Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Hi guys, thought I might post my stuff out there for developers to hopefully see :D.
for more views check out
http://www.zbrushcentral.com/showthread.php?t=83798&page=5&pp=15
Alistair Doulin, one of the programmers from new independent games startup from Brisbane, Bane Games, has written an informative blog on working at home full-time as an indie developer. As many developers who've taken the plunge of going indie could attest to, working at home full time is quite a challenge in itself.
Alistair shares some essential tips for those working at home with an emphasis on making a distinct separation of work and leisure...
The biggest complaint I hear (and face) from…
When: 7:30pm - Tuesday, February 8
Where: Cho Gao
Melbourne Central
Level 3
211 La Trobe St (Up escalators Cnr La Trobe & Swanston St)
If you want to see the games that were made in Melbourne during the Global Game Jam event this year, then make sure you head down to Cho Gao next Tuesday. The Melbourne contingent of GGJ participants comprised of 72 developers competing in 18 teams, so there'll be plenty of games to see and play for yourself come presentation night.
The presentation starts…
At first glance, the App Store game Bullistic bears a striking resemblance to the popular physics based game, Angry Birds.
Bullistic was developed by Melbourne digital media company, Millipede. They create a whole range of stuff for many kinds of clients, from concept art, illustration, and design work, to Flash games and apps for educational / E-learning or marketing purposes. They also do front end and backend work for websites.
And as you find with the disciplines and talent in digital media…
Pocketful of Megabytes has an insightful interview with Halfbrick Studios Chief Marketing Officer, Phil Larsen, about various aspects of the games released by the studio in recent times including their latest Xbox Live Arcade platform title, Raskulls. Their biggest hit, however, is Fruit Ninja, an arcade fruit slicing game which has amassed over 2 million sales on the Appstore for the iPhone and iPod.
When the opportunity to bring Fruit Ninja to the tens of millions of Android handsets out in…
Tristan Clark, one half of the two person independent games development team, Launching Pad Games, has written a great article over at Arstechnica on the trials and tribulations of an independent games developer in New Zealand going at it on their own. Tristan describes the isolation of working as a small independent developer in New Zealand which at times can seem to be a world away from the important connection and relationship building opportunities in events ike the Game Developers…