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We need a specialist game-developer to use their extensive experience with the Unreal Engine 4 (UE4) game engine to join us in reaching the next level of realism, immersion and scalability for the next generation of robotic and AI systems.

A strong desire to apply your core game development skills to real-world robotics is key.

Responsibilities
Develop software for the training of robotic and machine learning systems through realistic simulation.

Liaise with collaborative partners to develop frameworks for next-generation autonomy, simulation and control.

Work in a team to build an architecture for embedded autonomy – allowing robots to imagine their own environments through embedded simulation.

Core Skills
C++/Python (3+ years)
Physically based rendering (2+ years)
Unreal Engine 4 plugins (1+ years)

Preferred Additional Experiences
Fluency with Linux Operating Systems
Physics Engine programming
Photo-realistic real-time rendering
Ray Tracing
ARM architecture embedded systems
Familiarity with Blender/BGE

What we can offer…
This is a full-time job, with the potential to work on a problem that isn’t going to be solved overnight.

You will be working with cutting-edge technology, to give intelligence to flying cars, high-speed off-road vehicles and teams of underwater drones that are digital twins of real-world platforms currently in development.

Please note that due to the nature of Mission Systems work, Australian citizenship is required, in addition to the ability to obtain a security clearance.

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Application Deadline Date:

Join Big Ant Studios as a Junior Technical Artist and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio. You will be working on cutting-edge engine technology, providing tech support to artists and engineers. You will work within a small, collaborative team where you will have the opportunity to help shape our future titles.

Our ideal candidate would have a couple of years of studio experience as an artist, along with an interest in and basic understanding of coding.

Please note you will need to have working rights in Australia. At this stage we cannot sponsor a working visa.

The job:
• Tool development to support the art pipeline, feature or improve workflow
• Working with Senior Artists to ensure highest quality output.
• Working with in house engine to achieve best possible results
• Debugging
• Shader Creation
• Optimize content for memory and performance games
• Negotiate with all relevent parties to resolve technical issues with the buy-in of all parties

You:
• A minimum of 1 years’ experience as a digital artist, ideally in the video game industry
• Understanding of game art pipelines and optimization
• Familiar with optimisation principles
• Experience with scripting languages (MEL scripting, Lua, Python)
• Ability to anticipate and resolve problems
• Attention to detail
• Good interpersonal and communication skills
• Ability to work as part of a team
• Ability to adapt to change
• Ability to quickly learn to use new tools
• Work well with designers, artists and programmers to implement the vision of the game
• Strong verbal and written communication skills

Bonus points:
• Experience on the current generation of consoles (PS4, Xbox One)
• An interest in sport and sports games

The company:
Big Ant Studios is one of the oldest and largest game developers in Australia. Based in City Road, Southbank, we develop premium character action, racing, and sports content for multiple platforms.

Benefits:
Big Ant offers a central location, an experienced team and perks include daily lunches, beer and pizza Fridays and professional development support.

Big Ant encourages applications and enquiries from women and other underrepresented developers.

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Job Overview
Wargaming Sydney is looking for a DevOps/Build Automation Engineer to join our DevOps team. We are a friendly team that likes to work closely with developers to make great games and tech. Our team likes to share knowledge, so you can expect to be able to learn from us and teach us something too.

Reports To
DevOps Manager

What will you do?
As a part of the DevOps team, you will work with other team members to assist developers in managing source code, building binaries from it, testing and distributing them to the appropriate teams and studios. You will also help build and maintain the systems that make up the various Continuous Integration pipelines. These include Jenkins, Artifactory, Perforce and various others.

What are we looking for?
You have a desire to automate repetitive tasks, and have done this before using a scripting or programming language. We use Python and shell among other things.
You understand the benefits that CI can bring, either through direct experience, or through a desire to introduce such a system.
You have used and are familiar with source control systems (eg: perforce / git / subversion), and understand their benefits and limitations.
You are comfortable using Linux (any distribution) on the command line and can troubleshoot system and performance issues.
You talk to people openly and ask questions to understand their requirements. You also understand the value of keeping logs of interactions and requirements in tracking and documentation systems like Jira and Confluence.
What additional skills will help you stand out?
Understand low-level concepts in Linux or Windows administration (e.g. building systems from scratch, making kernel module changes, understanding of NTFS or EXT4 filesystems).
Have created and fixed problems in build files (VS Projects, CMake, Makefiles).
Have used Docker or other container technologies to deploy bespoke production systems.
Have Web development experience (HTML, CSS, JavaScript, PHP, etc) and can write simple pages from scratch.
Have used or deployed Kubernetes or other container orchestration technologies.
About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data. http://legal.eu.wargaming.net/en/candidate-privacy-policy/

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Job Overview
You'll bring your experience as an experienced software engineer to a team focused on a machine learning research project within the video game space. You'll be combining your professional experience and an intrinsic desire for problem solving, with your passion of video games in order to explore a new frontier within the realm of video games with our academic research partners, with the aim to turn the research into a user facing product.

Reports To
Software Team Lead

What are we looking for?
You have a demonstrable background in Software Engineering with commercial experience in Python

You have a history of using and understanding C++

You have commercial experience in a machine learning / data science project

You have a passion for video games

You embody teamwork, seeking to help your team members achieve results as part of your everyday work.

You have strong mathematics / statistics background, ideally utilised in your previous jobs.

You are an effective communicator that can discuss the minutiae of your technical work, as well as simplify concepts to communicate with

What additional skills will help you stand out?
Experience in the video games industry

Research experience within the machine learning / data science space (Masters / PhD / commercial)

You have a previous role as a data engineer

You are an excitable and curious person who is keen to grow yourself and others.

