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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Registrations are now open for the Game Connect: Asia Pacific 2011 conference, and for those planning to attend this year's event in Melbourne, there are a variety of ticket options as well as substantial price discounts if you book your tickets early. International speakers announced so far include: Richard Iwaniuk, Senior Director of Business Planning and Development for BioWare Eros Resmini, VP Marketing and Developer Relations, OpenFeint Jesse Divnich, Vice President of EEDAR’s Financial…
  • Independent games developers have come to the realisation that, apart from trying to do as much as possible in their particular area of expertise on their games, they need to wear many additional hats in unfamiliar areas like business, marketing, and sales. It's a sad reality that most simply do not have the time or even the necessary skills needed for these crucial areas. Marketing has been an increasingly important factor for indie games developers, particularly in the crowded markets that…
  • Hi All, We originally set the registration deadline as the 3rd of October. So, The Point and Click Game Design Challenge is now underway! We have decide to leave registrations open until 2 days before the final submission date of the 17th of October. Only a few people have so far taken up the challenge! So there's a fantastic chance if you register soon on winning a shiny new Android Tablet! I understand this is a busy time of year for most... but I reckon most time challenged indie…
  • You certainly have to be one crazily determined individual to leave the security of full-time employment at a leading local games development studio to make it out on your own as an indie developer, particularly in these rather uncertain times, but that's exactly what Logan Booker has done. The ex-Tantalus designer and now former Firemint media relations / PR personel has explained on Kotaku Australia why it was the right time to pursue his passions and go full indie. The slow pace of the…
  • During the introductory keynote address of the Unite 11 conference which was held in San Francisco this week, it was revealed that Melbourne is the fifth highest ranked city in the world using Unity based on the number sessions per month they've tracked of developers using their popular game authoring tool. The top four cities are Seoul, Beijing, Shanghai and Nei Hu, with Los Angeles surprisingly the only American city to make it in the top ten. Unity Technologies' general manager of Asia, John…
  • Just a quick reminder that the fifth fabulous 48 Hour Game Making Challenge commenced at 4pm this afternoon and will be continuing for the next.. well, 48 hours! Yug has come up with the three special keywords (KEY, BADGER, SUIT) that the challengers will be using in their game productions, and we're all looking forward to the awesome stuff to come out of everyone taking part. If you've missed out in taking part this year, then that's ok because Truna and her crew are doing an exceptional job…
  • When: Tuesday 11 October, 7pm-10pm Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne What: Bring a team or form one on the night, come along and test your games knowledge and catch up with some great local dev’s. It would be appreciated if you register before the night so we can have a good idea of numbers, and the facebook event is here. If you have any questions (or would like to contribute a prize for the evening which would be gratefully appreciated and acknowledged) email info@…
  • When: October 27-29 2011 Where: Macquarie University, NSW GAME is a three day event coordinated by Macquarie University and Macquarie ICT Innovations Centre held at Macquarie University between October 27 - 29, next month. The organisers are making a call for independent games developers to showcase their games for the third day festival on October 29. You'll be allocated a nice comfortable space to show off your work (pictured above) and you'll be amongst other games developers as well as…
  • When: Tuesday, 18th October, 2011. 6pm - 11pm Where: The Arthouse Hotel 275 Pitt Street Sydney, Australia Bits & Pieces is a night of play testing games, swapping indie developer war stories and chilling in the Attic of the Arthouse Hotel! Midway through the evening we'll be doing a series of flash talks on this month's theme: Designing the User Experience. If you've got a story to share send me a PM or email me at epona[at]indiebits[dot]com. Play Testing: This is a strictly BYH (Bring Your…
  • Andrew James, Director at new Canberra-based games start-up, Uppercut Games, has given a sneak peek of some gorgeous concept art and in-game shots of their UDK engine powered iOS game, EPOCH. Andrew, who was previously Art Director at 2K Marin Canberra, describes how the team desired to create new and original worlds in their games, and how the setting of EPOCH was what drew the team to choose it for their first title. They certainly weren't kidding about creating worlds, as EPOCH is sounding…