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3D Artist

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This is a modular Western Saloon, that has been left is a drunken state. In creating my scene i was inspired by red dead redemption 2 and old western movies such as The wild bunch and The magnificent seven. Everything is model using Maya and baked in substance painter as well as textured. I used substance designer to create the repeating wallpaper texture.

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Davian the knight was a fierce fighter and will never be forgotten.
Working on my end of the year project for my class and I made a sword and scabbard for the main character.
Decided to take them into Marmoset and develop a small scene to get some practice on composition, lighting, and a little bit of storytelling.
Sword and scabbard modeled, UV'ed, and textured by myself. Other assets sourced from the Megascans library or made in Quixel Mixer.
Scabbard = 2518 tris
Sword = 8136 tris
Two sets of 2K maps used for the sword and scabbard.
Thanks to all those who gave feedback along the way.
Thoughts & and feedback always appreciated.

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My friend Kaz Chesna asked me to create a gun for a character he made and I took on the challenge of my first gun.
Did a bit of a hybrid between a couple of gun models to see what I could come up with.
Gun model and textures created by myself, all other aspects sourced from the Quxel Megascan library.
As always feedback is most welcome.
Please also check out my friend's character - https://www.artstation.com/artwork/oA2lZB

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Project for CGMA’s, Creating Stylized Game Assets with Ashleigh Warner.
Breakdown featured on Stylized Station: https://youtu.be/XVITiYKeaNs

I’ve always loved levelling new Worgen characters through Gilneas, the architecture and setting has such a cool mood. I wanted to try and capture that same mood in the mailboxes design. Looked at the existing architecture, early Gilneas culture concepts, and Regency/Victorian era architecture to help design the concept. Big thank you to Ashleigh for her feedback throughout the course.

Twitter: https://twitter.com/AngusMcMeekin
ArtStation: https://www.artstation.com/artwork/ykJoZK
Sketchfab: https://skfb.ly/6TGpX

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"Strewn across a Wildhammer Gryphon Riders shield, lays the prize of the hunt!"
My Hero Prop scene for CGMA's Creating Stylized Game Assets with Ashleigh Warner. Was created over the a 5 week period + some polish afterwards.
Wanted to explore the Wildhammer Dwarves from WoW. I love Dwarven culture and designs across the fantasy genre and the Wildhammer were an area that felt ripe for further exploration. Had a lot of fun exploring their influences and trying to bring a part of their culture to life.
ArtStation: https://www.artstation.com/artwork/rAlv86
Twitter: https://twitter.com/AngusMcMeekin
Sketchfab: https://skfb.ly/6U8PI

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A sci-fi Scene I created from scratch, Had a lot of fun creating it. assets modelled in Maya and textured in substance painter. then the scene was put together and lit in Unreal engine 4.

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55,350 polys
6 x 2k texture sets. (hair/fur, head, body, spear, shield, cape)
Character based on For Honor concept by Remko Troost.

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More spooky art leading up to Halloween. These were pre-purchased models that I edited and then built a scene in Blender. Rendered with Eevee.

This is another personal project done for my portfolio. I've always loved to play arcade games with my friends back in the 90's, and "Captain Commando" was one of my favorite titles. This is my take on him! I had a lot of fun working on this one, very nostalgic! I hope you guys enjoy it!

Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag
Polygon count: 47.9k tris
Maps size: 4k

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Really happy to finally share this project. Making an original environment was a major goal of mine for some time so it feels great to finally have accomplished it. I also wanted to focus on an environment that heavily utilizes environmental storytelling, framing and lighting. Overall, I had a lot of fun and learnt a lot during its creation. I have additions planned such as a character which will play an important role in setting the environments mood and storytelling so stay tuned for an update. Any feedback is welcome and appreciated.

This is the last project I've done for my portfolio. I have lots of good memories from playing Fatal Fury as a teenager, and Terry was one of my favorite characters! This is my take on him, I tried my best! It was a lot of fun to do!

Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag
Polygon count: 24.2k tris
Maps size: 4k

Submitted by Thai_Lien on Tue, 02/03/21 - 11:07 AM Permalink

Brings back my childhood memory spent in the arcade.  Great artwork!

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Wolverine is one of my most beloved Marvel heroes and I've always wanted to sculpt him, so I had a lot of fun doing it! Also, I love the brown suit! it feels very nostalgic for me.

Sculpted and rendered in Zbrush. I did the comp in Photoshop.

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