When: Tuesday, 6 March 2012
Time: 6pm until 9pm
Where: The Bank Hotel, Newtown. NSW
Not lucky/wealthy enough to be attending GDC in San Francisco? Come commiserate with us at The Bank. We may not have Will Wright or Satoru Iwata, but there will still be good beer and plenty of gamer cheer.
Zombie Outbreak Simulator for iOS is now in Beta! This means that we are essentially feature complete and are ready to begin testing!
We only have a limited number of keys to giveaway, but if you can help us do a great job testing our game then we would love to hear from you.
If you’d like to test Zombie Outbreak Simulator and have access to a 3rd gen or higher iOS device then please fill out this form: http://tinyurl.com/8a6art8
Thank you, we look forward to releasing soon with your help.…
The Game Development Industry Survey, the first national industry survey of the game development sector undertaken since the ABS survey of 2006/2007, has been launched today.
Commissioned by the Games Developers' Association of Australia (GDAA) in conjunction with the Department of Industry, Innovation, Science, Research and Tertiary Education (DIISRT), and undertaken by PricewaterhouseCoopers, the Game Development Industry Survey aims to provide a snapshot of the current industry, including…
Adelaide's largest ever games developer, Ratbag Games, was unceremonously shut down by Midway before Christmas in 2005, and we haven't heard much from former Ratbag Games CEO, Greg Siegele, since. That is, until now.
Published over at goodgearguide.com.au, Siegele talks about the formation of Ratbag Games and how a small ragtag bunch of university students created a break out hit title in the late 90's called Powerslide for just $2 million. "Essentially, we were the vapourware studio from hell…
Ninth Ninja, a new studio whose core members consist of former Firemint and True Axis developers, are porting the fast paced retro-style shooter "Mutant Storm" to the iOS platform. Ninth Ninja main programmer, Andy Coates, was previously one half of the team at True Axis which brought another PomPom shoot'em up to the App Store late last year called Space Tripper. According to TouchArcade, Andy will be utilising the same engine to bring a rock solid 60fps performance to the iPad 2. Other than…
We are at the turning point of becoming a self sustainable industry, according to Sebastien Darchen, a lecturer in planning at the University of Queensland. In an article written for TheConversation.edu.au, Darchen covers the emergence of the Australian games industry in the 80's, its rapid growth at the turn of the century, and the contributing factors for its decline in the past few years. He then asks "where to from here?".
The Australian games industry has seen a sizeable shift towards…
James Knight, a recent graduate of QUT, has created a new forum for Aussie indie game developers to share, collaborate, and get feedback on your work from your peers. No matter what aspect of development you're involved in, whether a fully fledged indie game or a piece of art, you're most welcomed to come and share it for discussion. From the site...
Use the Work In Progress forum to share and recieve feedback on what you are currently working on, if your working on a game I recommend starting…
Hi Chris, can you tell us what your role is at Fraktalvoid and what aspects of the game were you directly involved with for your new game, Speed Blazers?
Chris: I am the director and owner of Fraktalvoid. I was basically involved in most aspects in the development of Speed Blazers. I was the game designer, art director, 3D artist, concept artist, cinematics, producer, marketer and a bunch of other things to help realise Speed Blazers.
Fraktalvoid is generally more well known as a company that…
Hey kids, do you like adventure games?
Australian comedian, John Robertson, appears in a humorously written and well performed "choose your own adventure" video series on youtube called The Dark Room, which is an oddly reminiscent throwback to the golden era of text adventure games. Some of you more crustier gamers would have experienced the limitations of early text adventure games where a small range of possibilities were available and you'd receive some rather odd responses to your queries…