Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Really happy to finally share this project. Making an original environment was a major goal of mine for some time so it feels great to finally have accomplished it. I also wanted to focus on an environment that heavily utilizes environmental storytelling, framing and lighting. Overall, I had a lot of fun and learnt a lot during its creation. I have additions planned such as a character which will play an important role in setting the environments mood and storytelling so stay tuned for an…
This is the last project I've done for my portfolio. I have lots of good memories from playing Fatal Fury as a teenager, and Terry was one of my favorite characters! This is my take on him, I tried my best! It was a lot of fun to do!
Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag
Polygon count: 24.2k tris
Maps size: 4k
Wolverine is one of my most beloved Marvel heroes and I've always wanted to sculpt him, so I had a lot of fun doing it! Also, I love the brown suit! it feels very nostalgic for me.
Sculpted and rendered in Zbrush. I did the comp in Photoshop.
Instant Fortress I modeled for a commission piece. It had to be 3D printer compatible and measured for the board game's scale.
Used Maya, Substance Painter and Arnold to create and render this project.
(Check out the link below for more)
Recently finished work on Speaking Simulator, which is getting a pretty warm reception at various conferences around the world... I made this video breaking down the soundtrack production process. Video is pitched at programmers & designers (not just audio folk) to foster an understanding of why audio middleware exists. Enjoy! https://youtu.be/_C1AxGpyO-s =) Andrew
An old model that i found in one of my folders, been wanting to texture this for a while. This model got rejected awhile back for a fan game i was working on with but i always wanted to texture it as its one of the models I've been working on for a long time. Also if anyone is wondering yes the wheels are missing due to an odd weird positioning issue so i may update that later in the future. And also the landing gears are quite small due to a very, very overlooked mistake I made during the…