Talk: Prototyping into Production - Technical and Creative Convergence
Speaker: Dean Finnigan
Prototyping is a critical part of the development of ideas and gameplay and requires a highly functioning team of cross disciplines to work together in an arena that can be hugely different from the pace of normal development.
This session will look at my experience of working within a fast paced team and how the role of an artist/technical artist is constantly evolving especially with tools such as unreal allowing the artist creative and technical freedom.
This session will cover ideas of best practices, common pitfalls and observations both from specific skillset point of view but also contributing to the team. The dynamic creation of something that has the potential to emerge that can be more than the sum of it’s parts.
Rather than be a definitive approach to a process, this session should hopefully raise questions and add value to any prototyping process and allow me to share my experiences of identifying where prototypes have been successful, how the team has performed and responded to diverse ideas, and anticipating the clients expectations.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.