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  • Wellington, NZ - September 29, 2004 Sidhe Interactive announced today that they will offer scholarships to the value of NZ$4,000 for students who wish to study on Media Design School's Graduate Diploma of Game Development. "The New Zealand game development industry has experienced solid growth in recent years", commented Mario Wynands, Managing Director of Sidhe Interactive. "We are delighted to help ensure this growth is sustainable by offering opportunities to emerging, talented individuals…
  • Kevin 'Zaph' Burfitt has a great weblog with insightful commentary on game development issues and other topics of interest - so be sure to keep you visit regularly.. In the latest entry in his weblog, Zaph writes about a Playstation2 game rental that had something extra laying around... "Yesterday one of the guys I work with discovered that a recently released PlayStation2 game has a complete *annotated* source listing on the DVD, sitting as a text file for everyone to see (if they put the…
  • Submitted by Kamil aka "Sketchboy" LionHead studios is holding a logo competition for their upcoming title "The Movies" all you have to do is submit a minimum of 1 and a maximum of 5 logos based on a film studio company logo to be used in the game. The intro reads as follows: "It's the competition of a lifetime and your chance to influence the future of videogames forever by making your mark on THE game everyone's talking about - The Movies. Yes, you could have your very own, original artwork…
  • Krome Studios has won the the prestigious Premier of Queensland Export Awards for Arts and Entertainment, the third time in four years.. "Other winners in different categories for the 2004 Premier of Queensland's Export Awards included Steve Irwin's Australia Zoo, computer game developers Krome Studios and Griffith University..." And from Export awards show how local firms strive... "Krome Studios, is one of the most successful independent computer game publishers in the world. Few technology…
  • webmaster@khronos.org OpenGL ES 1.1 Coding Challenge OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The mobile market is the largest and fastest growing area of consumer technology and the OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of 3D accelerated applications for mobile devices. The Challenge is open to all developers. It is designed to create an open source library of sample code and…
  • GameGossip.com has reported that "Magna Cum Laude", the latest in the humorous Leisure Suit Larry series of adult adventure games, has been refused a classification in Australia due to it's depiction of sexual activity... Unlike many other countries, Australia does not have an R18+ games classification. Any game released here must at least fit into the MA (+15) rating before hitting our shelves. It's possible that the developers may release a cut down, 'edited' version for Australians, a route…
  • The Atari Diegesis Festival 2004 (held earlier this month) is an annual festival for creative secondary school students in Victoria, and is organised by the Australian Centre for the Moving image (ACMI). Footscray City College student Isaac Williams attended the Festival and interviewed David Giles (head of school at the Melbourne campus of The Academy of Interactive Entertainment) about studying game development for mycareer.com.au. DAVID: To work in the commercial games industry (consoles…
  • 1st October - 14th November, Melbourne. GameTime is a major international event dedicated to diverse aspects of game culture, featuring the work of leading and emerging game designers, artists and theorists. GameTime sets out to provoke questions about game culture at large and invites audiences to engage, critique and play!
  • More about this later :)
  • PC IGN has a developer diary with the Tribes: Vengeance team! It's a great article consisting of comments and anecdotes from (I'm assuming) the Australian side of Irrational Games during the development of T:V... "Despite the long hours and difficult decisions, I've enjoyed my time on T:V. It's been around two and a half years since we first started on this project, and I wasn't sure what to expect when I asked people to relate any anecdote they wanted. In the end, I hope a couple of messages…