Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Canberra - 2nd April
Canberra Technology Park
49 Phillip Ave
Watson ACT
>>Register for this event (free)
Sydney - 10th April
Wentworth Park Grandstand
Wentworth Park Rd
Ultimo NSW
>>Register for this event (free)
Melbourne - 16th April
State Library of Victoria
Experimedia Room
328 Swanston Street
Melbourne VIC 3000
>>Register for this event (free)
We would like to invite you to iFEST, a FREE indie game festival for everyone from start-ups, established indie developers as well…
Hey guys, here is a couple of character designs. The truckie was done a while ago but I have given him a bit of an update and added a background. The sci-fi guy is all new.
Nick Haggar, Project Director at Blue Tongue Entertainment, sat down for an interview with Mark Serrels from Kotaku AU on the Australian games industry. In the topic of the growing mobile and small games sector, Nick gave praise to the success of local studios, Halfbrick and Firemint, but expressed concern for the future viability of the rapidly progressing iOS platform. From Kotaku AU...
(Nick) "I think the iOS thing is good at the moment... but you’re even starting to see that transform. Look…
Smartcompany.com.au has an intriguing article on how competition and consumer expectations for apps in Apple's App Store is edging out the small game developer. The App Store has become a huge market for developers, and with an ever increasing amount of publishers and larger seasoned studios flooding the mobile game space with high numbers of quality big budget titles, consumers are now expecting a whole lot more from their apps.
With increasing development budgets and the marketing /…
Ex APB developer forms new studio in Australia
Film production style outsourcing to provide flexibility and low cost
ADELAIDE, Australia – March 23rd, 2011 – Ex-Audio Lead at Realtime Worlds, Roland Peddie, has launched new game development studio People Pilot in Australia. The studio will use an outsourcing model based on that of the film industry, with the team for each project being built from scratch using contractors.
“It works well for audio so I’m betting it will work for art and…
Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)
Let's Make Games Session
Date: Wednesday, 16 March 2011
Time: 6.00pm - 8.00pm
Venue: Alexander Library Theatrette, State Library, Perth Cultural Centre
Cost: Free
RSVP: rsvp@screenwest.wa.gov.au
Let's Make Games and ScreenWest are presenting a games panel discussion followed by Q&A and networking on Wednesday March 16, 2011. This session will be of interest to makers of traditional film and television who are interested in exploring games potential for their content.
Come along to meet…
On Tuesday 5 April we (IGDA Melbourne) will be hosting a special night for Transmedia Victoria, where you will be able to connect with potential partners in the gaming, TV, film, theatre and digital sectors; hear war stories and strategies on how to work with other industries and be inspired by wildly different creative processes.
We’re pleased and excited to announce the speakers for the evening.
Carl Nilsson-Polias (Artistic Associate, The Hayloft Project) will begin the night by sharing…
Hi,
I am a Producer and Content Creator and am looking App Developer to create a Plants Vs. Zombies-type App.
The App is a winner and extends to bigger picture project. The idea is fun, silly, forward-thinking, smart. Ideally based out of Los Angeles or Melbourne.
Contact me at atlantatreloar@gmail.com
well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
and so the first thing to make was a shalug, half shark, half slug. what else is morphing for, really.
have a lot of the art done, 2 models left to texture, 3 left to rig, then a whole butt load of animations, sounds and mission scripts, but everything is looking finishable, just wish it was finishable sooner. note to self, don't make so much…