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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • There was a time when Queensland became a serious contender against Melbourne for the title of 'epicentre' of the games industry in Australia, with their big studios consisting of Auran, Pandemic Studios, Creative Assembly Australia, THQ Studio Australia, and, of course, Krome Studios. The Brisbane games development landscape has changed a whole lot since then, so what happened? In a Creative Instinct feature on ABC Radio, Michael Rhee interviews the Starks, the family-run indie developer…
  • Get down to the State Library of Queensland and unleash your passion for play this summer at 'Garage Gamer' - a video and mobile games exhibition, with workshops, films, talks and special events. Garage Gamer is Queensland’s first interactive games venue dedicated to local game lovers and game makers. It features dozens of new games, a first peek at pre-releases, and a chance to get away from the screen and explore the ideas and creative processes behind the digital games of today. Drop in and…
  • The world's largest game jam event, Global Game Jam, is kicking off in early 2013. While some locations for local GGJ sites are still being finalised, all are open for registrations! We have collected the details below, so if you're up for the challenge of an intense weekend of game development, be sure to get in your registrations right away! The dates set for GGJ 2013 are Friday 25th January, 2013 through to Sunday 27th January 2013! Usually kick off time is Friday afternoon and ends on the…
  • The Australian Centre for the Moving Image was host yesterday to the Melbourne leg of the public forum for the Interactive Games Fund. It was the first of many to be organised by Screen Australia in a nation-wide open discussion on how to best utilise the new $20 million Interactive Games Fund so that it has a meaningful impact for the local games industry. Registrations were completely filled for a packed out Melbourne audience at ACMI, and from the numerous topics that were brought up…
  • Screen Australia have released today the proposed options paper for the Australian Interactive Games Fund and has invited the local games industry for important feedback. (Screen Australia) This options paper is intended to stimulate discussion and includes a number of key questions on which Screen Australia would like feedback. It outlines Screen Australia’s aims in providing funds to the industry and the principles underpinning how it might do this to make a meaningful impact. It also…
  • (press release) In its capacity as the Federal Government’s key agency for providing support to the screen production sector, Screen Australia has been charged with administering the new $20 million Interactive Games Fund to help build a sustainable base for the Australian interactive entertainment industry. The agency will develop funding guidelines in consultation with the games sector to develop the best possible funding program. Screen Australia invites the games sector to attend public…
  • OFFICE SPACES AVAILABLE from 1st January 2013 in FITZROY CREATIVE HUB Start the new year in a great space! Join other film, tv, games, comedy, communications, publicity, illustration, graphic design and arts businesses in this great creative hub in the center of Fitzroy's cafe district. Offices available are spaces perfect for Editors, Games creators and Animators. Share facilities including internet, photocopier, scanner, fax, printer etc. Offices from $120 per week including overheads. To…
  • When: Wednesday 12 December 6.30pm – 10.30pm, talk commences at 7.00pm Where: The Royal Melbourne Hotel, 629 Bourke St, Melbourne – located in The Cells. UK-based user experience designer & accessibility specialist, Ian Hamilton, is making the trip to Australia and will be appearing at an IGDA Melbourne event in December on the topic of accessibility in games. His specialties are: UX covering interaction design, IA, research & testing. Also agile/scrum, accessibility, large/complex…
  • The Qantm Industry Night is a showcase of our graduate showreels and creative works. They’ve been working hard for two years and now it’s time to showcase their projects – some creative, or entertaining; others highly innovative or just plain useful. These works revolve around the major projects they have been working on for the last 24 weeks and include: Animators showcasing their 3D modelling skills; Game designers and programmers presenting their games; Creative Media students talking about…
  • Where: Club 77 - 77 William St, Sydney When: 7pm Tuesday, 11 December 2012 IGDA Sydney's final Beer and Pixels, the catch up and meet'n greet organised by the local IGDA chapter for local games developers, for 2012 has been set at Club 77 on the 11th of December. Bring your games and work-in-progress for discussion and feedback from fellow devs over a relaxing beer or two or three. Mark yourselves down as attending at the IGDA Sydney Xmas Beer and Pixels event page! (From the event page)…