You can coherently teach others about CNN / RNN / Logistic Regression / Classification vs Clustering, amongst other things

About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data. http://legal.eu.wargaming.net/en/candidate-privacy-policy/

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Application Deadline Date:

Join Big Ant Studios as a full-time Graphics/Engine Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.

You will be working on cutting-edge engine technology that complements the game visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

We encourage applications and enquiries from women and underrepresented developers.

The job:
• Designing and implementing new systems, while improving existing systems in C++ and Lua
• Self-managing programming task schedule updates and coordinating with production teams
• Bug fixing and maintenance of the existing Big Ant Engine
• Identifying, analysing and correcting common issues in a multi-threaded game engine, such as load times, memory usage and CPU/GPU performance
• Delivering robust, performant and maintainable program code
• Working with art team members to provide tools and improve the visual experience

You:
• Bachelor degree in software engineering, computer science, or equivalent
• Minimum of 5 years experience in software programming, ideally in the video-game industry
• Very good working knowledge of C++ and debugging techniques
• Good working knowledge of source code control systems, such as Git, Subversion and/or Perforce
• Write (and debug) efficient vertex, pixel and compute shaders in HLSL, GLSL or equivalent

Bonus points:
• Working knowledge of PBR, HDR, sRGB, Tone mapping, Colour grading, Image processing
• Working knowledge of DirectX 11/12 graphics API
• Experience on the current generation of game consoles (PS4, Xbox One)
• Experience with scripting languages (Lua, Python)

The company:
Big Ant Studios is one of the oldest and largest game developers in Australia. Based in City Road, Southbank, we develop premium character action, racing, and sports content for multiple platforms.

Benefits:
Big Ant offers a central location, an experienced team and perks include daily lunches, beer and pizza Fridays and professional development support.

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• Exciting cutting edge project in the growing education gamification sector.
• Fantastic opportunity to be a key expert in the project.
• Chance to make a difference and be part of the educational revolution.
• Convenient location close to the Sydney CBD area

At LionsHeart Studios we are gamifying higher education. We develop university-level educational content that plays like a videogame and teaches like a standard textbook. Our multi award-winning flagship product "Playconomics" puts the player in control of a small economy and challenges him/her to develop it into a modern society. Data from our prototype used at the University of New South Wales on 2,000+ students shows that Playconomics greatly improves academic performance. A closed-beta version of Playconomics was already deployed in several top universities in Australia and we are currently working on games ranging from economics to medicine and law.

Gamified experiential learning is the future of higher education. We are building it now and require a Mid/Senior Back-end and Web developer with expertise in server management, storage and networking and the drive and determination required to work as a key part of a small team bringing world leading education games to the marketplace.

• Designing & building web functionality for an online Unity-based real-time strategy game that features economy management features using Python, Django, JavaScript, Html, CSS development
• Building NoSQL and SQL databases
• Writing cross-browser compatible CSS
• Work as part of a team and participate in team meetings and planning

Essential Requirements
• Strong proficiency in Python, Django, JavaScript, HTML 5, CSS and other Front End web technologies
• Expert knowledge of SQL and NoSQL syntax and functions
• Complete understanding of complex database concepts and implications of different database designs
• Effectively employ multiple database design techniques.
• Proficiency with Client/Server and Internet systems architectures.
• Ability to work with both linux and windows based servers.
• Experience with version control systems such as Git.

Desirable
• Proficiency in C# and Unity programming language
• Designed and implemented at least 3 web platforms
• Gaming experience and able to work with game designers / programmers
• Degree in computer science or equivalent experience
• Knowledge of economic modelling

If you have the skills and experience, please send your cover letter and CV (including links the previous projects you have worked on) to jobs@lionsheartstudios.com
Successful applicants will be contacted directly. Industry references are essential and a 3 months probationary period will apply. Please apply for this role only if you have the right to work in Australia.

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Over the next 8 days Melbourne will be the site of a… well I don’t know if there is a word for it, but it’s a variation on the practice of geo-caching, where people hunt down objects in the real world using clues and co-ordinates posted online. It’s being called A-Lure, and it’s a game created using various types of media that will be played on the streets of Melbourne. The types of media include digital projections, interactive video and sound works. Mobile phones and the internet will be used as the tools to discover, interact and create.

The “game” was created by youth in collaboration with artist from Visionary Images and aims to address some of the “cultural lures” that young people identify as drawing them towards some less positive life choices. Above all it aims to get players engaging with real instead of virtual people.

"Our young people identified the fact that they're spending increasing slabs of time in front of a screen, be it a TV, a computer or a mobile phone," says Filippow, who set up her youth advocacy and arts mentoring organisation in 1999 after years working in artist-in-residence programs at youth refuges.
"They identified that (screen technology) is having a huge impact on their relationships with people and the way they communicate in the non-cyber world. A-Lure is a way of using computer games, mobile technology and the internet to communicate with people and get them out of their bedrooms.

So is this art?

A-Lure runs from the 12th until the 20th of April. Check out their website for details on how to register and participate.

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There are many talented artists in the games industry. The signature of M is a competition to “create a new iconic, artistic emblem for Melbourne, that gives the city a contemporary image. This is a visual time capsule for Melbourne - A personal signature for the city.”

The artwork can take the form of a painting, drawing, photo, digital image, 2D sculpture, glasswork, stencil or film still.

This is no small competition, and is partnered by over 100 businesses, including Myer and the AFL, with the winning entry claiming a $150,000 first prize. It would be great to see this picked up by a member of the games artist community.

To enter you must be over 18, and be an Australian citizen or permanent resident that has resided in Australia for more than the last calendar year. Artists must register before the 29th of July, and submissions are between the 30th of July and the 5th of August. Check out the related link for more details.

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