Talk: Shipping, Ports, and Other Naval-based Parts of Game Development
Speaker: Neil Forbes-Richardson (Wargaming)
Developing games is difficult work, before even thinking about what platforms the game is intended to be played on. Shipping you may encounter problems with various hardware differences, input devices, fullscreen & windowing, different OS versions, and even other applications interfering with your game!
This talk will go over some of the technical problems we've encountered, how we've solved (or worked around) them, and what trade-offs sometimes have to be made to get game out.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.