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Unique opportunity to lead a development team in a high growth company based in Shenzhen with regular travel to Adelaide, Australia. We are helping children become creators instead of consumers through 3D design and printing technology.

Job Responsibilities:

1. Responsible for the design, development and maintenance of the company's 3D modelling game-based learning application;

2. Skilled use of C#;

3. Responsible for the overall planning and implementation of the project.

Job Requirements:

1. Bachelor degree or above, major in computer science, 3 years of experience in Unity3D development;

2. Proficient in C#, at least 1 year C# project development experience;

3. Familiar with NGUI/UGUI, and can effectively develop UI functionality;

4. Familiar with 3D maths, and 3D modelling concepts;

5. Familiar with graphics / rendering systems;

6. Good performance optimization awareness and programming habits;

7. Knowledgable of 3D graphics principles, and shader development;

8. Clear language expression, able to communicate fluently in both English and Chinese (Mandarin);

9. High level of responsibility, problem solving ability and commitment to continuous learning

Please send your application to weistek.hr@weistek.net

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Plastic Wax is an award-winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney. We’re after someone who is passionate about developing real-time capture & render technologies to redefine the process of film & television production and empower the Director and creative team’s vision for our projects.

As a Technical Team Lead, you will help grow and nurture the Unreal team. You’ll be trusted to spearhead development efforts as well as work closely with stakeholders, Head of Studio, producers and relevant heads of department. As the Lead UE/VR Developer, you will have the incredible opportunity to create & influence the future of our VR/AR process.

Responsibilities

  • Direct the translation of concepts into engineering requirements.
  • Spearhead and lead the development of real-time capture & render technologies
  • Technically develop and deploy VR and AR content and projects
  • Create and maintain a visible product roadmap and project schedule.
  • Report directly to stakeholders and Head of Studio
  • Lead, grow and mentor the Unreal and real-time capture team
  • Manage source control, quality assurance and continuous integration pipelines
  • Research, Develop, and Implement current virtual reality software technologies in the industry
  • Build on current technology and implement better solutions in terms of efficiency and interaction
  • Software development of real-time 3D VR/AR capture Interfaces
  • Developing and testing new tools and applications and perform quality assurance
  • Write well-commented, unit-tested code
  • Design, review, and maintain functional specifications, wireframes, etc.
  • Collaborate with art team, motion capture team and producers
  • Provide guidance to visual and technical artists where required

Requirements

  • BS, BA and/or MS in Computer Science or related engineering field
  • Expert C++, Unreal Engine Blueprint, GIT, Perforce
  • Strong background in real-time capture, VR and AR
  • Solid R&D experience, including creating and updating R&D documentation
  • Self-motivated with strong communications skills and able to work both in a team and independently
  • Solid professional software development experience
  • Strong problem solving skills and a good eye required
  • Proactive, positive and excellent communication skills
  • Excellent knowledge of software development and demonstrated technical aptitude.
  • Proven leadership and project management ability
  • Strong knowledge of CG animation, VFX and/or pre and production processes
  • Ability to balance multiple priorities effectively
  • Demonstrated proof of work is essential, preference given to experience with broadcast/screened, shipped work; completed experiences/technologies/games
  • Strong knowledge of software architecture, patterns and design
  • Demonstrably excellent technical collaboration and communication skills
  • Enthusiasm, motivation and desire to create and develop for emerging platforms
  • Extensive familiarity with source control

Pluses

  • Hands-on ability with 3D/vfx tools such as 3dsMax, Maya, Ornatrix, Marvelous Designer
  • Knowledge of additional programming languages
  • Performance and optimization experience

If you meet the above job requirements and would like to be part of the Plastic Wax story, please submit your application with your resume and link/s to your website/reel (please include a shot breakdown) in an email:

Subject: [UEDeveloper] YOUR NAME
Email to: recruitment@plasticwax.com

* Please let us know where you saw this job post in the body of your email.

If your application makes the shortlist, you will be contacted shortly.
No phone calls or agencies please.

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Buy Somewhere is a Sydney-based indie studio working on its first title, a location-based multiplayer property tycoon mobile game. In our game, players choose what kind of real estate mogul they want to be, strategize around which properties to acquire, and either cooperate or compete with other players to reach their goals.

