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3D Artist

The Warg and the Hyena

Journal Category

A warg, according to George R.R. Martin, is a person with the special power of body shifting and controlling animals.
The male african warg has 25k tris. I have made 4 texture sheets, 3 of those in 2048x2048 and the one for the hair with 512x512, with diffuse, gloss, spec and normal. I have created everything in Zbrush and 3ds max, with a bit of help of marvelous designer, dDo, nDo and xnormal. Render in Marmoset Toolbag.

The Hyena has 7.5k triangles, both characters were rigged with CAT in 3Ds Max so I could test different poses to quickly setup a final look to the scene. The little environment was made in zbrush and the topology was made with decimation master, which I later had to clean up. The final polycount with the grass and the layer of dust is 12k tris

marmoset scene for anyone interested in playing around with the characters: [url]https://www.dropbox.com/s/5qm5q1dd3ko6msn/The%20Warg%20and%20the%20Hyen…]

for more images, please check my portfolio page: http://www.coroflot.com/GabrielFronza/The-Warg-and-The-Hyena-game-models

Smuggler Character

Journal Category

A character WIP. Still needs a rig.

Submitted by souri on Sun, 11/05/14 - 1:02 AM Permalink

Very nice work! You know, from the point below the eyes and downwards, I could've mistaken this for a picture of a real person. The hair and the eyes definitely give it away. It's something about her eyes, and I can't figure out what exactly, that pushes things towards the uncanny valley.

CitroenGT

Journal Category

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.

Props

These are some low poly props with textures.

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