Hi everyone!
Chris here from Roo Games.
After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone.
It's Called Power Surge!
Power Surge has the player linking neon coloured circuits to create larger circuits and link them to power connectors to bring light to towns and cities!
The game starts off easy enough with only two circuit types to make power from. But as the player progress's to new cities and difficulty levels they're introduced…
Our good friend, Yug, from AustralianGamer has made a call for all local independent game developers to give him a yell as he'll love give you more coverage!! It's certainly been getting tougher for small indie groups getting noticed in the sea of other independent game developers out there, so this is a great opportunity to get that extra bit of coverage. There are also some extra opportunities involved, but you'll have to give Yug a yell to find out more...
(From the AustralianGamer website)…
The Brisbane IGDA and GAME ON is happy to announce their 2010 Game On public program.
In brief:
* March 3rd: Going Indie
* April 14th: From Concept to Proposal
* May 5th: Portfolio Workshop
* Aug 5th: Nuts and Bolts of Going Indie
* Sept 1st: Delivering Your Game
* Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge
See Chapter news and forums for more information.
Where: All free public program presentations are held in the GLASSHOUSE at the Creative…
My recent 3D and concept work. I'm available for any modelling and texturing. I also do concept work on designing characters for comics and console games. I currently sell 3D models through renderosity.com
My folio - http://simonwrightcomics.com/swfolio/
Its 5mb, so it might take few seconds to load.
Thanks
*** THIS POSITION HAS BEEN FILLED ***
Niche opportunity to work alongside a professional web marketer on a unique 2D horizontal-view game concept within the Environmental sector.
Essential requirements:
- Game development experience, with particular emphasis on iPhone, SDK & submitting iPhone Apps experience.
- Ability to take project from initial stages to completion. The game concept is developed - you lead the game development.
- Sound knowledge of the game development process and…
IGN have a fantastic interview with THQ CEO, Brian Farrell, on everything relating to the publisher's hopes, aims, failures, and predictions, from the global financial crisis and the closing of five internal studios, the digital download space, next-gen and the new motion devices, and most surprisingly, provides some eye-bruising words about their experience on the Wii platform. From IGN...
(Deadly Creatures) Didn't find much of an audience and I think more of the core-gaming audience is on 360…
We're close to getting a new look at Krome Studio's Blade Kitten in the next few hours as a press release has been given out to media announcing a release time frame for the game adaptation of the comic by Krome's Creative Director, Steve Stamatiadis. A new trailer will make its first appearance on Game Trailers sometime today which we'll hopefully be able to embed here.
The previous trailer, released in August last year, was met with some blunt criticisms from visitors on tsumea and a call for…
In the continuing saga of the Interzone debacle, Interzone employees have just released footage of a former Interzone manager attempting to unlawfully retrieve i.p from the Perth game studio containing the Interzone Futebol content and assets that the employees had worked on, the previous 18 months of which were completed without payment.
Last week, Mike Turner flew in from the U.S with the aim of obtaining the Interzone Futebol content and bringing it back home. He attempted to sneak into the…
- Just about to head out from work, but I have enough time to post this link to some new L.A Noire screenshots. Will be posting a proper news item later!
Check it out at Gameinformer!