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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Letsmakegames.org do a phenomenal job in supporting the local Perth games development community, so if you're from Perth, be sure to bookmark their site for all their updates. If you're in Perth and your a game dev or a student and you're free Sunday, 27 February, be sure to RSVP for their BBQ event at the Facebook event page here. Time/Date: 4pm-8pm, Sunday 27 February 2010 Location: BBQ area at Matilda Bay (meet at the Gazebo) Schedule: 3pm setup, drinks and food from 4pm! Food/Drink: BYO or…
  • If there was one picture that could be used as a good argument on why the Australian Government needs to invest in local games development, it would be that sobering image above. It was tweeted today by Film Victoria's Brad Giblin. There's no question that the games industry in Australia is an export oriented business. While the local market will always be an important one for Australian developers, the vast majority of our sales will come from overseas consumers. One only needs to look at the…
  • Alistair Doulin, a developer from new independent games startup from Brisbane, Bane Games, has written the second part of his blog editorial concerning working full-time at home. The first part covered sticking to a work routine and making sure you have a clearly defined separation between your work space and leisure time. This follow-up covers the equally important issue of keeping motivation. Staying motivated is an issue well worth covering, and it's definitely one that can make or break any…
  • When: 22 February at 17:00 - 23 February at 00:00 Get an exclusive hands on preview of the Australian developed soon to be released de blob 2 on Xbox 360, Playstation 3, Nintendo Wii and Nintendo DS. Special message from Bluetongue, plus meet the developers of the DS version - Halfbrick Studios!
  • Freeplay announced today that the 2011 Freeplay Independent Games Festival will be held at the State Library of Victoria on 20-21 August 2011. After the hugely successful 2010 event which saw over 1500 people make their way to the State Library to explore ‘Play is Everywhere’, Freeplay 2011 will be built around the theme of ‘Handmade’, and will look at the importance of individual creative expression, the essential tools and practical techniques of game development, and, as ever, the…
  • While it seemed that the games industry was slowly climbing out of the global financial crisis and a world-wide recession, 2010 reports for games and hardware sales are showing otherwise. New Zealand and North America saw similar game sales declines, whereas Australia witnessed a big slump in both game sales and console hardware: - U.S. video game sales suffered a decline of 5.7% to $18.6 billion in 2010 with console sales falling 12.5% to $6.3 billion. - Games sales in Austalia reached $1.7…
  • Day 15 game dev, the zombie can now fight back which makes thing seem a bit more fair, also made it a lot tougher to kill the zombies. Title screen and starting a new game are done. now to make place holder art for the rest of the game. also need to work out what assets to cut so i can finish this a lot quicker.
  • Time: 17 February · 19:00 - 22:00 Location: Thai Garden - Downstairs @ The Bank Hotel 324 King Street Newtown, Australia They Came They Saw They Jammed ...they spent 2 weeks recovering. For the second year running, Game Jam Sydney was a massive success - a huge heartfelt thankyou to all participants, organisers, volunteers and audience members! Hopefully the brave souls who jammed the full 48 hours have recovered enough to share their stories over a drink or two! Come let us know what you'd…
  • Hi guys, thought I might post my stuff out there for developers to hopefully see :D. for more views check out http://www.zbrushcentral.com/showthread.php?t=83798&page=5&pp=15
  • Alistair Doulin, one of the programmers from new independent games startup from Brisbane, Bane Games, has written an informative blog on working at home full-time as an indie developer. As many developers who've taken the plunge of going indie could attest to, working at home full time is quite a challenge in itself. Alistair shares some essential tips for those working at home with an emphasis on making a distinct separation of work and leisure... The biggest complaint I hear (and face) from…