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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Had a break from learning c# by making a new player model, britanny of gold digger. Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery day, so yeah, the texture is very first pass...) also fixed physics frame rate (physics was clamping without me knowing) which ment i could fix the jump heights found a great new workflow which takes the time to get animations into ogre from 5min to 30sec…
  • Date: Saturday, July 3, 2010 Time: 10:00am - 4:00pm Location: AIE Sydney Campus - Level 2, Wentworth Park Grandstand Street: Wattle Street City/Town: Ultimo, Australia IGDA Syd and AIE are teaming up to host GAME DAY. http://www.aie.edu.au/sydney/index.php A fun, informal networking & social event - a day of workshops, team-building activities & design challenges for gamers & game design enthusiasts of all shapes & sizes, from pros to newbies and everyone inbetween. - Guest…
  • combat prototype is done (cough, after a work/ life related pause of 7 months) turn based hex combat, 3 stats (rock paper sizzors/ body mind soul) though still needs tweaking, but need to make some contents tools first. have movement, melee and range combat, and simple ai. (ogre c++ and newton) based on fred perry's gold digger also messing around with youtube http://www.youtube.com/watch?v=AQQyzpkMd5k http://www.youtube.com/watch?v=lOsAJZl6AAM
  • If there's anything to learn from the Australian Appstore charts, it's that we're a nation that loves hunting for doodles. A well deserved congratulations must go to Melbourne indie developer, KlickTock, for reaching and holding the top spot in the Apple's free apps section for an entire week with their frantic "Bejeweled Blitz" meets "Where's Wally" hybrid, Doodle Find. Doodle Find is not a lite edition or limited version of a game - it's the full thing, complete with trophies, achievements,…
  • It's certainly been a bit quiet on the L.A Noire front since its big reveal in the March edition of Game Informer magazine, but with Rockstar's recent release of Red Dead Redemption, all eyes are now set on their next major release, Team Bondi's long-in-development and anticipated detective thriller game, L.A Noire. Rocktstar have just pumped out a whole new batch of L.A Noire screenshots to keep the punters reminded that it's coming along nicely for a expected release later this year. No video…
  • Righto, enough is enough! Over the last few years, and particularly within the last few months, tsumea has been receiving a constant stream of messages and emails from high school students, school teachers, and program directors of special courses, all of whom are requesting further information on work experience in the local games industry. I can imagine that many Australian / New Zealand game studios are getting the same sort of enquiries, and it's unfortunate that in the eight years I've…
  • A bit of pencil fun Lach http://lach-land.blogspot.com/
  • Date: Wednesday, May 26, 2010 Time: 7:00pm - 10:00pm Location: Bank Hotel Newtown, Downstairs in the Thai Garden Restaurant Description: Play Talk Drink Laugh Repeat Come next Wednesday, pull yourself away from Red Dead Redemption to come down the saloon. We've a whole extra month to wait for Mario Galaxy 2, so there's plenty of time to chat... What've you been working on lately? We've been planning another big event, the details of which we'll reveal over a drink at the pub... For more details…
  • Halfbrick Studios will be showcasing and running a tournament with their cute multiplayer platformer, Raskulls, at the Mana bar tonight. At hand are the following Halfbrick'ians who will be there to answer any questions or do any interviews for patrons. Sean Druitt – Raskulls producer Ben Vale – Raskulls director and lead programmer Luke Muscat – Creator and lead designer of Fruit Ninja
  • Klicktock have released another fast paced hidden object game for the iPhone / iPod touch, and it's available for free! It has online leaderboard functionality and is packed full of other great features, so you have no reason not to give it a try already. Grab it from iTunes now! Doodle Find is a social hidden object game. Compete against your friends – and the world – via online leaderboards powered by Facebook Connect. Each game takes only 90 seconds, so it’s perfect for a spot of…