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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Rockstar promised a big reveal on Team Bondi's L.A Noire in the March edition of Gameinformer, and it looks like someone was quite quick with the scan button as pictures of the magazine feature quickly spread around various gaming sites. The interesting details revealed in the magazine are summarised below (from VGhartz), and if you're interested in the whole magazine feature (including a fair few new ingame pictures), click on through to gamegrep.com - The largest and most detailed open world…
  • One of the few local studios experiencing healthy growth during the current industry downturn is New Zealand's Sidhe Interactive. If I can recall the last Game Connect:Asia Pacific, Sidhe were the only studio that I knew of who were actively hiring during the conference late last year. Stuff.co.nz is reporting that Sidhe have put on yet another 20 employees this year, bringing the sum up to near 120 staff members. Not bad, considering it's been the bleakest period in the Australasian game…
  • "Ppl who make pretty pixels for a living." What: Informational Meeting Start Time: Wednesday, March 24 at 6:40pm End Time: Wednesday, March 24 at 9:00pm Where: COFA (College of Fine Arts, cnr Oxford St & Greens Rd) Paddington. To see more details follow the link below: http://www.facebook.com/event.php?eid=381628941728 Come meet a variety of artists & designers involved in creating visuals for games. - The evening begins in the lecture theatre with an exposé by a variety of games…
  • (Press release) Game development studio Firemint was honored with four awards from leading handheld gaming web site Pocket Gamer at a ceremony held at the annual Game Developers Conference last night. Held in honor of mobile and iPhone games and developers, the Pocket Gamer Awards 2010 recognized winners in several categories as well as celebrating four years of Pocket Gamer coverage of the industry. Firemint received awards in four categories, including the coveted iPhone Game of the Year and…
  • Thanks to all that voted in our previous poll "How confident is your outlook for the local industry in 2010?". It's quite extraordinary that most of you (some 72%) have a rather bleak view of the industry for this year, with only 13% expecting a rebound from the previous year's gloom. Our new poll is about Australian/New Zealand game developers and their passion and strive for their work. In late 2006, the then-president of worldwide studios for Sony Computer Entertainment, Phil Harrison,…
  • This is my first post so I'd like to say a big hello to everyone! I'd like to share my latest artwork which was a personal character project of mine. This piece is titled ‘Empress of Justice’. I have tried to communicate this character to be chilling, yet beautiful. In her universe she is the judge of the afterlife. Those who enter the afterlife must confront this creature to be granted reincarnation, eternal rest, or endless suffering. I originally designed this character for the online art…
  • Moving Target Games – March Deadlines, demos and development. Moving Target Games Team Andrew Bittman – Project Manager / Designer Matthew Tuxworth – Game Programmer Craig Peebles – Audio Programmer Roberto Ardila – Programmer Stein Lagim - Artist Edwin Vargas Cortés - Artist William Algar-Chuklin - Artist Daniela Alethea Hammer - Artist Jay Taylor – Sound Designer Report With the end of February comes the end of our “deadline”. I throw it between quotation marks, because it was a loose…
  • Australia's first licensed video game venue, the 'Mana Bar,' will open its doors to the public on Saturday, 20th of March in Brisbane's biggest nightlife and entertainment district, Fortitude Valley. Brisbane's partygoers are invited to take advantage of our strict "no cover charge" policy and join us for a cocktail whilst they enjoy some of the best latest releases and nostalgic games classics on our array of games consoles. What's more, you can leave your small change at home: it's free to…
  • Currently unemployed and looking for work, 3years industry experiance, melbourne based for full portfolio, resume and referance's please visit http://jessicabrett.daportfolio.com/about/
  • It's been a long time since we've heard anything about the new performance capture tech developed and implemented on L.A Noire by Sydney developer, Team Bondi. We first got a small hint of the tech while posting a job advertisement in late 2009 for Depth Analysis, but a recent press release from the Team Bondi related company reveals a lot more on the ground breaking capture technology. (Press Release) LOS ANGELES & SYDNEY - (Business Wire) Depth Analysis, a Sydney-based technology…