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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Thuyen Nguyen, previously a game designer from Transmission Games, has written an insightful piece for Screenplay's Your Turn feature, describing some of his personal disappointments and hardships as a local game developer that has been let go after a major studio closure. Finding another position has proven extremely difficult in the current downturn in the local industry for even someone with seven years of experience, and it has meant that Thuyen has had to enter another industry entirely…
  • Assorted black images. Lach http://lach-land.blogspot.com/ www.lach-land.com
  • When news spread about the recently leaked video of the airport scene in the upcoming Call of Duty: Modern Warfare 2 game, it caused considerable concern from gamers and news outlets alike. Although no background details are given about the mission in question of the footage, it has many concluding that that player is involved in a terrorist massacre inside an airport where civilians are gunned down amid screams and chaos. While more details are coming to hand, Infinity Ward (the developers…
  • In response to the sad closure of Transmission Games, local games developer and teacher, Mark Flanagan, is re-establishing the local chapter of the IGDA, with the aim of providing long-term support and opportunities. The IGDA (http://www.igda.org/) is an organisation dedicated to improving developers' careers and lives through: Community, Professional Development, and Advocacy. It is open to anyone, from students to professional developers, and the Melbourne chapter encourages everyone…
  • Our submission for GCAPs indie awards. To be honest I didn't submit Mole in the hopes of winning awards. I'm more so interested in getting the opportunity to showcase the game to developers and publishers in December. At which point Mole will be much more refined in control, graphics and quality then it is now. Still we're quite happy with this submission. It showcases the core game play of Mole and also allows the player to progress through buying new equipment so they can dig deeper into the…
  • Indie developers rejoice, as Unity (the popular multi-platform gaming solution) has abolished their independent license version of the engine and are making it available for free! It looks like the recent $5 million injection of investment has been an influential factor behind this decision, and it's likely to push the popularity of Unity as a game development and publishing tool way beyond many of its competitors. The professional license is still being retained and you can purchase that for $…
  • Publisher 2K Games have mistakenly provided the wrong version for Australian gamers who have pre-ordered online for the futuristic RPG / shooter, Borderlands, via the Steam network. Joystiq.com reports that it seems even distributors are becoming confused with what is acceptable for our classification system, with 2K Games pushing through a low-level violence version of Borderlands for Australian customers, despite the game receiving proper classification from the OFLC in its original state.…
  • There's no doubt that the UK games industry dominated during the 8-bit and 16-bit era of home computers with some very memorable and well known publisher and software giants producing a large amount of games during the 80's and early 90's. Things, however, came to a turning point during the following decade. The Financial times reported that an estimated 400 independant studios in 2001 in the UK had drastically shrank to just 150 in 2007. The landscape for game development had shifted, with…
  • slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns also lost some time to changing internal architecture (preserve or of state activation in state machine so can quit out of combat back to main menu and have the states shutdown in the correct order) thanks for the comment in the previous post Andrew, good to hear you are well, sorry to hear…
  • The Game Developers' Association of Australia (GDAA) announced that it would partly subsidise attendance at Game Connect: Asia Pacific (GCAP) for Australian game development employees recently made redundant due to cost cutting or studio closures. GDAA President Tom Crago said, “we are conscious of the fact that one or two Australian studios have recently fallen on tough times, and that as a result a number of very talented and passionate developers have been let go. We are conscious also of…