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  • Gridwerx is currently looking for budding artists, game designers, writers and programmers to work with us on an after-hours basis (as our team has "bread an butter" jobs in the day time to pay the bills) to develop a prototype to pitch at next year's Australian Game Developer's Conference in December 2005 with a view to getting publisher funding to develop a full commercial release. Gridwerx Genesis (Working Title), a first person action sci-fi RPG thriller which immerses the player in a…
  • Hazard has just posted the news of the redesigned Kalescent website which looks very nice indeed! Some very impressive screenshots posted there as well, with the promise of an updated gallery appearing very shortly. Also making news at Kalescent studios is their hand in working with Perception on the upcoming Stargate title.. "Stargate-SG1 : The Alliance Kalescent Studios is proud to announce that we have entered into an agreement to work with Perception PTY Ltd. on the upcoming Stargate SG-1…
  • Licensed from Viacom Consumer Products, Jumbuck has created two games based on the cult classic series, titled Star Trek - The Birds of Prey and Star Trek -The Cold Enemy. Designed to appeal to Star Trek fans and gamers of all ages, the series has been brought to life in these two games, each featuring varying strategy, action and skill levels. Awarded 8.9 out of a possible 10 on Wireless Gaming Review (WGR), Star Trek: The Birds of Prey was praised by Steve Palley, WGR Editor and Reviewer, as…
  • December 12th 2004, Jumbuck Entertainment today announced the release of two new thrilling wireless games, based on Star Trek: The Original Series. Licensed from Viacom Consumer Products, Jumbuck has created two games based on the cult classic series, titled Star Trek - The Birds of Prey and Star Trek -The Cold Enemy. Designed to appeal to Star Trek fans and gamers of all ages, the series has been brought to life in these two games, each featuring varying strategy, action and skill levels.…
  • Twelve leading interactive game industry organisations and the Academy of Interactive Entertainment today announced a jointly funded industry placements program as part of new initiatives in the AIE 2005 curriculum at the Australian Game Developers Conference held in Melbourne. AIE's Head of School, Canberra, Mr Ian Gibson said "We're responding to industry demand and offering our own graduate employment program in conjunction with key developers in the games and 3D industries. Twelve leading…
  • Here are the results for the Australian Game Developers Conference 2004 Awards. Congratulations and well done to everyone on behalf of Sumea :) WINNERS ? Career Achievement Award - John De Margheriti, Micro Fort? ? Award for Outstanding Innovation - Andrew Bailey, Tantalus. For Contribution to the Tantalus CRIS GBA Game Engine ? Award for Outstanding Industry Contribution - No Recipient ? Award for Best New Start-Up - Binary Star Limited ? Award for Best Game of 2004 - Tribes: Vengeance,…
  • Redwyre is having a mini coding competition for you programmers out there. Up for stakes is a copy of Full Spectrum Warrior for the Xbox! From the forum.. Ok, here's the challenge: Demonstrate the best use of the STL. This will be in the form of a simple program that does a small task while taking advantage of the STL. Here is an example that reads white-space delimed input into a vector: (see link at the end of this news item) Programs will be judged on code size (smaller is better), code…
  • Submitted by SOOB Venue: Festival Club Thurs 9th Dec 6.00 pm Hosts Mick Gordon of Lava Injection Studios, Luke Ilett and anyone who wants to play! Much is made of the disappearance of the fourth wall in the game design field, you know, the bit that frets folk about 'active violence' : .. but what about the fifth wall? Audio so matters, from the creepy creaks in system shock to the rock and roll mayhem backdrop of GTA vice city ? Topics of discussion ================ How to get into the…
  • From Gameindustty.biz.. In internal memo from EA's senior vice president of human resources Rusty Rueff to staff at the company has revealed that the firm is contemplating a change to how it classifies jobs with regard to overtime eligibility. The memo, which was distributed to staff at the leading publisher's worldwide offices earlier this week, is the most direct response yet seen to the flood of negative reports about the company's treatment of employees which emerged last month. (if you…
  • TeamXbox.com has an extensive interview with John Passfield and Dave Pevreal from Krome Studios.... We recently had a chance to talk with two of Krome's integral minds, John Passfield (Design Director) and Dave Pevreal (Engine Lead) to get a unique perspective on the game development industry in Australia. John and Dave touch on the history of Krome Studios, the hurdles in developing down under, their thoughts on next-generation consoles, and much more in this exclusive interview. Enjoy! It's…