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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • www.stuff.co.nz have reviewed the latest game released by Pik Pok, the new casual game arm of New Zealand's Sidhe Interactive. Sidhe have done some great things with their first entry into the DLC space with Shatter, and look to follow it up with another quick-to-pick-up but challenging game in a similar vein to those popular "distance" games that have crept up in the casual space in fairly recent times. The art-style is absolutely fantastic, and the game has lots more content and features…
  • The course starts on the 15th of February and runs for 5 days. Classes are from 10am to 5pm with a 1 hour break. The cost is AU$750. There are only 19 places available on this course so please book early to avoid disappointment. The last course had 40 places and it was overbooked. For more information and to book online visit the course website here. Here's a video of some of the games produced by participants of the last iPhone games course. Description This 5 day course will teach you…
  • Hi everyone. After much hard work from the project mole team i'm proud to announce our game is now in the app store! Mole! You play as Mark the mole as you quest to find the fabled Terracore gem! Gameplay features: · An easy to play touch based game with no complex and cloggy GUI controllers. Simply touch any location to have Mark dig to it! · Explore the deep underground and dig through randomly generated levels. Each level is a new bite sized adventure! · Collect metal to upgrade your mining…
  • Socket Server - Multithreading - Gaming - AS3 - XML - Middleware - SQL Server - MMO - MMOG - MMORPG - Facebook If you are a Java or C# Server Programmer with Socket Server experience and want to work on games with a passionate team of industry veterans, both here and in the USA, please read on! What you need for this position: * Must have at least 5 years of Industry Programming Experience * Strong experience with OOP * Working experience or understanding of Socket servers *…
  • [Sydney, Australia] BigWorld Pty Ltd is supporting the Global Game Jam (GGJ) local Sydney event, held at the Power House Museum where a group of professional and amateur developers and artists will compete against each other in teams to produce a game in under 48hrs. A number of public events will coincide with the event and BigWorld’s Chief Operating Officer; Steve Wang will participate on an expert panel entitled Computer Games from the 1980's to today. “It’s a great pleasure to be a part of…
  • Blue Tongue Entertainment, a well known and established Melbourne games developer is seeking three talented contract Programmers to work as part of a new project. They will be responsible for programming, implementation of technical game design documents, and completing programming tasks to schedule. The successful applicant will have significant games programming experience, and excellent communication and interpersonal skills. What you need to have:- • Significant game industry experience…
  • Does anyone remember the game Druid, published by Firebird, on the Commodore 64 and Spectrum? It was a top down, isometric game with some simularities to Gauntlet, but with much more depth. I remember you could summon a Golem and grab a friend to move him around for some co-op fun. Ah, good times! Well, Andrew Bailey from Drop Spider Games (based in Melbourne) is bringing that game back for a muchly welcomed follow-up in glorious 3D... (Press release) Hasrinaxx the Druid returns to the video…
  • Apple's newly revealed iPad tablet was announced this morning, and it came with a lot of interest from game developers, including Melbourne based game developer, Firemint. The SDK was released today shortly after the announcement, and it looks like Firemint are diving straight into the new platform. Firemint have said to be "working on some incredibly fun and exciting games that will look amazing on iPad and take full advantage of its features, as well as working brilliantly on iPhone and iPod…
  • A person under the guise "veracious_shit" has recently been using the Twitter service to unload a whole lot of well known truths, half-truths, and other unpleasantries concerning the behind-the-scenes development of Team Bondi's L.A Noire. Understandably, it's cause a bit of a sensation around gaming sites with the Twitter stream reported by various websites including Kotaku, Play.tm, and Strategy Informer. It comes at an untimely point for publisher Rockstar who recently promised a big reveal…
  • Firemint have announced the great news that their popular Flight Control iphone/itouch appstore game has hit another new incredible milestone. Flight Control has surpassed 2 million sales in less than a year. Helping push sales were the game websites which listed Flight Control in their "best of 2009 apps" listings around the end of last year. While Apple does take their 30% share of the sales, what's left is still quite a substantial amount for the Melbourne game developer. From the Firemint…