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3D Artist

DonNatale - Journal Entry 1

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Hey all,

Recently made a digital sketchbook in the Polycount forums and I've decided I'll post some of the stuff I make here every now and then as well just in case there's a chance I can expand my networking here.

I'm currently studying the Bachelor of Interactive Entertainment (major - animation) in Qantm Melbourne. I know there have been many arguments over whether the course is worth the time and money, but so far I'm quite happy with the course, teachers and students.

I aim to become a 3D artist in the games industry and I'm passionate about game development as a whole. Don't get me wrong, 2D games are still awesome (and I enjoy many of them), but I enjoy the process of creating 3D art more than 2D. I do greatly respect illustrators, concept artists and such though.

Film (both animation and vfx) also interest me but I'm more so passionate about games.

The first image is a sculpt I made recently for my Advance 3D animation subject. We had to pick a toy and make a model out of it so I decided to buy a Thane toy (from Mass Effect) :0
Still texturing and rigging the low poly version at this moment.

The second image is something I sculpted awhile back. I wanted to create Studio Ghibli's "Howl's Moving Castle" but I couldn't find a definite look to it when I was researching the castle, so I decided to create my own version. Of course this is a high poly sculpt as well. I tried to go for a cartoon-ish stylized look. Low poly game-wise, I'd imagine this to be more of an RTS asset in a stylized game.

I hope to upload more stuff later. Any critique or feedback would be appreciated :)

~DonNatale

Gem Mine #2

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Submitted by ptgiang (not verified) on Mon, 04/06/12 - 7:37 PM Permalink

Looks good! How much experience do you have in 3d modeling and what program did you use?

Diablo III wizard sculpture

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A sculpture I did for the Diablo III Portrait of a Champion contest. It's a female wizard character from the game.

This isn't a digital model created in 3D software, I used super sculpey clay, wire, foil and apoxie sculpt. You can see progress of the sculpture here: http://www.elisemartinson.com/process/week-diablo-iii-sculpture-challen…

Thanks for looking!

-Elise

PS: If you like it please give it some love by liking it on the official competition site: http://www01.reveal.diablo3.com/en_US/art_contest/#!/gallery/most_recen…

Gem Mine

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Based of Diablo concept art
Modeled in Maya. The screen shot is taken from Maya. Used some Zbrush for the trees normal map and Crazy Bump for the rest of the normal maps. There are 4 texture maps all 1024 each. Could probably atlas them into one 2048. There is also one 2048 Lightmap.

More at my portfolio - blakedwan.weebly.com

cheers

Surfer Dude

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Surfer Dude made in zbrush

Chinese lion Sculpt

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Submitted by spae on Sun, 25/09/11 - 11:18 AM Permalink

that's brill!

How much of that gorgeous texture did you get with sculpting, and how much with normal mapping? I dig how strong the metal looks.