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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Final year University project, which started from a single line to a full 3D model to a 1/4 scale physical prototype.
  • This has been quite the week monday added copy/paste/undo/redo to game data editor (visual xml editor) tuesday finished changing game code to load new xml format and move everything over to boost scoped, shared, weak pointers wednesday repurposed my torque level tool to the data types of this ogre game project, mostly writing new scripted plugins thursday finish level editor (pictured) and write a helper plugin to load mesh data from exported ogre mesh files to display in max as part of level…
  • Gamasutra have a rather casual interview / conversation with Steve Stamatiadis, Creative Director at Krome Studios, about Blade Kitten as well as a whole lot of nostalgia for 2D games long passed. What was interesting to read is why Steve and his team decided to have a go at another original I.P title after such a long period working on big licensed games, why DLC is good for Krome Studios, and why Krome would rather not see the appearance of the Playstation 4 any time soon. So why did Krome…
  • In news which is bound to agitate many ex-Interzone Games Perth staff, it looks like the game which was developed mostly at the Perth studio is hitting a new milestone in development. Independent researcher / developer, Nick Lowe, has posted on his blog about Interzone Futebol reaching a closed beta status. As you may have heard, in early February this year, the bigwigs at Interzone saw fit to lock staff out of the Australian Government Grant-funded Perth studio and run off with the content…
  • It's *fantastic* to see the release of Halogen from Rockethands. Why? Well, firstly, it's because we don't hear enough about game developers from Perth. I know there are a few more of you out there, but you're all too darn quiet. Secondly, Rockethands are a team of seven game developers who all used to work at Interzone Games. If there was one good thing to come from the whole Interzone Games debacle, Rockethands would be it. And here they are with the release of their first iPad exclusive game…
  • Thanks to Brawsome for letting me know about Lylian, a game in development on and off for the last two years by Pixelpickle Games. Pixelpickle Games is a a small company founded by Robert Dowling who does contract cinematics and animation work and somehow manages to fit in development on Lylian when he can find it. He describes PixelPickle Games as... ...a very small independent company focused on creating small yet fun and unusual games initially for the PC with an outlook to develop for…
  • This was posted on the Freeplay website today and it looks like an awesome way to celebrate the burgeoning indie scene here in Australia. Be sure to submit your entries in by the 19th of July, indie developers! From Freeplay: We’re excited to announce that this year, we’ll be holding the inaugural Freeplay Awards! There’s been some really amazing things happening in the indie games scene and we want to celebrate that. Not only will be be looking at completed games, but we’ll also have…
  • *** THIS POSITION IS CLOSED *** THQ Studio Australia, based in Brisbane, Australia, is seeking a talented Tools Programmer to work as part of an exciting new project. This is a unique opportunity to work on defining the tools and technology for the company’s next-generation games. The successful applicant will have significant experience developing tools and technology and excellent communication and interpersonal skills. Your daily challenges:- • Development of tools and technology in the…
  • July’s meet up has an industry panel discussing what inspires them to make games. Come along and hear what they have to say, and ask what you want to ask. Confirmed on the panel are: * Kevin Chan – General Manager of Blue Tongue Entertainment * Cam Lee – Producer at Electronic Arts (EA) * Neil Rennison – Co-founder and Creative Director at Tin Man Games When: Tuesday 6 July 7pm Where: The Embassy, 1 Queensbridge St Southbank – while they're still pulling beers, we’ll keep drinking them! Feel…
  • This is the first bipedal character I ever modelled and animated. I did it during the second half of 2008. I did six animation cycles.