Our submission for GCAPs indie awards.
To be honest I didn't submit Mole in the hopes of winning awards. I'm more so interested in getting the opportunity to showcase the game to developers and publishers in December. At which point Mole will be much more refined in control, graphics and quality then it is now.
Still we're quite happy with this submission. It showcases the core game play of Mole and also allows the player to progress through buying new equipment so they can dig deeper into the…
Indie developers rejoice, as Unity (the popular multi-platform gaming solution) has abolished their independent license version of the engine and are making it available for free! It looks like the recent $5 million injection of investment has been an influential factor behind this decision, and it's likely to push the popularity of Unity as a game development and publishing tool way beyond many of its competitors.
The professional license is still being retained and you can purchase that for $…
Publisher 2K Games have mistakenly provided the wrong version for Australian gamers who have pre-ordered online for the futuristic RPG / shooter, Borderlands, via the Steam network.
Joystiq.com reports that it seems even distributors are becoming confused with what is acceptable for our classification system, with 2K Games pushing through a low-level violence version of Borderlands for Australian customers, despite the game receiving proper classification from the OFLC in its original state.…
There's no doubt that the UK games industry dominated during the 8-bit and 16-bit era of home computers with some very memorable and well known publisher and software giants producing a large amount of games during the 80's and early 90's. Things, however, came to a turning point during the following decade. The Financial times reported that an estimated 400 independant studios in 2001 in the UK had drastically shrank to just 150 in 2007. The landscape for game development had shifted, with…
slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns
also lost some time to changing internal architecture (preserve or of state activation in state machine so can quit out of combat back to main menu and have the states shutdown in the correct order)
thanks for the comment in the previous post Andrew, good to hear you are well, sorry to hear…
The Game Developers' Association of Australia (GDAA) announced that it would partly subsidise attendance at Game Connect: Asia Pacific (GCAP) for Australian game development employees recently made redundant due to cost cutting or studio closures.
GDAA President Tom Crago said, “we are conscious of the fact that one or two Australian studios have recently fallen on tough times, and that as a result a number of very talented and passionate developers have been let go. We are conscious also of…
While Valve have already prepared a less gory version of Left 4 Dead 2 version for Australians just in case their appeal to lift the ban of the original version fails, it's not the version they want to ever see released. However, it looks like that will be what we will be playing come November 17. An independent review has agreed with the original OFLC ruling to refuse classification for the zombie action game in its original state, which means that it cannot be sold on our shores.
From…
Just when you can't imagine the level of absurdity relating to anything to do with our games classification system getting any sillier, along comes some news that raises that bar to even greater mind-numbing heights.
The classification board (a part of The Office of Film and Literature Classification (OFLC) body) has expressed concerns to Government that downloadable games and applications for mobile devices like the iPhone and iTouch are skipping classification, and are seeking to have the…
(hi folks, this is post of Chris's message about of a new playable demo of his iPhone game "Mole". Be sure to check it out and give any feedback you have either on here or via his website at http://www.designerwatts.com !! - Souri)
Chris Watts
I’m proud to announce that we got a fully playable prototype demo for our in-development iPhone game “Mole” uploaded to the Muse indie game competition.
The game can be found here: http://musegames.com/game/submittedGames.do?order=votes scroll down to…
The latest news is that Transmission Games, formerly IR Gurus, are closing up and have shed all staff.
It's been a troublesome year for the long running Melbourne game studio, beginning with milestone payment problems with publisher Red Mile over their Heroes over Europe title earlier this year. While Ubisoft has stepped in to take over the publishing duties for that title, the axing of a Red Tails movie licensed game for LucasArts as well as the failure to find interested publishers for the…