Now available on the AppStore! http://itunes.apple.com/us/app/draw-the-showdown/id467258575?ls=1&mt=8
'Draw: The Showdown' is a western themed, on-the-rails shooter set in brutal town of Coyote. The game boasts a very impressive art style, addictive randomized gameplay and allows for full customization of your character!
Visit our website's for more information!
Website: www.raptusgames.com
Twitter: www.twitter.com/raptusgames
Facebook: www.facebook.com/raptusgames
In this episode of Designer's Playbook I focus on the XBLA game ilomilo.
The key topics I look at in this episode are:
- Disproportionate feedback and its use in puzzle games.
- Building brands with games and the impact of it.
- The use of repetition to create catchy melodies.
New episodes on the 1st of each month.
I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/r7UlXvB_rFY
It's always pleasing to hear of new games related websites cropping up that caters to the local audience, and with the launch of MCV Pacific today, you can add it to your list of great sources for locally related games news and games industry reports. The Editor role at MCV Pacific is handled by former Rockstar Games Australia PR Manager, Leigh Harris. Joining Leigh is Mana Bar creator, Guy Blomberg, who'll be taking care of the Marketing & Advertising duties.
MCV Pacific will be of…
Registrations are now open for the Game Connect: Asia Pacific 2011 conference, and for those planning to attend this year's event in Melbourne, there are a variety of ticket options as well as substantial price discounts if you book your tickets early.
International speakers announced so far include:
Richard Iwaniuk, Senior Director of Business Planning and Development for BioWare
Eros Resmini, VP Marketing and Developer Relations, OpenFeint
Jesse Divnich, Vice President of EEDAR’s Financial…
Independent games developers have come to the realisation that, apart from trying to do as much as possible in their particular area of expertise on their games, they need to wear many additional hats in unfamiliar areas like business, marketing, and sales. It's a sad reality that most simply do not have the time or even the necessary skills needed for these crucial areas.
Marketing has been an increasingly important factor for indie games developers, particularly in the crowded markets that…
Hi All,
We originally set the registration deadline as the 3rd of October.
So, The Point and Click Game Design Challenge is now underway!
We have decide to leave registrations open until 2 days before the final submission date of the 17th of October.
Only a few people have so far taken up the challenge! So there's a fantastic chance if you register soon on winning a shiny new Android Tablet!
I understand this is a busy time of year for most... but I reckon most time challenged indie…
You certainly have to be one crazily determined individual to leave the security of full-time employment at a leading local games development studio to make it out on your own as an indie developer, particularly in these rather uncertain times, but that's exactly what Logan Booker has done. The ex-Tantalus designer and now former Firemint media relations / PR personel has explained on Kotaku Australia why it was the right time to pursue his passions and go full indie.
The slow pace of the…
During the introductory keynote address of the Unite 11 conference which was held in San Francisco this week, it was revealed that Melbourne is the fifth highest ranked city in the world using Unity based on the number sessions per month they've tracked of developers using their popular game authoring tool.
The top four cities are Seoul, Beijing, Shanghai and Nei Hu, with Los Angeles surprisingly the only American city to make it in the top ten. Unity Technologies' general manager of Asia, John…
Just a quick reminder that the fifth fabulous 48 Hour Game Making Challenge commenced at 4pm this afternoon and will be continuing for the next.. well, 48 hours!
Yug has come up with the three special keywords (KEY, BADGER, SUIT) that the challengers will be using in their game productions, and we're all looking forward to the awesome stuff to come out of everyone taking part.
If you've missed out in taking part this year, then that's ok because Truna and her crew are doing an exceptional job…
When: Tuesday 11 October, 7pm-10pm
Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne
What:
Bring a team or form one on the night, come along and test your games knowledge and catch up with some great local dev’s.
It would be appreciated if you register before the night so we can have a good idea of numbers, and the facebook event is here.
If you have any questions (or would like to contribute a prize for the evening which would be gratefully appreciated and acknowledged) email info@…