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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • As the result of the reported fallout between Rockstar Games and Team Bondi over the troubled development of L.A Noire, it seems that Team Bondi may be looking looking to get absorbed into another local Sydney studio, KMM (Kennedy Miller Mitchell) Games. Verified sources have informed Kotaku AU that McNamara and a few Team Bondi employees were spotted touring Dr D Studios in Sydney. The idea that their old boss may be joining the fray has ruffled a few games developers working at KMM Games as…
  • In BittersBBB Episode 002, we look at Bioware’s Mass Effect 2 to discover how Core game Elements are Introduced at the outset of the game. BittersBBB is my somewhat new project where I aim to analyse/deconstruct a game along the lines of a specific topic of discussion. As a hopeful game developer/designer, a common theme made in the many "So you want a job as a game developer?" articles that exist is that you obviously need to play games to understand more about them. BittersBBB, as a video…
  • Back in February last year, a video boasting unlimited detail technology was the talk of tech sites and games discussion forums the world over. The intriguing demonstration showed off what games would look like using unlimited point cloud data instead of the standard use of polygons. The narrator in the video claimed that this voxel-based technology was able to boost graphics fidelity by a thousand times. All the objects in the scene were made up of points or "atoms", and the innovation, they…
  • There is an interesting post on popular social news website, Reddit, created yesterday by an Australian games developer who says he's had enough of games development. It looks like things haven't been too rosy for this ex-pat programmer who, after making the move from Australia to work in the games industry in the United States and then Germany, has found himself burnt out from developing games to the point where he even hates playing them. From his post on Reddit... So I've been in the games…
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  • just uploading some art...
  • Independent games developer, Brawsome, have announced that their Sokoban inspired puzzle adventure game, MacGuffin's Curse, is coming this Halloween to everyone's favourite PC digital distribution service, Steam on October the 27th. While a trailer is coming, they've released a few new screenshots of the game for the meantime. Brawsome are also running a little competition for the community to come up with a funny "Odd Spot" line for inclusion in MacGuffin's Curse - if your line gets chosen,…
  • Jonathan Chey's career in the games industry has come full circle. Since forming Irrational Games with work-mates Kevine Levine and Robert Fermier after the closure of Looking Glass Studios in 2000, he's seen the company he helped co-found grow and handle multi million dollar projects like Bioshock and X-COM for the past decade. Chey has decided to move on from 2K Marin (previously Irrational Games Canberra and 2K Australia) and instead of kicking back, he's making it out on his own and making…
  • The Game Developers' Association of Australia today announced that the industry conference Game Connect Asia Pacific (GCAP) is returning to Melbourne in November 2011. With it's theme of 'The Journey', GCAP 2011 will deliver a series of lectures, master classes and discussions, designed to identify the processes, resources and opportunities that will grow the Australian industry over the next few years. “'The Journey' is a liberating theme for the conference as it not only allows us to look…
  • Through the investigative research conducted by editor in chief, Tim Colwill, for the Games On Net feature on the excessive work hours and crunch periods at Gameloft Auckland, some additional bit of interesting news was also uncovered in the process. Speaking to an unnamed recruiter, Tim was able to reveal that Gameloft is looking to set up an Australian-based satellite studio in Brisbane... From Games On Net... The (Gameloft) Auckland studio (and the nearby Gameloft Korea studio) currently has…