Buy Somewhere is currently looking for a Senior Back End Developer to lead our back end development team. Would you like to build a scalable architecture that processes a wealth of property data and survives millions of concurrent users? Read on!

Role

We’re looking for a Senior Back End Developer with experience in Google Cloud Platform (GCP) with a focus on AppEngine, DataStore, DataFlow and BigQuery. You’ll work at our Sydney studio on all areas of the development cycle, and help lead and nurture the back end team in collaboration with the Technical Director. You’ll collaborate with our game designers, artists and frontend developers to prototype and launch a memorable game.

Requirements

We seek someone with the following skills:

    - 2+ years industry experience in the design and development of highly scalable solutions.
    - 5+ years development experience in a production environment.
    - Google Cloud Platform, with experience AppEngine and DataStore as primary products.
    - Primarily experienced in Python however good working knowledge in Java, C# and SQL are a bonus.
    - Strong in Git, Jira and Confluence and CI/CD.
    - Exceptional documentation skills.

Nice-to-Have

We’re especially interested someone with experience in these additional areas:

    - Unity3d
    - Knowledge of the DataFlow, BigQuery, AppEngine Pipelines library, mapreduce
    - PostgreSQL
    - Game development

We Offer

    - A place on a fully-funded, collaborative team
    - Pay based on experience
    - Employee Options in a high growth potential startup
    - A chance to develop a game from start to years into live service
    - An opportunity to grow into more responsibilities as the team expands.
    - Relocation support. While Sydney-based applicants are preferred, we are open to applicants Australia-wide however, you must already be authorised to work in Australia (citizen, permanent residency or holder of a 457 visa.)

Do you see yourself in this?

We’d love to get your resume at jobs@buysomewhere.com. Please include any portfolio information, links, playable demo, videos or other content that demonstrate your skills. If those examples are from team projects, make sure to specify your role.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

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Real Serious Games is world leading in creating interactive, useful, accurate virtual worlds, enabling anyone to activate a new level of understanding. We do this by creating interactive virtual worlds, forensic animations, custom interactive software solutions, serious games and virtual reality experiences on PC and mobile devices.

We are a small, fast-moving company and you will work on all aspects of our development across a range of diverse technologies. We aim to build high quality products and deliver code that we can be proud of. The role will provide challenging problems to solve and give opportunity to grow, learn and pass on your skills to other developers. You will be the leader of our development team and work closely with artists and engineers on simultaneous projects.

You will be enthusiastic, friendly and adaptable. You must be a dedicated programmer, self-motivated and committed to developing code that is simple, maintainable and well-tested. You should be prepared to learn on the job at a fast pace and lead by example.

Good communication skills are essential, as is a minimum of 8 years' professional experience with at least 3 in a lead role. Demos and examples of work are highly regarded. You must be willing to learn other languages and technologies as we evolve.

Essential Experience

C++ or C#
Game Engine (Unity3D preferred but not essential)
Involvement with all stages of software development from product inception through to software release management
Project scoping and development of technical specifications and design of core systems
Writing technical documentation to ensure quality, effectiveness and appropriateness of all engine code
Project management including budget and schedule development and tracking
Management of a team of programmers, delegating work and delivering on schedule
Education

Bachelor's degree in Computer Science/Software Development/similar or equivalent demonstrable industry experience
Desired Experience

Games development
Virtual/augmented reality
Mobile app development
Web application development
Cloud servers
Databases and data management
Simulation development
Software release and support
Other Requirements

Be able to work closely with the content development and engineering team leaders to understand requirements
Have excellent people management and communication skills, including tact and diplomacy
Be able to resolve conflicts and solve problems
Be approachable and listen to what people need and want, both from other disciplines and within your own team
Be able to inspire and motivate the development team to ensure that everything gets delivered on schedule, whilst still being hands on and responsible for individual tasks
Be self-motivated, and possess the ability to quickly learn and adapt to new processes on diverse projects
We are looking for a person with the right experience and skills who will work well with our team. If you would like to be considered, please send us a specific cover letter outlining relevant experience, resume and complete the screening questionnaire.

Only successful applicants will be contacted.

