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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Hi everyone: This is my first blog, any comment would be appreciated. Thanks:)
  • Beer & Pixels play talk drink laugh repeat :] Host: IGDA Sydney Type: Meetings - Club/Group Meeting Network: Global Date: Wednesday, February 17, 2010 Time: 7:00pm - 10:00pm Location: Bank Hotel, Newtown. Downstairs in the Thai Garden restaurant Description: 2010 is well underway, and our first ever national event: GAME JAM SYDNEY was a huge success. The indy game dev scene in Sydney is alive and officially kicking! Come catch up on all the happenings, meet our rising stars and chat about…
  • The Games Developers Association of Australia (GDAA) has responded favourably to the news on the proposed changes to the Federal Government's Research and Development Tax Concession Scheme, which has been criticised for "threatening innovation". While it may be but a small progress towards the ultimate goal of tax incentives for the local games industry, it's a step forward nonetheless. The GDAA's new CEO, Tony Reed, has been quoted at Screenplay expressing his support for the changes... "The…
  • I'm available for Full-time/Freelance work. Based in Sydney.- www.lyphorm.com - cam@lyphorm.com
  • www.stuff.co.nz have reviewed the latest game released by Pik Pok, the new casual game arm of New Zealand's Sidhe Interactive. Sidhe have done some great things with their first entry into the DLC space with Shatter, and look to follow it up with another quick-to-pick-up but challenging game in a similar vein to those popular "distance" games that have crept up in the casual space in fairly recent times. The art-style is absolutely fantastic, and the game has lots more content and features…
  • The course starts on the 15th of February and runs for 5 days. Classes are from 10am to 5pm with a 1 hour break. The cost is AU$750. There are only 19 places available on this course so please book early to avoid disappointment. The last course had 40 places and it was overbooked. For more information and to book online visit the course website here. Here's a video of some of the games produced by participants of the last iPhone games course. Description This 5 day course will teach you…
  • Hi everyone. After much hard work from the project mole team i'm proud to announce our game is now in the app store! Mole! You play as Mark the mole as you quest to find the fabled Terracore gem! Gameplay features: · An easy to play touch based game with no complex and cloggy GUI controllers. Simply touch any location to have Mark dig to it! · Explore the deep underground and dig through randomly generated levels. Each level is a new bite sized adventure! · Collect metal to upgrade your mining…
  • Socket Server - Multithreading - Gaming - AS3 - XML - Middleware - SQL Server - MMO - MMOG - MMORPG - Facebook If you are a Java or C# Server Programmer with Socket Server experience and want to work on games with a passionate team of industry veterans, both here and in the USA, please read on! What you need for this position: * Must have at least 5 years of Industry Programming Experience * Strong experience with OOP * Working experience or understanding of Socket servers *…
  • [Sydney, Australia] BigWorld Pty Ltd is supporting the Global Game Jam (GGJ) local Sydney event, held at the Power House Museum where a group of professional and amateur developers and artists will compete against each other in teams to produce a game in under 48hrs. A number of public events will coincide with the event and BigWorld’s Chief Operating Officer; Steve Wang will participate on an expert panel entitled Computer Games from the 1980's to today. “It’s a great pleasure to be a part of…
  • Blue Tongue Entertainment, a well known and established Melbourne games developer is seeking three talented contract Programmers to work as part of a new project. They will be responsible for programming, implementation of technical game design documents, and completing programming tasks to schedule. The successful applicant will have significant games programming experience, and excellent communication and interpersonal skills. What you need to have:- • Significant game industry experience…