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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • When: Tuesday, 18th October, 2011. 6pm - 11pm Where: The Arthouse Hotel 275 Pitt Street Sydney, Australia Bits & Pieces is a night of play testing games, swapping indie developer war stories and chilling in the Attic of the Arthouse Hotel! Midway through the evening we'll be doing a series of flash talks on this month's theme: Designing the User Experience. If you've got a story to share send me a PM or email me at epona[at]indiebits[dot]com. Play Testing: This is a strictly BYH (Bring Your…
  • Andrew James, Director at new Canberra-based games start-up, Uppercut Games, has given a sneak peek of some gorgeous concept art and in-game shots of their UDK engine powered iOS game, EPOCH. Andrew, who was previously Art Director at 2K Marin Canberra, describes how the team desired to create new and original worlds in their games, and how the setting of EPOCH was what drew the team to choose it for their first title. They certainly weren't kidding about creating worlds, as EPOCH is sounding…
  • As a sure sign that the games industry landscape continues to evolve, The Academy of Interactive Entertainment (AIE) has announced that it is launching a games business incubator program to turn games development students into entrepreneurs with the know-how to run their own games studio start-up. It's a first-of-its-kind for the games education sector with the AIE taking the lead... "The AIE was the first educator in Australia to offer nationally accredited courses for the interactive…
  • Hi All, I have a client with a limited budget so we are holding a game design challenge in October with the chance to win an Android tablet device ( great for budding indie game designers to use for developing apps). Anyway the client has decided he wants a simple point and click adventure game, 5 minutes of gameplay tops... to draw people to his music website. You have only two weeks for this challenge starting the 3rd of October But don’t stress! We want you to use this amazing little open…
  • Hello world I'm an aspiring concept artist and I'm interested in the wonderful world of game development. Somebody told me about Tsumea recently, and I thought this might be a good place to start :) Lately I have been working on speedpaints to build up my illustration and painting skills. I'd love to hear any feedback or advice or just a reasonably-friendly hello It's nice to meet you.
  • Anonymous
    Hey Guys! I'm contacting you because I'm trying to find a sponsor for my online TV series about iOS software development, called One More Thing. My name is Anthony Agius (also better known as decryption) and I co-founded the MacTalk (mactalk.com.au) forums a couple of years ago. I recently sold it, and moved on to a new project - a conference called One More Thing (onemorething.com.au) here in Melbourne, where 160 people attended to hear 11 of Australia's best iOS developers talk about…
  • For the whole duration of November, men the world over will participate in growing the sweetest moustache their genes will allow them, all for the great cause of Movember, a special world-wide movement (which had humble beginnings in Melbourne) that aims to raise funds and create awareness for men's health, specifically prostate cancer and depression in men. Since moustache season is nearly upon us, legendary veteran games developer, Kevin Burfitt, has created a special group for this years…
  • In a SmartCompany article relating to the string of recent big game studio closures in Australia, IBISWorld senior analyst Craig Shulman has put it down mostly due to an industry shift with the rise of casual and mobile gaming. Shulman says that the closure of Visceral Melbourne isn't a sign that EA was easing up on triple-A games development, but the high Australian dollar made locally developed projects a high risk investment for game publishers. Unfortunately, Shulman does not believe the…
  • If any local indie developers or students from tertiary schools need some inspiration to lift up their game and get stuff done, this has got to be it. Victorian highschool students showcased some of the games they've been working on at the State Library of Victoria last Friday as part of a DEECD (Department of Education and Early Childhood) research grant initiative. In a relatively small amount of time, these year 10 secondary students have already gone through the process of finding out how…
  • In this episode of Designer's Playbook I focus on Dragon Age 2. The key topics I look at in this episode are: - Pattern recognition and its impact on user interfaces - Mechanical Chaos in combat - Habituation and its effect on repeated environments If you have any comments or topics you'd like to see me investigate in future episodes please let me know. Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my…