Please send resume via our seek link here:

https://www.seek.com.au/job/35053686?_ga=2.158503417.2133853763.1513221…

Location
News

Buy Somewhere is a Sydney-based indie studio working on its first title, a location-based multiplayer property tycoon mobile game. In our game, players choose what kind of real estate mogul they want to be, strategize around which properties to acquire, and either cooperate or compete with other players to reach their goals.

Buy Somewhere is currently looking for a Front End Developer to lead our front end development team. Are you up for the challenge of turning the real world into entertaining procedurally generated content? Do you crave a chance to build genre-defining game mechanics? If so, read on!

Role

We’re looking for a Senior Front End Developer with a particular interest in procedural content creation and knowledge of Unity3D. You’ll work at our Sydney studio on all areas of the development cycle, and help lead and nurture the front end team in collaboration with the Technical Director. You’ll collaborate with our game designers, artists and backend developers to prototype and launch a memorable game.

Requirements

We seek someone that has:

    - 3+ years industry experience in game development, ideally with at least one mobile game shipped
    - An exceptional grasp of procedural mesh generation
    - A strong understanding and knowledge of geometry-based algorithms
    - Strong Unity3D knowledge
    - Strong c# experience, OOP, design patterns
    - Experience with workflow management tools like JIRA, Confluence and Gliffy
    - Documentation skills, including design documents and strong code commenting

Nice-to-Have

We’re especially interested in knowledge in these additional areas:

    - Python
    - Google Cloud Platform / AppEngine
    - Git
    - Shader coding, specifically for Unity / HLSL

We Offer

    - A place on a fully-funded, collaborative team
    -Pay based on experience
    -Employee Options in a high growth potential startup
    -A chance to develop a game from start to years into live service
    -An opportunity to grow into more responsibilities as the team expands.
    -Relocation support. While Sydney-based applicants are preferred, we are open to applicants Australia-wide however, you must already be authorised to work in Australia (citizen, permanent residency or holder of a 457 visa.)

Do you see yourself in this?

We’d love to get your resume at jobs@buysomewhere.com. Please include any portfolio information, links, playable demo, videos or other content that demonstrate your skills. If those examples are from team projects, make sure to specify your role.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Company
Location
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HTML5 Lead Developer
An independent Australian games company based in Sydney’s North is seeking an experienced HTML5 lead developer to create browser-based slot game clients.
Principal Duties:
• Develop new browser-based games in HTML5
• Manage a small team of both in-house and remote programmers
• Develop internal HTML5 Pipeline procedures and techniques
• Modifying existing HTML5 games and building new games on existing architecture
• Work with production in determining time estimates and technical plans
• Adhering to clean coding standards

Required Skills & Experience:
• Advanced knowledge of HTML5
• Advanced knowledge of both canvas rendering as well as DOM + CSS3 techniques
• Knowledge and experience in building slot games or entertainment products in HTML5
• Experience with at least one HTML5 framework
• Understanding of Software Design
• Strong communication skills
• Previous experience working with remote team members is highly regarded
• Minimum five (5) year’s industry experience

You must provide a portfolio containing previous HTML5 projects you have worked on.
This position is full time and in-house. Performance reviews and a 3 month probationary period will apply.
To be considered for this role you must be an Australian or New Zealand citizen, or already have obtained a current Australian work visa.
To apply, please forward an application to jobs@games-lab.com.au that includes:
1. A personalised cover letter
2. Your up to date resume, including 2 or more referee details
3. Your portfolio containing previous HTML5 projects you have worked on

Company
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Playcorp Stuidos is looking for a Senior Lead Programmer with proven Game Industry experience to help our team manage our team.
We're looking for someone who drives the programming team to their full potential while being on top of all programming tasks and deadlines.

Responsibilities include, but are not limited to:
- Reporting to producers and creative leads on software timelines, resources and code progress.
- Leading the programming team responsible for creating all the computer code which runs and controls the game.
- Reviewing the technical specification of the game and managing and overseeing all code development.
- Working in an Agile development environment.
- Creating and assigning tasks for programmers to implement and use any newly developed systems created by the Software Engineer effectively.
- Be cognizant and informed of all programming roles at all times.
- Reviewing code developed by other team members and ensure style-guide compliance and that code is extensible and maintainable.
- QA testing of other team members’ task submissions.
- Debugging issues in the game.
- Stay up to date with latest development techniques and see how they can improve current design and workflow.
- Hands on problem solving and/or mentor to programmers when required.
- Any other duties requested that fall within the abilities of the employee.

Requirements and experience:
- At least 5 years of professional game development experience.
- Advanced programming, software architecture and software design skills.
- Previous experience with Unity 3D.
- Be approachable and listen to what people need and want from all game stakeholders.
- Be able to communicate ideas and visions to the programming team.
- Be able to inspire and motivate the programming team.
- Exceptional people management and communications skills including tact and diplomacy.
- Proven driver of teams leading to highly successful outcomes.

Company Information
Playcorp is a seasoned game development studio based in Melbourne Australia, with production and marketing offices in LA. We are currently are working on a number of games for the PC, Console and Mobile platforms for a worldwide audience. We work with some of the industry’s most noteworthy and experienced game developers, producers and artists.

We’re looking for talented individuals that are like minded in creating beautifully designed and aesthetically pleasing art and features. Because we are a relatively small company, any knowledge in game design will greatly help with your work. We want everyone to feel like they have ownership of their role and work and take control of it’s direction, with feedback of course.

Working with us you'll get to be a part of our wonderful shared workplace managed by The Cluster. The office is home to other brilliant companies and friendly faces that are always willing to have a chat. They host weekly lunches and events frequently and have snacks out everyday and don’t forget the free drinks networking night every last Friday of the month.

Thank you for taking an interest in our company and reading through this!
If you'd like more information, email info@playcorp.com or check out our website www.playcorp.com
If you’re interested in applying, please contact us directly at jobs@playcorp.com

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Figment is looking for a Permanent/Full-Time Unity 3D Developer with knowledge on 3D/Art creation and the process of integrating this into gaming.
We need an experienced Developer who understands the process in generating graphical assets such as animation, character animations, UI textures.
In addition, we need a candidate who have worked in a collaborative environment before to ensure code is portable from team to team.

Figment is a team of award winning technologists, innovators and creatives who work with no boundaries to create immersive products in one of the most exciting spaces in technology.
Passionate and inspired, Figment is on its way to becoming an Australian leader in VR, AR and Gaming.

If you are interested in this position please contact kate.perman@gmail.com

Location
Job Position
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• Permanent position
• Opportunity to deliver world-class games that fill a genuine gap in the market
• Multi-disciplinary team, including researchers, game designers and engineers
• Work directly with the founders
• International business, a game changer in their industry

We are a successful one year and a half old games start-up, with a multi award-winning (serious) game already in the market and several other games in the pipeline. We have made our mark on the newly emergent (but incredibly in-demand) market for serious games and are now moving fast towards the international market.

The company has recently undergone massive growth and we are looking for a passionate and talented Senior Software Developer to head up the tech team.

About us:
Gamified experiential learning is the future of higher education. And at LionsHeart, we are doing exactly this: Gamifying higher education. We develop university-level educational content that plays like a videogame and teaches like a standard textbook, without compromising in terms of fun or rigour. Shouldn’t learning be exciting?

Role – Tech Lead:
In this role you will be working closely with the games designers and developers to create game functionality and systems architecture that can handle millions of players in an online world. It is a newly created role where you will be initially hands on coding but gradually move away as you quickly build up the team.

Skills Required:
* Proven background in Object-Oriented programming methodologies
* Outstanding expertise in gaming and gaming related tech (Unity 3D and C#); shipped at least 3 titles
* Experience working in an Agile environment
* Ability to carry out high level software design and implementation
* Excellent communication (with tech and non-tech people) and organisational skills

Additional Requirements:
* Knowledge of server architecture and back-end systems including Linx / Windows servers, Python and Django programming, SQL and NoSQL databases
* Background in C, C++, Java

Bonus:
* Proficiency with JavaScript, HTML 5, CSS and other Front-End web technologies

If you have the skills and experience, please forward your CV and cover letter to jobs@lionsheartstudios.com
Successful applicants will be contacted directly. Please apply for this role only if you have the right to work in Australia and also let us know what is the earliest you can start. Attractive remuneration package is on offer with other appealing benefits.

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