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Level Exporter

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This has been quite the week

monday added copy/paste/undo/redo to game data editor (visual xml editor)
tuesday finished changing game code to load new xml format and move everything over to boost scoped, shared, weak pointers
wednesday repurposed my torque level tool to the data types of this ogre game project, mostly writing new scripted plugins
thursday finish level editor (pictured) and write a helper plugin to load mesh data from exported ogre mesh files to display in max as part of level editing

so now i have a simple level editor, and better code tech, few