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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Just a brief message letting you all know that we're currently going through some website upgrades at the moment, so things will look relatively quiet this week. We're updating a whole bunch software on the server and we need to back up all our databases, settings, and gigabytes of files and data before we upload them back onto the server again once the updates are complete. It takes some time and a whole lot of fidgetting but it's a necessary step for some new features that I want on tsumea,…
  • EXPRESSIONS OF INTEREST – TRI DIGITAL WALL This EOI invites digital production companies, interaction designers, content curators and producers to prepare content development submissions that address the key objectives and purpose of the TRI digital wall. TRI’s digital wall will be a landmark feature of entry passage to TRI. It will create a welcoming and impactful entry/exit experience for all internal and external stakeholder audiences. TRI’s digital wall, in all its manifestations, will…
  • It's starting to feel like the good 'ole days again! This week, we've seen the return of Dimsdale & Kreozot, Infinite Interactive, and now it's Krome Studios' turn to make a reappearance. They've reopened their website which, for the past year or so, sat dormant displaying just the Krome Studios logo. The new site has had a design makeover and gives a glance of the smaller-scaled titles they've been involved with since their notorious collapse in late 2010. The website also gives a small…
  • One of the more interesting acquisitions to happen in recent times was the one by Firemint late last year of fellow Melbourne games developer, Infinite Interactive. The announcement arrived with a delightful comic, sparking the imaginations on the possibilities that the joining of these two creative forces would bring. Unfortunately, that potential was never realised to its fullest and with yesterday's big news on the merger of Firemint and Ironmonkey Studios by EA, many wondered what became of…
  • GAMELOFT, present in 20 countries in Europe, North America and Asia (4,000 people), a leading international developer and publisher of video games, is seeking a: Senior Game Designer Role Overview Be part of the fast growing casual gaming industry! Main Tasks and Responsibilities The role of a Game Designer is to develop new innovative game concepts mainly for iPhone. The designer's responsibility is to make important contributions to the design quality of large-scale projects. Also, the…
  • For years we've touted having two world leading mobile developers right here in Melbourne, and before you knew it, Electronic Arts snapped them both up and now they've merged these two outstanding developers, Firemint and Ironmonkey Studios, and have announced the combined studio as "Firemonkeys". Many know Firemint for very popular Flight Control, SPY mouse and Real Racing titles, and Ironmonkey Studios is well known for producing Mass Effect Infiltrator, Dead Space and The Sims FreePlay for…
  • Craig Duturbure is a veteran games designer with a history in the industry stretching right back to Beam Software and he's looking to crowd funding to cover the expenses of bringing an extra programmer onboard to finish off Tasty Tasty Grandpa for his indie studio, Grapple Gun Games. For the complete explanation on why Craig needs a new programmer, as well as a brief introduction to the team and the game itself, check out the video presentation Craig made for the Tasty Tasty Grandpa Pozible…
  • Dimsdale and Kreozot United games Manufacture are back! We added these Brisbane based indie developers to our games developer list way back in 2002, long before indie development really was a 'thing'. I remember they had just produced and released Tito, the bouncing alien, a 'quirky' 3D platform game funded and developed completely on their own, and looking back at that particular title, you could say it was a game released way before it's time. Tito is a relatively simple jumping platform game…
  • The nominations for the 2012 Freeplay Awards are open! You've got until the 20th of August to submit your nominations for the following categories in the third annual Freeplay Awards... Best Game Best International Game Best Design in a Game Best On-Paper Design Best Art in a Game Best Concept Art Best Technical Innovation Best Game Writing Best Audio The key dates for the Freeplay Awards this year are: 23rd July, 2012 – Awards submissions open 20th August, 2012 – Submission deadline 5th…
  • Maciej Sawitus, the developer behind Melbourne-based indie, Pixel Elephant, has written a series of blog entries on his latest mobile physics puzzle game called Monstaaa!. Monstaaa! was released in late June for the iOS to some favourable reviews from critics and gamers alike, with scores of 8/10 , 4.5/5, 4/5 on app review websites. If you haven't read Maciej's development updates on Monstaaa! yet, it is highly recommended reading. Maciej started his indie journey after his four year stint as…