in a supportive environment, where you will be working on exciting and new technology for a wide variety of companies and games. 
  • Develop for console, mobile, desktop, VR/AR projects 
  • Automate the build process in its entirety from code commit to build deployment for a variety of different clients and game engines using our in-house build pipeline toolset. 
  • Work Remotely! A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne. 


The responsibilities of the Build Pipeline Engineer at Mighty Build and Test can be broken down into the following core areas: 


  • Set up, maintain, and monitor automated CI/CD build pipelines for clients using the Mighty Build and Test build system for mobile, PC, console and VR platforms. 
  • Troubleshooting build issues, and where needed, advising clients on fixes and improvements. 
  • Write or update code for existing internal toolsets to expand functionality needed to support new feature requests from clients 
  • Write and update internal documentation for new features, processes and client requirements 
  • Test and provide feedback on tools and development features developed by other members of the Mighty Build and Test team 


Providing general assistance, guidance and support to all areas of the business by; 

  • Attending Team Weekly Ops and Individual Performance Meetings 
  • Keeping abreast of daily/ weekly departmental priorities 
  • Documenting work done in internal ticketing tools 
  • Assisting with staff training if required 

Additional responsibilities may be added at a later date in consultation with your manager. 



  • Minimum Two Years experience working as a programmer or similar role at a games studio 
  • Specific experience writing scripts or tools to automate the build process 
  • Experience deploying at least one released product to a major storefront (Steam, PlayStation, App Store, Google Play Store, Meta, etc.) 
  • You'll be working on a variety of client projects and codebases, so we are looking for someone with the ability to learn and adapt to change.  
  • Good knowledge of Game Engine Build Pipelines is essential. 


  • Experience with multiple source control services (Git, Perforce, Plastic, SVN, etc) 
  • Experience managing CI/CD through internal or external tools and services 
  • Experience working with Development Kits or Console hardware 
  • Experience developing for or working with Bespoke / non-standard games engines

Additional Information

All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within ten business days of your application. Hopefully sooner. If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may be required. All candidates interviewed will be provided with feedback.

Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning.