With the Australian launch of Nintendo's new console just around the corner, the Herald Sun is giving you the chance to win the money-can't-buy-prize of being able to it out at Nintendo HQ in Melbourne.
Micro Forté has just started development on an exciting new online action project. Based out of their Canberra studio, they are currently in a huge ramp-up phase recruiting the best talent available.
Having just returned from a hugely successful international recruitment campaign in London, they are now looking for the best local Australian talent to join their newly created team. Current open positions include:
Lead Level Designer
3D Engine Programmer
Junior Engine Programmer
Junior Game Programmer
Online Security Programmer
Environmental Concept Artist
For a full job description and further information on these roles please take a look at their site.
Sumea Modeller Challenge #8 - The Exploding Fist Challenge
(Sponsored by Micro Forte)
Open to Australians and New Zealanders only.
STARTING DATE: Thursday, 1st of June, 2006.
CLOSING DATE: Sunday, 1st of October, 2006 (Midnight). 4 months Total!
Create and model one combat fighting character in the vein of Street Fighter, Mortal kombat, Soul Calibur etc
RULES AND GUIDELINES:
CONCEPT AND STYLE:
Your character has to be original and of your own creation, or based on the characters from Melbourne House's Exploding Fist / Fist II. Your character must be bi-pedal (two arms, two legs), human, and cannot be from any other games / films. Style can be of any genre you like (yes, we're leaving this pretty open), *except futuristic*.
Hand / combat weapons are optional, but strictly no guns!
1 Normal mapped character
required (model) : 6000 polygon (tris) maximum (one single mesh).
Optional (model) : weaponry (swords, hand combat weapons), no guns! Weaponry will add to the model count.
required (texture) : one normal map, and one diffuse map (all textures are to be either 1 * 1024 x 1024 or 4 * 512 x 512)
optional (texture) : any other texture passes you want (specular, gloss, alpha, emmissive, translucence, reflection etc)
Note: No cannabalism of old models.
1. 1024x512 pixel picture of default software lit orthographics of character (front, back, side, 3/4 view). (*yourname*-1.jpg)
2. 1024x512 pixel picture of untextured wireframe of character (front, back, side, 3/4 view) (*yourname*-2.jpg)
3. 512x512 uvw wire layout of character (and weapon if you modelled one) (*yourname*-3.jpg)
4. 512x512 resized version of your normal map for your character (and weapon, if modelled) (*yourname*-4.jpg)
5. 512x512 resized version of your diffuse map (and weapon, if modelled) (*yourname*-5.jpg)
6. 1024x1024 money shot which can be lit and posed (or unposed) how ever you feel fit. You can include a background. Please include your name, the polycount of your model, and your model's name in the picture. (*yourname*-6.jpg)
Character concept, modelling work, texturing skills, and general aesthetics of the model.
Micro Forté are hiring! Producer, Art Director, Senior Programmers & more
Micro Forté are currently developing some exciting new MMOG properties and are constantly recruiting the very best talent. We look for self-starters. People who can fit into our team environment, and who are able to contribute valuable ideas to a project.
- Producer (Canberra)
- Art Director (Canberra)
- Lead Artist (Canberra)
- Senior Artists (Canberra)
- Senior Artist (Sydney)
- Game Designer (Canberra)
- Senior Programmers (Canberra)
- Linux Programmer (Canberra)
- Level Designer (Canberra)
Please visit the Micro Forté Jobs page for detailed job specifications and application details
Micro Fort? Canberra is looking to fill some new positions:
Art Director (Canberra)
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are seeking an Art Director whose vision, strong artistic skills and leadership will deliver beautiful game art from both in-house artists and through outsourcing.
Lead Artist (Canberra)
Micro Fort? Canberra is looking for a lead artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher and an ability to innovate to create the best possible visuals within the constraints of an MMOG game. The Lead Artist will be involved with the scheduling of art tasks and outsourced artwork pipeline in collaboration with the Art Director and Producer.
Senior Artists (Canberra, Sydney)
Micro Fort? Canberra and Sydney is looking for Senior Artists who have strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher, and an ability to innovate to create the best possible visuals within the constraints of an MMOG game.
Your experience in production managing a development team on-site will be invaluable in helping deliver a new genre of MMOG. Your proven history of success working with teams includes a solid understanding of the process of making games, including art, code and design pipelines. Your ability to take a realistic development schedule and work with the development team to ensure the timely delivery of milestones is driven by your genuine desire to help produce a world class ground breaking title.
Game Designer (Canberra)
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for a designer whose creative talent, passion for games and ability to manage the creative direction of the project will help deliver a cutting edge new product.
Senior Programmers (Canberra)
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for talented Senior Programmers to help deliver a cutting edge product.
For more details on these positions, and the contact details for Micro Forte, please click on the following link...
XboxCore.com have a rather recent "preview" of Micro Forte's Citizen Zero up at their site. While the article itself doesn't really contain any new information on the game for those who've been following it over the years, it's still a nice summary on the game, the BigWorld engine that's running the show, and the company behind it all. If you've never heard of Citizen Zero, this is a nice place to start...
"Citizen Zero takes players on a crash course in battling for your life, striving to grow stronger, and outdoing your fiercest rivals. The story is loosely based upon escaped prisoners on the planet Typhron. You, the player, will take the role of one of the escapees, who has broken free from the technological devices established by the United Military Industries."
I wish Micro Forte would release some sort of official statement on what is happening with Citizen Zero, but in the meantime, some chap has posted up a never-seen-before promotional picture of said game in the Citizen Zero forum thread of CZ pictures. The picture shows some of the futuristic environments, characters, and weapons this Massively Multiplayer Online Action Game promised. They're fantastic art assets indeed, and one wonders if they could've branched off and made an Unreal Tournament 2004 beater instead. Oh well, click for the picture!
Few game studios survive more than 10 years, but MF is still going strong and to celebrate its 20th birthday it is holding a series of events.
To celebrate in style, the company plans to hold a party on a luxury "Big Boat" in Sydney Harbour, and all present and ex- Micro Forte staff are invited to attend.
The re-union promises to be a huge event as MF has given many developers their first chance to get into the game development industry. The date is Saturday 5th November - 5pm for a 5:30pm start. If you know someone that has worked at MF, please let him or her know about this huge re-union and get him or her to contact Amanda at the address below, if they are interested in coming along.
A cocktail event is also planned for Canberra on the 3rd November to thank the local Canberra community and supporters.
MF's actual birthday is the 4th November. A third event for the entire company is planned for this day but details on exactly what will be happening are a mystery. A video showing MF's 20-year history and the company's huge impact to the local development scene is in the works and it will be shown at the re-union event on the 5th.
If you are eligible for this free junket on the 5th November, you need to contact firstname.lastname@example.org or contact her on (02) 61625100
Gamespot has an article on the Fourth Annual Christian Game Developer's Conference which took place just recently in America. It's an interesting look at the surgance of Christian gaming and includes some comments by Micro Forte CEO, John De Margheriti, on his passion for religion and a Christian themed MMO game...
The Aussie, whose team has been hard at work on Citizen Zero, claims to be the only Christian in his company.
"We're not a Christian company - we make a lot of normal games. But it's a passion of mine to make a Christian MMO," De Margheriti said.
The challenge is creating a religiously themed RPG that doesn't contain content offensive to Christians, but is still fun to play for non-Christians.
De Margheriti, who previously worked on the ultraviolent, and widely praised, Fallout Tactics, said he has solved the problem, but he won't say how. He said the Almighty showed him the solution in a dream and believes his successes so far have been just a practice run for the part he is to play in God's plan, be it making a faith-based game or paving the way for someone else to make one.
"I'm a pretty hard-ass Christian, God really motivates most of the things I do," De Margheriti said.
AustralianIT has an article on the potential of BigWorld in the growing Asian market. The MMOG development environment by Micro Forte has had some praises from technology trade mission to Microsoft games program manager Ravi Mehta...
"The BigWorld technology is simply the most advanced and comprehensive solution that has ever been offered for massively multiplayer game development," Mr Mehta said.
"All of the technical people at Microsoft who have worked with the technology, including the Xbox advanced technology team, which has exposure to a diverse set of technologies and companies, have commented on the elegance and excellent design of the BigWorld architecture."
Unfortunately the article sheds no light on Citizen Zero other than "The Micro Forte studio is developing a MMOG game for the Xbox platform based on its Citizen Zero concept."