Free to Public!
All Welcome!
Where: The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove
The first year we ran the fabulous 48 hour game making challenge we had four teams – our winning team that year was SIF90 – they came – they coded – they conquered. Much adored and beloved the SIF90 lads have since gone their own separate directions and we want to bring them back!
A chat on making games, going indie and all stops in-between starring Tom Killen (The Voxel Agents - creators of…
Free to Public!
All Welcome!
Where: The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove
When: Aug 3rd 6.00 – 7.00 pm
Marketing your game – ninja style
The man behind Halfbrick's world wide hit Fruit Ninja's quirky internet ads comes to Game On to chat about the world of mobile and casual games marketing and his own somewhat unique approaches as well as Halfbrick's rather interesting Friday afternoons...
Fruit Ninja – http://www.fruitninja.com/
HalfBrick – http://www.halfbrick.com/
Anomalous Interactive has officially released Slingshot Justice, the ultimate bully shooting iPhone game and it is FREE for one day!
Anomalous Interactive releases Slingshot Justice, a heart-wrenching tale of warfare... in the neighbourhood.
As a fifth grade vigilante, you have taken up action to protect the lemonade stands of the youth from the terrors of the local bullies. War never changes, and with your trusty slingshot in hand, you'll defend innocence from brutality, or get a wedgie…
Australian Premiere
Venue: Playhouse
Dates: Sat 20 Aug
Time: 1.30pm
For more than 20 years Masaya Matsuura has blurred the lines between music and games. His hit Sony PlayStation game PaRappa the Rapper introduced a new global audience to the potential of music video games. Other critically renowned games include UmJammer Lammy and vib-ribbon.
In this special event, Matsuura-san will play live music in addition to showcasing some of his studio's latest work. He’ll also be interviewed by David…
When: 12 July, 6:00pm. Mic's turn on at 7.00* (give or take, but earlier than usual to fit it all in!)
Where:
1000 £ Bend
361 Little Lonsdale St
Melbourne, Australia
IGDA Melbourne have sorted out the schedule for the Open Mic night for next week (12th July). The developers who'll be talking about their work will be:
QBOY – Student Project (Student Presentation)
Swing Interactive – Student Project (Student Presentation)
Harry Lee – Current and future projects and Harry’s Jam (Student…
Gamespot AU's Laura Parker cornered Game Developers Association of Australia (GDAA) CEO, Tony Reed, to discuss a few things about the $1.8 billion R&D tax credits bill that was passed recently and what it offers to the local games industry.
The GDAA CEO explains that the R&D tax credits bill is highly compatible and accessible to games developers since games development is all about creating new concepts, software and tools. The bill will offer registered local studios that have a…
When: 26 July, 7pm - 10pm
Where: Upstairs (Velvet Room) Bank Hotel, King St Newtown
More than just Beer & Pixels -- finally a chance for everyone to show & talk about our projects.
We have the upstairs bar to ourselves - drinks & pub food are available too - it'll be a great nite in.
Got a game in the works? Got one out there or releasing one soon? Looking to start or join an indy team? Come along & show your stuff!
Learn who's out there - Sydney has heaps of talented indie…
Where: Mining Exchange, Ballarat, Victoria. Australia
When: 22nd and 23rd July
Shining a light on real opportunities in computer games
Australia’s largest regional computer games career expo, Ballarat GiG: Get into Games, returns on the 22 nd and 23 rd of July, and will showcase the industry with two days of demonstrations, the latest games to play, competitions and talks from local industry leaders.
Ballarat GiG is free and open to the public and offers rare access to working professionals…
Gamesindustry.biz has published a follow-up to last month's Team Bondi workplace expose with another article by freelance journalist, Andrew McMillen, which highlights more of the company's extended crunch policy and shaky development through internal, company-wide emails.
Emails to employees from management and Team Bondi boss, Brendan McNamara, reveal that staff were continually pushed for overtime and weekends to complete L.A Noire with the promise that it was just 'six months from…